10-06-2004, 02:15 AM
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#1
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Banned
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173's Superstar Sliders
I was using Pared's sliders in All-Star difficulty and for the most part, they were pretty good. But after a few games (as usual), I started winning every game like I do every year. Fact is, all-star difficulty is just too easy for some of us veteran gamers. I was playing as the Wizards and no matter what happened, I was winning. I was down by 20 to Miami with a few minutes to play and like clockwork, 4 minutes later, I win by 3. And don't go saying that I am jumping the gun due to one game because it has happened numerous times already and I want a challenge.
So I started playing Superstar and DAMN! It is hard as hell. However, after aa few tweaks and adjustments, I am close to getting it as realistic as possible. Remember, this is superstar so defense is much tighter and more shots will go in if left unguarded.
I present you with 173's Superstar Sliders Version #1 (be advised that these sliders are based on Pared's all-star sliders):
Level: Superstar
Quarter Length: 10 mins
Game Speed: 42
Free Throw Difficulty: 80
Boundary Force Field: 65
Injury Frequency: 40 (50 causes too many injuries)
Fatigue Effect: 45
Charge/Block Foul Frequency: 61
Shooting Foul Frequency: 35
Reach-in Foul Frequency: 45
In-air Collision Foul Frequency: 75
User Sliders
User Steal Ability: 35
User Interception Ability: 30
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 16
User Freestyle Effectiveness: 48 (you'll need to use this to create space)
User Dunk vs. Lay-up Frequency: 30
User Substitution Frequency: 0 (I do these, like Jistic)
User On-ball Defense Assist: 70
User Offensive Rebounding: 40
User Defensive Rebounding: 55
User Fakeout Discipline: 100
User Short Range Shooting: 50
User Medium Range Shooting: 52
User Long Range Shooting: 52
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 44
User On-ball Defense: 68
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 22
User Drop Step Effectiveness: 18
CPU Sliders
CPU Steal Ability: 15
CPU Interception Ability: 8
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 20
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 20
CPU Substitution Frequency: 65
CPU Offensive Rebounding: 40
CPU Defensive Rebounding: 55
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 35
CPU Medium Range Shooting: 36
CPU Long Range Shooting: 36
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 35
CPU Adjusted Shot Frequency: 35
CPU On-ball Physical Defense: 10
CPU Poor Release Shot Percent: 35
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 45
CPU Drop Step Effectiveness: 37
Again, as you can see, many of the sliders are taken directly from Pared. However, there are a few changes that NEED to be made in order to keep it competitive or you will be getting your butt handed to you. And yes, I have extensively tested the field goal %'s and if you put them any higher than what I have them at, the cpu will shoot too high of a %. I only played one full game with these sliders so far in my dynasty, but I was the Wizards and I lost to the Grizzlies 91-78. They shot 45% and I shot 42%.
Again, you have to play very tight defense in order to have a chance, but if you play too tight, you will be whistled often. Tell me what you guys think.
Last edited by number 173; 10-06-2004 at 02:22 AM.
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