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Mike Lowe MLB The Show '17 Sliders

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Old 04-02-2017, 07:49 PM   #57
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Re: Mike Lowe MLB The Show '17 Sliders

Quote:
Originally Posted by BrianU
Anyone using these with Pulse and make any adjustments for that pitching method?

And for Mike: With the Injury slider do you see realistic injurie % in both in-game and simulation with that setting?
Have not used them with pulse. Measure your results and see what you come up with.

As for injuries, you'll see plenty--more than you probably realize happen in MLB.

And for the person down voting 1-star threads again to inflate their own sliders or whatever, please, no one cares. To combat the nonsense, I'll simply request that if you're liking the sliders, please vote accordingly.
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Old 04-02-2017, 07:57 PM   #58
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Re: Mike Lowe MLB The Show '17 Sliders

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Originally Posted by Mike Lowe
I believe I have solved the low number of SP innings. This also, as a by product, helps reduce (not completely eliminate) the LR over usage.

Quite simple--use my set, but when simming put SP stamina to 10 for CPU.

I had just under 20 SP w 200 IP, and 2 guys 225-232. For comparison, Kershaw's career high for IP is 236.0.

I didn't see more than 60 guys total w 2 CG or more, and I can live with some random guys getting 1 each year.

Now, I'm wondering if raising AI bullpen stamina would help LRs to not be overused? However, the bullpen IP/G are perfect for the majority of guys.

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I am playing on All-Star so I'm not using all of your sliders. But I am seeing too many short starting pitcher stints. Which slider should I change so CPU starter in game pitches longer?
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Old 04-02-2017, 09:28 PM   #59
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Re: Mike Lowe MLB The Show '17 Sliders

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Originally Posted by knich
I am playing on All-Star so I'm not using all of your sliders. But I am seeing too many short starting pitcher stints. Which slider should I change so CPU starter in game pitches longer?
My set uses 4 for played games, but 7 for simming. You could also bump it up to 8 during a game once the AI gets into their traditional bulpen.

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Old 04-02-2017, 10:43 PM   #60
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Re: Mike Lowe MLB The Show '17 Sliders

REALLY enjoying these sliders! A tick too hard for me, which I like...

HOF & these sliders MAY not be for everyone "as is". But, the foundation is in place IMO...

May have to ditch the meter mechanic as BB's just aren't coming for me? ERA's, Hits to IP & K's are in line, though... I'll keep playing.

I think my problem with HOF & your sliders (in the past) is that I haven't been patient enough. You really have to work counts to be rewarded with a drivable pitch...

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Old 04-03-2017, 02:44 AM   #61
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Re: Mike Lowe MLB The Show '17 Sliders

Quote:
Originally Posted by Mike Lowe
My set uses 4 for played games, but 7 for simming. You could also bump it up to 8 during a game once the AI gets into their traditional bulpen.

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On average what inning is CPU started getting pulled for played game?
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Old 04-03-2017, 04:04 AM   #62
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Re: Mike Lowe MLB The Show '17 Sliders

Quote:
Originally Posted by BrianU
Anyone using these with Pulse and make any adjustments for that pitching method?

And for Mike: With the Injury slider do you see realistic injurie % in both in-game and simulation with that setting?
I use pulse pitching and am seeing mixed results.
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Old 04-03-2017, 07:31 AM   #63
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Re: Mike Lowe MLB The Show '17 Sliders

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Originally Posted by CanYouRead
I use pulse pitching and am seeing mixed results.
Pulse pitching is a bit too arcadey for me. You could make a similar argument for meter, but if you turn off vibration and all the visuals, and ALSO be honest about making sure to actually pitch away from contact at times, you'll see the walks. If not, go with classic.
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Old 04-03-2017, 10:20 AM   #64
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Re: Mike Lowe MLB The Show '17 Sliders

Added a note to manager hook, and lowered it to 3 for when starter is on the mound.

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