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EA Sports UFC 2 News Post


Geoff Harrower, A.K.A. GameplayDevUFC, has been posting quite a few details on the upcoming EA Sports UFC 2 patch on his Twitter page. While no date for the patch has been revealed, he has posted quite a few nuggets. Check out some of them below and let us know what you think!
  • Punches in single collar clinch will no longer interrupt transitions
  • Increased counter window after denied clinch attempt
  • Added counter damage bonus after denied clinch attempt
  • Reduced the damage of Thai knees slightly
  • Fixed bug so you can now deny a clinch attempt during the follow through of your strike
  • Added new logic to control when different strike types can interrupt a takedown
  • Fixed bug that made takedowns in some clinch positions too easy, and others too hard
  • Added new grapple momentum scenarios to a few ground and clinch transitions
  • Gave fighters who have the sitout sweep in sprawl the option to also perform the half guard escape
  • Tuned the submissive fighter's escape from back mount to half guard to be a bit more difficult
  • Changed the inputs for submission reversals on the ground to be L2+R2 to fix exploits and enforce pre-emptive denial penalty
  • Punish the defender in a submission for defending a chain before it appears by taking away some defensive progress
  • Pushing in the wrong direction to deny submission chain blocks the defending fighter from pushing in the correct direction
  • AI will now use submission reversals
  • Some fighter AI's tuned to use submissions and takedowns more or less as appropriate to their real life counterparts
  • Blocking and stamina management improvements for pro AI
This post will get updated as more details are revealed.

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 101 GameplayDevUFC @ 05/30/16 10:50 PM
Quote:
Originally Posted by SwedishTouch76
Why have it then? Remove it. Buff single strikes
That would essentially involve re-tuning the stand up game from scratch 3 months into its release, and a month and a half away from a competitive $10,000 cash tournament that's already under way.

Do you think that's a good idea?

This game is incredibly well balanced.

I've seen the numbers.

The skill gap on the LEC was fantastic. No evidence of exploits at all.

You couldn't draw a better spread by hand.

There are a lot of people who don't think we should be touching anything.

No way we're re-designing the damage system at this point.
 
# 102 GameplayDevUFC @ 05/30/16 10:52 PM
Quote:
Originally Posted by aholbert32
I've been saying this for weeks. I didnt even know about the combo modifier until I started going to the EA forums regularly last year.
Yeah, people seem to both over estimate the influence of the game changers, and over estimate how many people this forum speaks for when giving feedback.

The number of people who read these forums is a small minority compared to the consumer base of this game.

I personally believe that the small, hard core community has a louder voice than their numbers would suggest. And I also believe they have insight that would benefit the masses, without the masses even realizing it. And that's why I'm here, listening to the feedback and acting on what I can.

But not everyone shares my view. The devs who post on the forums do. The devs who read the forums but don't post do.

You guys have to argue and persuade us to make changes, and we have to argue and persuade others to do the same.
 
# 103 Dave_S @ 05/30/16 10:54 PM
Quote:
Originally Posted by GameplayDevUFC
Your view of what kind of influence game changers have is way, way off from the reality.

You think you just type in our private slack chat that you want to talk to Andrew Wilson immediately and he'll pop on and listen to your problems with the combo multiplier?

The effectiveness of a game changer doing that is exactly as effective as you attempting to do it on this forum.
Please don't take it the wrong, as I might have admitted in the past its speculation. I honestly thought the gamechangers traveling to Canada was a big deal and help for you. I've been on a lot of very effective Tiger Teams in the past and I wrongly assumed the gamechangers program was something like a Tiger Team.

On a side note , can I pretty please get a generic list will all reversals and subs reversals available? Not individual fighters, just a basic list of every move.

I've been going through roster documenting what fighters have what reversals and what not in hopes of posting it and helping the non expert community.
 
# 104 GameplayDevUFC @ 05/30/16 10:56 PM
Quote:
Originally Posted by Dave_S
Please don't take it the wrong, as I might have admitted in the past its speculation. I honestly thought the gamechangers traveling to Canada was a big deal and help for you. I've been on a lot of very effective Tiger Teams in the past and I wrongly assumed the gamechangers program was something like a Tiger Team.

On a side note , can I pretty please get a generic list will all reversals and subs reversals available? Not individual fighters, just a basic list of every move.

I've been going through roster documenting what fighters have what reversals and what not in hopes of posting it and helping the non expert community.
I don't know what a tiger team is, so I can't compare.

It was a big deal, and it was incredibly helpful.

But they don't dictate anything, we are using them as a tool to better the game.

It's something we have at our disposal that we try and leverage to the maximum effect.

It's not something imposed on us that we are forced to react to verbatim.

I'll look into getting a reversal list together.
 
# 105 chapmandachamp @ 05/30/16 10:58 PM
im so happy to have patch spoilers just one day after asking about them!!! made my day! one of the In game tips should say "join our forum" is that doable via patch? we could use more members voices on here and also they can learn from all the previous posts!

granted its easy to google and find it, i just feel sum of the tips r lame and the forum is the best tip sum1 could get? ready for more #patchspoilers!
 
# 106 aholbert32 @ 05/30/16 10:58 PM
Quote:
Originally Posted by SwedishTouch76
Why have it then? Remove it. Buff single strikes
I cant speak for the devs but in my opinion, removing the modifier would be a pretty big change to the striking meta and maybe the devs are hesitant to make a change like that through patches. Especially when that change will affect how everyone (not just the people on the forums) plays the game.

I actually agree that the modifier should be removed but I also recognize that the forums represent maybe 1% of the people that own the game. I also recognize that maybe 100 (200?) people are on the forums and redditt complaining about the modifier and about 1 million people bought the game. So I would be hesitant to make a change that drastic without proper testing.

Also, assuming that EA will make significant changes to striking in UFC 3 like they did with grappling (just an assumption), I'd be hesitant to make those changes.

Just my two cents.
 
# 107 Dave_S @ 05/30/16 11:02 PM
Wikipedia definition, but it's an old definition, still means basically the same thing

"A tiger team is a group of experts assigned to investigate and/or solve technical or systemic problems. A 1964 paper defined the term as "a team of undomesticated and uninhibited technical specialists, selected for their experience, energy, and imagination, and assigned to track down relentlessly every possible source of failure in a spacecraft subsystem"
 
# 108 GameplayDevUFC @ 05/30/16 11:03 PM
Quote:
Originally Posted by Dave_S
Wikipedia definition, but it's an old definition, still means basically the same thing

"A tiger team is a group of experts assigned to investigate and/or solve technical or systemic problems. A 1964 paper defined the term as "a team of undomesticated and uninhibited technical specialists, selected for their experience, energy, and imagination, and assigned to track down relentlessly every possible source of failure in a spacecraft subsystem"
That's a pretty accurate description.
 
# 109 SwedishTouch76 @ 05/30/16 11:03 PM
Quote:
Originally Posted by GameplayDevUFC
That would essentially involve re-tuning the stand up game from scratch 3 months into its release, and a month and a half away from a competitive $10,000 cash tournament that's already under way.

Do you think that's a good idea?

This game is incredibly well balanced.

I've seen the numbers.

The skill gap on the LEC was fantastic. No evidence of exploits at all.

You couldn't draw a better spread by hand.

There are a lot of people who don't think we should be touching anything.

No way we're re-designing the damage system at this point.
Where are these ppl who think you shouldn't touch anything? The multiplier doesn't seem too popular on this site. Maybe I'm wrong
 
# 110 SwedishTouch76 @ 05/30/16 11:05 PM
Quote:
Originally Posted by aholbert32
I cant speak for the devs but in my opinion, removing the modifier would be a pretty big change to the striking meta and maybe the devs are hesitant to make a change like that through patches. Especially when that change will affect how everyone (not just the people on the forums) plays the game.

I actually agree that the modifier should be removed but I also recognize that the forums represent maybe 1% of the people that own the game. I also recognize that maybe 100 (200?) people are on the forums and redditt complaining about the modifier and about 1 million people bought the game. So I would be hesitant to make a change that drastic without proper testing.

Also, assuming that EA will make significant changes to striking in UFC 3 like they did with grappling (just an assumption), I'd be hesitant to make those changes.

Just my two cents.
Unfortunately I agree with you. I say unfortunately because we both know casuals like the modifier then.
 
# 111 GameplayDevUFC @ 05/30/16 11:05 PM
Quote:
Originally Posted by SwedishTouch76
Where are these ppl who think you shouldn't touch anything? The multiplier doesn't seem too popular on this site. Maybe I'm wrong
I'm talking about people in charge here at EA, not forum members.

Forum members have made their opinions heard.
 
# 112 Dave_S @ 05/30/16 11:09 PM
Quote:
Originally Posted by GameplayDevUFC
That's a pretty accurate description.
Can you imagine those poor people on a team like that with me, lol. Got stuff done though.
 
# 113 aholbert32 @ 05/30/16 11:11 PM
Quote:
Originally Posted by SwedishTouch76
Where are these ppl who think you shouldn't touch anything? The multiplier doesn't seem too popular on this site. Maybe I'm wrong
Its not popular on this site but this site doesnt completely represent the buying public. In fact, it represents a small percentage of the people who bought the game.

Also, people who are completely satisfied with a game dont tend to post a lot on message boards.
 
# 114 GameplayDevUFC @ 05/30/16 11:13 PM
Quote:
Originally Posted by aholbert32
Also, people who are completely satisfied with a game dont tend to post a lot on message boards.
This is an extremely important thing to remember.
 
# 115 SwedishTouch76 @ 05/30/16 11:14 PM
Quote:
Originally Posted by aholbert32
Its not popular on this site but this site doesnt completely represent the buying public. In fact, it represents a small percentage of the people who bought the game.

Also, people who are completely satisfied with a game dont tend to post a lot on message boards.
But GPD just previously stated most consumers don't even know about the combo multiplier. So if it was removed they wouldn't even know lol. I give up.
 
# 116 tissues250 @ 05/30/16 11:15 PM
Quote:
Originally Posted by GameplayDevUFC
I'm talking about people in charge here at EA, not forum members.

Forum members have made their opinions heard.
Do you guys have any plan about make the striking game more sim or realistic for the next title? First of all, removed combo multiplier. If it's not, Will we get any chance sim mode in the future?
 
# 117 aholbert32 @ 05/30/16 11:15 PM
Quote:
Originally Posted by SwedishTouch76
Unfortunately I agree with you. I say unfortunately because we both know casuals like the modifier then.
Yeah and thats why my attention has turned to UFC 3 (if there is one). UFC 2 will continue to get patched for a little bit but it wont likely be as drastic as you or I want it.

If stamina is the same and there is no sim mode or slider in UFC 3....I will make my voice heard. I have no control over whether they will add it or not but I will be determined to let the devs know that this is an issue. I feel like they know that already so Im hopeful this wont be an issue in a future game.
 
# 118 GameplayDevUFC @ 05/30/16 11:15 PM
Quote:
Originally Posted by tissues250
Do you guys have any plan about make the striking game more sim or realistic for the next title? First of all, removed combo multiplier. If it's not, Will we get any chance sim mode in the future?
I can't talk about any future plans.
 
# 119 aholbert32 @ 05/30/16 11:16 PM
Quote:
Originally Posted by tissues250
Do you guys have any plan about make the striking game more sim or realistic for the next title? First of all, removed combo multiplier. If it's not, Will we get any chance sim mode in the future?
They cant talk about any features for a future game yet.
 
# 120 fishingtime @ 05/30/16 11:22 PM
Forgot to say something, but one of the tip screens says to block high/low in the clinch like other places. That is probably confusing the hell out of people.
 


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