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Old 09-04-2009, 08:16 AM   #89
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Re: NBA Developer Insights: NBA 2K10 Audio

WOW, dynamic crowds, better play by play. VC is doing a wonderful job with this game. 2k10 sounds like it will be a huge upgrade in every way. I'm all about presentation so this is music to my ears.
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Old 09-04-2009, 08:31 AM   #90
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Re: NBA Developer Insights: NBA 2K10 Audio

I have ps3 and I am a little disappointed that you MAY not be able to have your own music in the game BUT...This article was great news! I am really looking forward to this game.
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Old 09-04-2009, 08:35 AM   #91
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Re: NBA Developer Insights: NBA 2K10 Audio

Quote:
Originally Posted by mrnoobie
We dont even know if its stadium specific..im guessing its mostly situational like NFL2k5 but then again..



there might be more to it...
good point, but im such a sim head that i would go through the trouble of setting up custom arena sounds for each time i played a quick match.
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Old 09-04-2009, 09:46 AM   #92
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Re: NBA Developer Insights: NBA 2K10 Audio

Quote:
Originally Posted by mrnoobie
We dont even know if its stadium specific..im guessing its mostly situational like NFL2k5 but then again..



there might be more to it...
2k5 was stadium/team specific and situational. More likely then not its just adding songs to the rotation of songs that plays in the background. Especially since there are less situation specific songs played in the NBA. I can only think of two for the Wizards. They play Mystikal every time Caron makes a jumper and Tony Yayo every time Deshawn makes a jumper.
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Old 09-04-2009, 09:56 AM   #93
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Re: NBA Developer Insights: NBA 2K10 Audio

Very very excited to hear the new commentary. Sounds like stuff we have been wanting for years man. Also they had the best arena sounds last year so I look forward to seeing where they improved there.
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Old 09-04-2009, 10:04 AM   #94
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Re: NBA Developer Insights: NBA 2K10 Audio

All sounds incredible. Really looking 4ward 2 checking it all out...

Wish they woulda put that Lil Wayne joint on the soundtrack tho... http://www.youtube.com/watch?v=hCH-owsrC-A
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Old 09-04-2009, 10:07 AM   #95
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Re: NBA Developer Insights: NBA 2K10 Audio

Quote:
Originally Posted by aholbert32
2k5 was stadium/team specific and situational. More likely then not its just adding songs to the rotation of songs that plays in the background. Especially since there are less situation specific songs played in the NBA. I can only think of two for the Wizards. They play Mystikal every time Caron makes a jumper and Tony Yayo every time Deshawn makes a jumper.
Hornets playBeirnie Macs "Mr West Mr West" Kanye's album when David West scores...

But you can also think adding clips like the CP3 Rick Flair "woooOOOOooo"
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Old 09-04-2009, 10:09 AM   #96
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Re: NBA Developer Insights: NBA 2K10 Audio

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Originally Posted by kcxiv
oh noes, ic ant put custom music in my games on my ps3 version! hmm.... i know, i will do what i always do. listen to my home stereo while playing sports video games!
That's a completely ridiculous post.

PS3 users have every right to be upset. I dealt with this when I went to EA last year. Everyone knows the games are developed on the 360 then ported over, but to expect them to now be upset... and worse, MOCK THEM about it, is a complete joke.

Quote:
Originally Posted by ctu130
I thought the PS3 version was just a port of the 360 one, so why would 2k take it out? I thought it could have been what PS3 can and can't do but I dunno since I dont have a PS3. To be honest, I don't think I would change the arena's music anyway, it doesn't really bother me too much..
It's not that these companies take it out. Each feature, be it this one or private game invites, are handled differently because of the different OS. The 360's invites are handled differently than PSN's. Same goes for custom audio.

It seems to me that this feature was included late in the cycle and was able to fully incorporated on the 360 and they most likely ran out of time for the PS3 version.

Terrible, I know.. but that's what seems like is the most likely answer.
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