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EA Sports MMA News Post



EA Sports MMA is available now, please post your impressions.

See the full press release, along with a launch trailer and new screenshots.

Go Beyond the Cage with Global Fighting Experiences, MMA Superstars and Innovative Online Features

*Check out all the new screenshots, right here.

REDWOOD CITY, Calif., - October 19, 2010 – Electronic Arts Inc. (NASDAQ: ERTS), announced that EA SPORTS™ MMA is available in stores throughout North America starting today and will launch worldwide beginning October 22 and in Japan on November 11. EA SPORTS MMA, offering the most authentic, intense and broadest mixed martial arts experience to date, allows players to travel the world and learn a multitude of fighting techniques and skills. The game features a vast array of world-class fighters, and players can extend their gaming experience online through a first-of-its-kind feature - EA SPORTS Live Broadcast.

Fighters can further showcase their MMA skills to the world through EA SPORTS Live Broadcast in which players can create their own fighter and then produce a hype video to get noticed by an actual EA SPORTS promoter. Once selected by the EA SPORTS promoter, players will be able to have their fight broadcast online through EA SPORTS Live Broadcast, while a live commentator calls every move made during the fight. Moreover, each EA SPORTS Live Broadcast fight can be viewed on game consoles or online via the web.

“EA SPORTS MMA is the most immersive and authentic mixed martial arts experience available, bringing together great fighters, opportunities to train and fight internationally and features that allow players to prove their skills online to a wide audience,” said EA SPORTS MMA Executive Producer Dale Jackson. “EA SPORTS is excited to bring this highly anticipated title to mixed martial arts fans and help grow the popularity of the sport worldwide.”

EA SPORTS MMA provides the definitive mixed martial arts experience, featuring multiple disciplines, rule sets, locations and fighters from all over the world. Players can fight in a ring, hexagonal or circular cage, and the MMA environment comes to life with ring girls, corner men and referees. Ring announcer Jimmy Lennon Jr. provides fighter introductions while Big John McCarthy officiates fights and MMA legend Frank Shamrock and commentator Mauro Ranallo call the action.

Through career mode, fighters will be able to train in locations around the world with legends of the sport such as Randy Couture, Pat Miletich, Rickson Gracie and Bas Rutten, visiting gyms in Japan, Brazil, Thailand and the U.S. While training internationally, players will teach their fighter new skills as they rise up the ranks to make it to one of the biggest stages in MMA – STRIKEFORCE.

Other key features within EA SPORTS MMA include:
  • Fighter Share – Players can put themselves into the world of MMA training and fighting and begin the quest to become a champion. They can upload photos of themselves and use Photo Game Face to create their own, personalized roster of fighters. Display and share these create-a-fighters via Fighter Share by uploading and browsing other created fighters. In addition, through Fighter Share players can download and try out any fighters created by the passionate EA SPORTS MMA community.
  • Customize Your Own Fight Card – Become a promoter and set up a night of fights with your friends. With the ability to host four fights per card with up to 10 people connected*, players can challenge each other to fights, and talk trash while friends provide commentary to the fight.
  • Total Strike Control – Through an intuitive control system for striking, elbow, knees and kicks, players can go on the offensive with Total Strike Control, providing the utmost flexibility for their fighters. EA SPORTS MMA also provides the flexibility for those who prefer fighting using face buttons with the Classic Control scheme.
Sherdog MMA Fighter Exchange Program brought to you by EA SPORTS MMA

Announced on October 11, EA SPORTS will be sponsoring the Sherdog MMA Fighter Exchange program, which mirrors EA SPORTS MMA’s career mode where young fighters travel the globe to learn various martial arts disciplines.

The program gives four up-and-coming fighters the opportunity to learn new fighting techniques and disciplines while training with STRIKEFORCE MMA superstars that appear in EA SPORTS MMA. Two North American fighters will train in Japan and Brazil under the tutelage of Luke Rockhold and Jason “Mayhem” Miller, while two international fighters, will be mentored by Gegard Mousasi and Ronaldo “Jacare” Souza in the U.S.

Sherdog.com will provide a behind-the-scenes look throughout the fight camps with blog and video coverage of the fighters. After weeks of training, the four fighters will make their STRIKEFORCE debut, as an undercard, during the December 4 fight featuring Dan Henderson vs. Renato “Babalu” Sobral, which will be streamed online by Sherdog.com.

EA SPORTS MMA will be available on the Xbox 360® video game and entertainment system, the PlayStation®3 computer entertainment system, the iPhone® and iPod® touch.

For more information about EA SPORTS MMA, visit http://www.easportsmma.com or follow the game on Twitter at http://www.twitter.com/easportsmma and Facebook at http://www.facebook.com/easportsmma.

Game: EA Sports MMAReader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
EA Sports MMA Videos
Member Comments
# 21 DaveDQ @ 10/19/10 03:32 PM
I'm 1-4 in online fights. I won my first easily in the first round and now I keep getting TKO'd. Defense is tough when you get a guy that counters you and stuns you.

I can see how this game will own my gaming time. It's a fun pick up and play type thing for online and being able to see my fights in replay does help. Basically, I suck.
 
# 22 Bronk_Bonin @ 10/19/10 03:35 PM
Is there a deeper tutorial in game compared to the demo? Also, does the training actually help you learn the controls better as you go through your career?
 
# 23 Money99 @ 10/19/10 03:41 PM
Quote:
Originally Posted by Phobia
Depends on who you are fighting. In my career you can "scout" the fighter before. They all have different fight styles. I have fought guys who do nothing but kicks, guys who like to stand and bang, guys who love to clinch, and then the guys who go for take down after take down.

The important thing to note is if you are ALLOWING him to get the clinch. Then yes they will continue to try for it. But if you throw off a couple of their attempts you will see them starting to throw the hands more.

I saw this issue in the demo much more. In the retail I am not seeing it to often. They all seem to have a gameplan from my findings.
Scouting???
(Says little prayer that EA adds this for FN Champion!)

P.S. Have fun with that community event Phobia.
 
# 24 Phobia @ 10/19/10 03:43 PM
Quote:
Originally Posted by Money99
Scouting???
(Says little prayer that EA adds this for FN Champion!)

P.S. Have fun with that community event Phobia.
Thanks Money, will bring back info and share what I can.
 
# 25 mgoblue @ 10/19/10 05:17 PM
Quote:
Originally Posted by Phobia
Depends on who you are fighting. In my career you can "scout" the fighter before. They all have different fight styles. I have fought guys who do nothing but kicks, guys who like to stand and bang, guys who love to clinch, and then the guys who go for take down after take down.

The important thing to note is if you are ALLOWING him to get the clinch. Then yes they will continue to try for it. But if you throw off a couple of their attempts you will see them starting to throw the hands more.

I saw this issue in the demo much more. In the retail I am not seeing it to often. They all seem to have a gameplan from my findings.
Cool...I'll probably get this when(if) Amazon does a Buy 2 Get 1 free deal...picking up Fallout today means that I wouldn't have time for this anyways lol
 
# 26 PVarck31 @ 10/19/10 05:29 PM
Are the issues that were in the demo fixed? Such as it being way to easy to knock someone out with strikes?
 
# 27 Gotmadskillzson @ 10/19/10 05:39 PM
Game is a blast. Got 2 Gracies in there. Plays much smoother then the demo thats for sure. And yes I finally seen the cpu attempt leg locks. I was impressed and happy at the same time.

I love playing as Monsoon. I always liked that short guy.
 
# 28 Gotmadskillzson @ 10/19/10 05:40 PM
Quote:
Originally Posted by 31
Are the issues that were in the demo fixed? Such as it being way to easy to knock someone out with strikes?
Well from what I seen so far, the cpu does a lot better job at moving their head.
 
# 29 King10Sooted @ 10/19/10 05:46 PM
Quote:
Originally Posted by 31
Are the issues that were in the demo fixed? Such as it being way to easy to knock someone out with strikes?
I still have the difficulty a little low. I might try turning it up. But it seems the CPU is a little better at trying to avoid strikes. My first two fights I was able to KO them though. I made a big guy that is a brawler and I was fighting some pretty ****ty people though. So it is hard to judge by that. Overall it seems a lot more polished than the demo though.
 
# 30 DaveDQ @ 10/19/10 05:47 PM
Quote:
Originally Posted by Gotmadskillzson
Well from what I seen so far, the cpu does a lot better job at moving their head.
I am comfortable saying ti's fixed. I tried to do it earlier and the CPU weaves much more than the demo. There's also clinching that takes place too. You can't jab consecutively like the demo.
 
# 31 Phobia @ 10/19/10 05:50 PM
Quote:
Originally Posted by Gotmadskillzson
Well from what I seen so far, the cpu does a lot better job at moving their head.
Plus they parry wayyyy more strikes from the bottom. So it is much much tougher to beat the CPU on the ground compared to the demo.
 
# 32 JohnDoe8865 @ 10/19/10 05:53 PM
I'm surprised to see how few impressions there are in this thread. I know it just came out today, but a lot of these games get out early. I've played a couple matches, I love the Vale Tudo rules with 20:00 fights and knees, elbows, and head kicks allowed.

Had a fight go down to 1:38 left before I TKO'd the guy.

Looking forward to some Fighter Share CAFs. Hopefully we can get some good ones with gameface. I actually didn't think it was that bad in FNR4.

I really like this fight engine better than UFCs. It'd be great to get some good UFC CAFs in this game.
 
# 33 sb24 @ 10/19/10 05:55 PM
Quote:
Originally Posted by Phobia
Plus they parry wayyyy more strikes from the bottom. So it is much much tougher to beat the CPU on the ground compared to the demo.
What about while in full mount?
 
# 34 Gotmadskillzson @ 10/19/10 05:55 PM
Yeah it a whole different Overeem thats for damn sure. I tried button mashing with Lashley against him and he just bobed and weaved, firing off kicks to my legs and gut. Then he bull rushed me into the cage, put me into the MT clinch and started knee'ing me to the body.

I survived the 1st round, started the 2nd, tried to bang him, he swayed all my punches, then landed a 3 punch combo with a kick to the body for the finish. Tried to hit him with an uppercut, he swayed, landed another 3 punch combo that rocked me.

This time though instead of following to my back, which happened every trip in the demo, this time I just fell forward to my knees. While I was trying to shake the webs out of my head, he ran up on me and hit me with an uppercut that put me the F out.

I was like wow.
 
# 35 Stumbleweed @ 10/19/10 05:57 PM
Yeah I was gonna ask about the different rulesets -- do they just "turn on" elbow strikes and head stomps for those matches? What are the controls for that compared to normal strikes? Can you (for example) elbow some one illegally in Japanese fights and lose points, or are those strikes disabled based on the ruleset?
 
# 36 Gotmadskillzson @ 10/19/10 05:58 PM
Quote:
Originally Posted by sb24
What about while in full mount?
They tend to grab you and hold you down a lot more.
 
# 37 PVarck31 @ 10/19/10 05:59 PM
Quote:
Originally Posted by Gotmadskillzson
Well from what I seen so far, the cpu does a lot better job at moving their head.
Quote:
Originally Posted by King10Sooted
I still have the difficulty a little low. I might try turning it up. But it seems the CPU is a little better at trying to avoid strikes. My first two fights I was able to KO them though. I made a big guy that is a brawler and I was fighting some pretty ****ty people though. So it is hard to judge by that. Overall it seems a lot more polished than the demo though.
Awesome. I just went out and rented it. Hoping I like it enough to buy it.
 
# 38 King10Sooted @ 10/19/10 06:09 PM
What difficulty is everyone playing on in Career mode?
 
# 39 DaveDQ @ 10/19/10 08:26 PM
I'm just noticing the peripherals right now. I'm pretty satisfied with the actual gameplay. Commentary is pretty bad. The crowd is bad too, along with striking sounds. Overall, the presentation is just unfinished. Maybe they just didn't have the time/resources to get on that. Thankfully the gameplay is pretty solid.

One thing I noticed is how long the load times are. Pretty rough there. It reminds me of Smackdown vs Raw a few years back.
 
# 40 JohnDoe8865 @ 10/19/10 08:31 PM
Yeah the load times are a little annoying.
 


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