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NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

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Old 08-10-2012, 04:28 PM   #129
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

I like being able to control your stance on defense. a lot of the problems with the defensive control in 2k12 were caused by your player automatically changing his stance in a weird way.
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Old 08-10-2012, 04:36 PM   #130
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1



lmao is it me or is ty' lawsons left arm really black , like that glitch in 2k12. yup it is , you can tell its pitch black and different from the other arm.
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Old 08-10-2012, 04:46 PM   #131
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1



Would love to stay & chat, but we're hard at work at delivering you more Dev. videos. Glad you guys are enjoying what you see. NBA 2K13 is, the most fun I've ever have personally had with a sports title. Its insanely good.

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Old 08-10-2012, 05:33 PM   #132
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Quote:
Originally Posted by SouthBeach
Let me tell you guys what I like about the spin move in this gif... So after you initiate the spin and start to turn your back to the defender, you have a decision point:

1. move the right stick back the other way to turn it into a half-spin
2. move your left stick in the direction of the spin to quickly launch hard into a drive (think Amare or Melo move)
3. let the standing spin continue until the player is faced up again

If you choose option 3, you have more branch points:
1. chain into any other sizeup iso move
2. move your left stick to branch into a hard first step launch or cross launch
3. let the original spin finish all the way and go back into your stand dribble

Pretty much the whole Iso system works this way. You have a ton of flexibility to pull off just about any move you can think of once you understand the rhythm of the game, how the moves branch, and how movement impacts the moves. It got to the point that even the best ball handlers that we brought in for motion capture couldn't think of any new moves for me to add to the system. And believe me, these were HIGH level guards. For people who appreciate a good floor game, you will definitely like the upgrade.
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Old 08-10-2012, 05:57 PM   #133
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Quote:
Originally Posted by Beluba
Let me tell you guys what I like about the spin move in this gif... So after you initiate the spin and start to turn your back to the defender, you have a decision point:

1. move the right stick back the other way to turn it into a half-spin
2. move your left stick in the direction of the spin to quickly launch hard into a drive (think Amare or Melo move)
3. let the standing spin continue until the player is faced up again

If you choose option 3, you have more branch points:
1. chain into any other sizeup iso move
2. move your left stick to branch into a hard first step launch or cross launch
3. let the original spin finish all the way and go back into your stand dribble

Pretty much the whole Iso system works this way. You have a ton of flexibility to pull off just about any move you can think of once you understand the rhythm of the game, how the moves branch, and how movement impacts the moves. It got to the point that even the best ball handlers that we brought in for motion capture couldn't think of any new moves for me to add to the system. And believe me, these were HIGH level guards. For people who appreciate a good floor game, you will definitely like the upgrade.

So with something like this, it looks like Jrue does a slight in-and-out before the crossover. Is that more of a sizeup or will we be able to manually do that with the right stick?
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Old 08-10-2012, 06:59 PM   #134
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Quote:
Originally Posted by Beluba
Let me tell you guys what I like about the spin move in this gif... So after you initiate the spin and start to turn your back to the defender, you have a decision point:

1. move the right stick back the other way to turn it into a half-spin
2. move your left stick in the direction of the spin to quickly launch hard into a drive (think Amare or Melo move)
3. let the standing spin continue until the player is faced up again

If you choose option 3, you have more branch points:
1. chain into any other sizeup iso move
2. move your left stick to branch into a hard first step launch or cross launch
3. let the original spin finish all the way and go back into your stand dribble

Pretty much the whole Iso system works this way. You have a ton of flexibility to pull off just about any move you can think of once you understand the rhythm of the game, how the moves branch, and how movement impacts the moves. It got to the point that even the best ball handlers that we brought in for motion capture couldn't think of any new moves for me to add to the system. And believe me, these were HIGH level guards. For people who appreciate a good floor game, you will definitely like the upgrade.
Like what I see in that GIF as well.

Last year, that move would have somehow resulted in Rondo sliding to position and Rose hitting the invisible defense wall, which was extremely frustrating.

It looks like the positioning on defense is actually playing more true, as you can see Rondo actually is forced to make a full turn to recover and try to engage Rose on defense which at this point he is already beat.

So can we assume that speed is going to play a more important factor in this game as well? Guys that have that speed to recover can still do so and challenge?

I just really hope the controls are as fluid as they look and the branching between moves isn't as clunky and unresponsive as isomotion was.

So far, my interest has definitely increased from the Jay-Z announcement. Excited to hear and see more.

Thank you for the insight.

Last edited by JODYE; 08-10-2012 at 07:01 PM.
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Old 08-10-2012, 07:08 PM   #135
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

14 pages late, but it's good to receive some information. Finally something to look for.
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Old 08-10-2012, 07:16 PM   #136
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Just like that everybody who has been bitching & complaining about the game, saying 2k is ****ing up by focusing on some stupid soundtrack, they don't care about us, they don't care about the gameplay, wah, wah, wah, have shut up & eaten crow.

I love it
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