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NBA Live 16 Features Over 8,000 New Animations

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Old 07-08-2015, 05:59 PM   #33
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Re: Four Key Gameplay Upgrades to NBA Live 16

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Originally Posted by HoosierDaddy
I like it, but still think the whole game needs to be slowed down from an animation perspective. That, in combination with turbo, really makes the game look and feel unnatural.
Get rid of the turbo button all together.
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Old 07-08-2015, 07:11 PM   #34
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Re: Four Key Gameplay Upgrades to NBA Live 16

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Originally Posted by rockchisler
Get rid of the turbo button all together.
That's definitely not a good idea. lol Some people have heavy thumbs and it would be hard to tell if you are losing fatigue. Also, you would take up room on the game controller by separately assigning a dunk and shoot button.
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Old 07-08-2015, 07:14 PM   #35
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Re: NBA Live 16 Features Over 8,000 New Animations

I usually dismiss this game, but I like what I am seeing.


I bought Live 15, and I play it sometimes. My biggest gripe is it still looks like they use the old mo cap and it doesn't look like any progress has been made with it's tech. I don't really know if this is the case, its just that things still look stiff I guess is the word. Almost like I expect triangles for hands,etc. Just not smooth real like animations. The dribbling is the worst part for me.


I'll buy this game when I find it for $25. I'm sure it will be fun.

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Old 07-09-2015, 04:19 AM   #36
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Re: NBA Live 16 Features Over 8,000 New Animations

Quote:
Originally Posted by rockchisler
Get rid of the turbo button all together.
Quote:
Originally Posted by Vic Viper
That's definitely not a good idea. lol Some people have heavy thumbs and it would be hard to tell if you are losing fatigue. Also, you would take up room on the game controller by separately assigning a dunk and shoot button.
I think they should convert the turbo button to an aggressive commit or intention button that affects everything you do, such as more exaggerated dribble moves and harder dribble drives, lunging steal attempts or flying shot contests. Of course it would have to carry risk to it. For instance, getting caught in the air on a pump fake, colliding with a defender for an offensive foul, or losing complete control of your dribble when being defended well.
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Old 07-09-2015, 07:33 AM   #37
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Re: NBA Live 16 Features Over 8,000 New Animations

Didn't the Live team say they added over a 1000 new rim interactions last year?

Hopefully we see more of those this year as well...seemed like the same one's played out the majority of the time in '15
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Old 07-09-2015, 08:36 AM   #38
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Re: NBA Live 16 Features Over 8,000 New Animations

The progression was very noticeable last year. My biggest hope is that the game modes are better. Rising Star was barebones last year. Hopefully they can add more without the need for the forced storylines 2K is offering.
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Old 07-09-2015, 08:58 AM   #39
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The off ball animations look great, but I'll need to see more of the collisions at the rim to be sold. I feel like layups and dunks have been a weak point for the series as of late, especially considering what the competitor has done in those areas.

Come on EA, we're all ready for this game to be good. Don't blow it.
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Old 07-09-2015, 09:45 PM   #40
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Re: NBA Live 16 Features Over 8,000 New Animations

I'm really pumped for this year game I'm die hard nba live fan to see where this game Is now is amazing ...looks like they finally listen to the community feedback this year so Im expecting a ultimate basketball experience with that said I hope they really look into player sig shots and re shoot or give us the ability to customize most that are in the game are spot on but Currys nerd work
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