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NBA 2K13 News Post


The NBA 2K13 patch has arrived for PS3 and 360. The details on the patch haven't been released yet, but we'll update this post as soon as they are available.

UPDATE: NBA 2K13 Patch Details

GAMEPLAY
  • Improved AI rebounding logic to balance out offensive rebound frequency.
  • Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
  • Long range passes are now less accurate and will result in more fumbled and missed catches.
  • Passing successfully out of a double team has been tuned to be slightly more difficult.
  • Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
  • Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
  • Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
  • AI now only calls for a full court press in appropriate situations (i.e. late in the game).
  • Addressed two dunk animations that were not counting for a score when they were converted.
  • Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
  • AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
  • AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
  • Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
  • Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
  • When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
  • Fixed a rare issue where a traveling violation would be called on a pass fake.
  • Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
  • A number of other smaller changes have been made to address issues and enhance the user experience.
  • Tuned three-point percentage.
GENERAL
  • NIKEiD shoes will now appear properly in-game after being equipped to a player.
  • Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
  • Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
  • Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
  • Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
  • Changed the difficulty settings for all of the seeds in MyTEAM.
  • (360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
  • Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
  • Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
  • ‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
  • Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
  • Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
  • Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
  • Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
  • When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
  • You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
  • The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
  • The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
  • 3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
  • Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
  • Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
  • Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
  • (Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
  • (Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 101 MrWise33 @ 11/27/12 11:16 AM
Quote:
Originally Posted by greenegt
Are 2K Share rosters working now?
No, Not Hex Edited ones just tested.

Cpu Fantasy Draft Logic is still non-existant too. Im Thinking about trading for Madden or NCAA 13 since Ive been waiting for this patch and im now disappointed but not sure if it would be Worth it. What do you guys think? I mean I Still have 2k12 in case I want to deal with 2ks Bull**** loll
 
# 102 chris63 @ 11/27/12 11:18 AM
Now I'm not SURE if this is legit, but I think they fixed the drafting in MyCareer where the team wouldn't have 2 draft picks at the same spot... I was drafted 12th by Houston (AGAIN) and Jeremy Lamb was nowhere to be found. Again, I'm not sure since I haven't played a game yet and can't look at other teams' rosters...
 
# 103 LionsFanNJ @ 11/27/12 11:20 AM
All i've noticed so far is more foul calls in the paint off contact, and the offensive boards have toned down. I also noticed the CPU double me on a PnR whenever i ran one with Deron or IsoJoe, defensive rotations overall are much more organic and natural AKA BETTER.


Sadly no change to Barclays Nets fans. Still has NJ colors and regular lighting.
 
# 104 Bp365 @ 11/27/12 11:23 AM
I don't know if im missing something or what.. But i turn my game on and it doesnt say anything about an update. is there something i should be doing?
 
# 105 hashbrownx24 @ 11/27/12 11:24 AM
I played one game and I noticed a few things..

Rebounding is 10x better, you do not see the entire computer team under the basket after a shot is put up in the air and there is not an overload of offensive rebounds.

Full court passes are harder to catch, people used to throw the ball all the way down court and launch a 3 without bobbling the ball or anything.

Pick and rolls are much better, your big men actually catch the ball and complete the play.

The computer does not automatically know where your pass is going now so when their back is turned they do not tip your passes.

The AI is better at defending cross court passes they actually jump the lane to pick off the pass..


1 fix I have noticed in Online Association is that your total sim control actually saves how you want it
 
# 106 mustardnmayo @ 11/27/12 11:25 AM
So far testing, it looks like they fixed big man shooting 3's tendencies going up every year in association
 
# 107 michael785 @ 11/27/12 11:27 AM
Quote:
Originally Posted by JwP23
Nobody here wants to see small players like cp3 blocking dunks. It certainly doesn't sound good when elite blockers like Hakeem Olajuwon or Patrick Ewing can do nothing to stop a dunk does it. Seriously what is up with these trolls?
Troll? im simply stating the obvious video games are VIDEO GAMES they ARE NOT real life. U gotta give some to get some. We got a lot of people complaing about blocked dunks when 2k12 came out... so what did 2k do... they made it harder (if not impossible) to block dunks. Its never gonna be perfect dude.
 
# 108 Noof @ 11/27/12 11:27 AM
Quote:
Originally Posted by chris63
Now I'm not SURE if this is legit, but I think they fixed the drafting in MyCareer where the team wouldn't have 2 draft picks at the same spot... I was drafted 12th by Houston (AGAIN) and Jeremy Lamb was nowhere to be found. Again, I'm not sure since I haven't played a game yet and can't look at other teams' rosters...
Jeremy Lamb was traded for Harden
 
# 109 Conda @ 11/27/12 11:29 AM
I don't hear people talking about this, but it's still there, and it's the most annoying & frustrating thing about this game, to me. When the ball is being passed, the person I am controlling gets pulled back or held in place; allowing my assignment to catch the ball and be wide open. Even if the player I'm controlling is already running or walking forward he will stop or moonwalk until the ball is caught. Does anyone else notice this?
(Defensive assistance is set to 0)
 
# 110 capitolrf @ 11/27/12 11:29 AM
Did they expand the roster to 13 usable players?
 
# 111 gnusi @ 11/27/12 11:29 AM
Quote:
Originally Posted by davis420
360 patches are usually that small.
So I got the patch then. Are you telling me they did not fix the NIKE ID Glitch!!! Jesus Christ!..
 
# 112 alkamist @ 11/27/12 11:30 AM
i see alot of people complaining about alot of stuff, why cant people play the game instead of glitching for vc's... I think 2k needs to give more vc during reg games in mycareer, im barely getting 200 vc a game and getitng 26 pts 15 ast a game, that kinda game i should be getting 500 - 700 and they need to move the adv to key game link i keep clicking it where it adv my damn game and i have to quit to xbox home...

only way to earn alot of vc is playing rank, or playing your friends... I got 700 vc for playing in a online franchise game...
 
# 113 JasonMartin @ 11/27/12 11:33 AM
I got playvision on but I don't even see what play I should be running?!

Can anyone help?


Playvision: All Plays
Playvision Display: Full


and yet nothing
 
# 114 aholbert32 @ 11/27/12 11:34 AM
Quote:
Originally Posted by STLRams
Does the CPU A.I. run plays now?
Is the autosave feature turned off now?
Does the CPU A.I. big men now post up more and feed the post players?
Is there more contact in the paint?

Wow, can't believe 2K hasn't even released patch notes, got a feeling they know they probably did not address alot of the core gameplay issues that fans requested to be fixed....
Its 8am on the west coast where 2k is based. Most of their employees arent even in the office yet. Be patient because Ronnie said a list was coming today.
 
# 115 hewastheirfriend @ 11/27/12 11:35 AM
picked up 3 blocks with ibaka, played a good 28 mins

1 with faried and 1 with rondo because jameer nelson lol

the blocks seem to look good, also the steals its a little harder to reach now but the passing lanes are played well

I have iggy, allen & rondo on the same team we got about 10 stls... seem realistic if those guys played together
 
# 116 DuxFan95 @ 11/27/12 11:35 AM
Is there any way to make announcer say my player's name!? I think that's where MLB is so much better.. They actually have a big list of names that are actually pronounced at the stadium! I even have the most common American name! Come on man!
 
# 117 neil30 @ 11/27/12 11:35 AM
Quote:
Originally Posted by eaterofworlds888
Are PG's still being subbed in as PF's? This happens to me on occasion in My Career.
yes they are. happens to me and im 5' freakin 8"
 
# 118 Taer @ 11/27/12 11:36 AM
For those who have the patch - Does the called play cancel out after you set up for a screen? Also related - Any broken plays noticed? (Both of these are issues on the PC play calling).

Also for the MyCareer players, does the added effect to your designed shoe still bug out after wearing them the first game? ( You need to re-equip your shoes every game for the +5 layup (or whatever you chose) to take effect.
 
# 119 rspencer86 @ 11/27/12 11:37 AM
Someone help me out here, because I might just be completely missing it.

WHY is there not release notes on what has been addressed in the patch? It's not like they just let their entire dev team fiddle around with random things, produce an update, and then have to huddle together and try to remember all of the things they worked on.

There's a list, a very specific list, of all of the aspects of the game that have been tuned that already exists. Just share that with us so we're not making ourselves crazy trying to determine what has changed and what hasn't.

It is not that hard to be able to share those details when the patch drops, if not before.
 
# 120 ronyell @ 11/27/12 11:38 AM
are the injuries & games started stat now showing when you start an association from todays date now?
 


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