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NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Old 02-01-2010, 09:40 AM   #569
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Originally Posted by questlove76
Can't be true. I only played My Player so far (only owned this game about a month) and the second I got the patch I have big men taking at least a half dozen to a dozen 3s everytime they kick out. Without fail. So it isn't limited to franchise and association. Makes the game less fun because you can't follow logical actions you would take under certain situations because it's an automatic turnover now. (except Bynum banked in a 3 once).
You're 100% right as well. Meant to say those two modes. Most of the "regular" 5 on 5 bball game modes don't see it.
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Old 02-01-2010, 12:41 PM   #570
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Originally Posted by sambf12
yeah i hear you on that. i've come to expect problems when games are on a 1 year dev. cycle and when patches are the norm. i've just gone with my own workarounds and those found by people on here like only allowing CPU trading for a few weeks to get some variety and trade block going. i just turn it off after players have moved around.
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Old 02-01-2010, 04:18 PM   #571
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

Those that started a new association mode, did you stick it out with roles/chemistry on, just chemistry on or both off.

I'd love both but roles have to go. Thing is I'd at least like chemistry but with roles off and chemistry on all players get better by 1-3 points and there are no declines except injury.

If I keep both off do players still progress in the off-season?
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Old 02-01-2010, 04:33 PM   #572
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Originally Posted by Altimus
Those that started a new association mode, did you stick it out with roles/chemistry on, just chemistry on or both off.

I'd love both but roles have to go. Thing is I'd at least like chemistry but with roles off and chemistry on all players get better by 1-3 points and there are no declines except injury.

If I keep both off do players still progress in the off-season?
I was actually just testing this out last night because I am dying to get my Bulls association going.

I simmed a season and a half with Roles OFF Chemistry ON and another season and a half with Roles OFF Chemistry OFF.

Basically I saw what you had mentioned—with Chemistry ON everyone gets better 1-3 points with no declines. With Chemistry OFF, there were no constant increases and it seemed only guys with good potentials saw attribute increases in the offseason.

Some other things I noticed:

• Rookies got a lot more realistic playing time and production with chemistry OFF. With chemistry ON, John Wall was only averaging 13 or so minutes a game but was playing the most MPG of any rookie. With chemistry OFF Wall was averaging a little over 30 MPG and was averaging 15+ PPG and a few other rookies were getting significant playing time.

• There seemed to be a little more parity with Chemistry ON more than OFF. With Chemistry ON the best team in the league ended up being the Cavs with 63 wins. With it OFF the best team was the Jazz with 56. I'm not drawing any conclusions on this point though because I'd have to sim several seasons to really see if Chemistry had any affect on league parity or not.

So, it looks like I'll be going with Roles OFF and Chemistry OFF. Also turning CPU trades OFF because I saw the perfect amount of player movement in the FA period.
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Old 02-01-2010, 04:47 PM   #573
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Originally Posted by rspencer86
I was actually just testing this out last night because I am dying to get my Bulls association going.

I simmed a season and a half with Roles OFF Chemistry ON and another season and a half with Roles OFF Chemistry OFF.

Basically I saw what you had mentioned—with Chemistry ON everyone gets better 1-3 points with no declines. With Chemistry OFF, there were no constant increases and it seemed only guys with good potentials saw attribute increases in the offseason.

Some other things I noticed:

• Rookies got a lot more realistic playing time and production with chemistry OFF. With chemistry ON, John Wall was only averaging 13 or so minutes a game but was playing the most MPG of any rookie. With chemistry OFF Wall was averaging a little over 30 MPG and was averaging 15+ PPG and a few other rookies were getting significant playing time.

• There seemed to be a little more parity with Chemistry ON more than OFF. With Chemistry ON the best team in the league ended up being the Cavs with 63 wins. With it OFF the best team was the Jazz with 56. I'm not drawing any conclusions on this point though because I'd have to sim several seasons to really see if Chemistry had any affect on league parity or not.

So, it looks like I'll be going with Roles OFF and Chemistry OFF. Also turning CPU trades OFF because I saw the perfect amount of player movement in the FA period.
Thanks for the info.

At this point it seems both off is the best bet. I simmed a little yesterday and noticed because of the chemistry jump that almost all teams were rated above 80 now.
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Old 02-01-2010, 05:54 PM   #574
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Originally Posted by Altimus
Thanks for the info.

At this point it seems both off is the best bet. I simmed a little yesterday and noticed because of the chemistry jump that almost all teams were rated above 80 now.
correct. 100% agreed with rspencer. with CPU trades on, you will see an insane number of trades every month. if you want some variety or movement, turn it on for a little bit like a few weeks maybe then turn it off.
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Old 02-01-2010, 05:58 PM   #575
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

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correct. 100% agreed with rspencer. with CPU trades on, you will see an insane number of trades every month. if you want some variety or movement, turn it on for a little bit like a few weeks maybe then turn it off.
I was really pleased with how FA turned out in my sim. A couple of big name players stayed with their teams, a couple went elsewhere. The biggest was that LeBron signed with the Clippers, which I found to be awesome (Kobe vs. Lebron... who owns L.A.?).
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Old 02-01-2010, 06:55 PM   #576
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Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

soo is there any way to fix this I just want to get rid of the stupid patch..
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