08-01-2013, 10:12 PM
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#833
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Rookie
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Re: SECElit3's NCAA 14 Heisman Sliders - Built for Realism and Challenge
I did some slider testing for myself.
I played as Penn State (me) vs. Alabama (cpu) at Beaver Stadium.
All sliders were at default except for Interceptions. Interception for AI was set to 100.
The game threshold speed was at 95. Game difficulty, Offense Varsity, Defense Heisman.
The game speed was set to very slow. Home field advantage was turned off.
All penalty settings were left at default.
I played the first quarter with CPU interceptions at 50.
I ran the exact same offensive play down the field for the entire first quarter. The play was Ace Normal Big, Curl Flats. I threw to the same exact WR (split end) on my left side.
What I noticed is that with CPU interceptions set at 50 my WR on the curl route consistently gained 10+ yards on every catch in man coverage with no pressure. The DB glitch was also apparent. The CPU defensive back would take two to three steps back, right before my wide receiver caught the ball.
In zone coverage, the defensive back would stay in their zone; however, I was still able to gain 10+ yards of offense.
In the second quarter I moved CPU interceptions all the way up to 100 while Human interceptions remained at 50. I ran the exact same play down the field, Ace Normal Big, Curl Flats, and threw to the exact same WR (split end) on my left side. The defensive backs, as well as linebackers in man coverage stuck to my players like glue. Every pass I threw was for an interception. I had time in the pocket consistently and noticed the DB's and LB's would move in front of my players while waiting for me to throw the ball. As soon as the ball was thrown it was intercepted.
In zone coverage, the DB's and LB's played their area and no interceptions were made when I threw to a receiver that was not covered. (WIDE OPEN)
I want to stress again. With CPU interceptions at 100. The CPU intercepted every pass. No drops.
What I have noticed, and concluded from this test is that the interception slider for the CPU controls how tightly the DB's and LB's cover their receiver. They remain with them step for step. I am not sure if this is only noticeable with a 95 threshold and very slow speed gameplay.
Please feel free to test, and give me your results. P.S. I am playing on the PS3.
Additionally,
With speed threshold at 95 and game speed set to very slow, the CPU QB, AJ McCaaron was 5/12 in the second quarter with 2:50 left in the half. He threw the ball away when pressure from the D Line came. He also overthrew and under-threw his receivers while not being pressured. He was sacked once and his longest completion was 12 yds.
Once again all sliders where left at default except for CPU interceptions at 100.
After the first half,
Christian Hackenberg was 8/15 - 53%, 105 yds, 0 TD and 6 Int. His longest completion was 16 yds and he was sacked 0 times.
AJ McCarron was 12/20 - 60%, 99 yds, 1 TD and 0 Int. His longest completion was for 23 yds and he was sacked 1 time.
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