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Old 08-14-2011, 04:10 PM   #51
Lonnie
High School Varsity
 
Join Date: Dec 2004
Location: Midlothian, TX
Quote:
Originally Posted by Radii View Post
I finally had another game where I made it through a few levels and then died to an ice beast. I had leveled up high enough to where I could summon my own but the real thing was much better. I am just not getting any kind of luck as far as finding wands of fire and that kind of thing, I'm still in a situation where if i can't kill it with my spells or run to the nearest stairs w/o it catching up, I am dead, basically every time. I think my best score is an 1100 or so so far.

Tough luck Radii, usually by the time I encounter an ice beast it takes 2 or 3 Throw Icicles to take them down. Make sure you approach it from an angle where you get maximum range. Usually if you are auto exploring and see one, if your stealth is high enough they will stay asleep and you can move back out of line of sight. Then either avoid it or come from the best angle to get several Throw Icicles at it.

Which brings up a good interface tip. If you auto explore into something you think you can't handle, step back out of sight. Then press Shift-x and move the cursor over the ice beast or whatever it is and press "e" that will set an exclusion to your auto explore and keep you out of their line of sight. I've done that several times on this run, for Sigmund and a couple other elites that I didn't want to mess with.
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Old 08-14-2011, 06:33 PM   #52
Lonnie
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Location: Midlothian, TX
Keep getting a little bit better, but still dying. This time teleported away from death yaks and ended up surrounded by elephants with 4 health. No scrolls of fear so I just had to take it.

49823 Frigid the Gelid (level 14, -6/56 (59) HPs)
Began as a Deep Elf Ice Elementalist on Aug 14, 2011.
Was the Champion of Sif Muna.
Mangled by an elephant (10 damage)
... on Level 7 of the Lair of Beasts.
The game lasted 02:41:49 (30080 turns).

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Old 08-14-2011, 06:42 PM   #53
thesloppy
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Join Date: Feb 2003
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I had a pretty good guy going with my first attempt. I got a scroll of acquirement, which I turned into a staff of ice, and I had a short sword of freezing, but none of it could save me from my stupidity:

3891 Garbanzo Bean the Frost Mage (level 9, -13/42 HPs)
Began as a Deep Elf Ice Elementalist on Aug 14, 2011.
Was a Priest of Vehumet.
Mangled by Gastronok (31 damage)
... on Level 9 of the Dungeon.
The game lasted 01:12:32 (13514 turns).

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Last edited by thesloppy : 08-14-2011 at 06:43 PM.
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Old 08-14-2011, 07:03 PM   #54
dzilla77
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Join Date: May 2011
Been out of town with poor internet and not much time to play. Got one going, but I'm sure he will be dead in short order.
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Old 08-14-2011, 07:08 PM   #55
Thomkal
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Join Date: Oct 2000
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Quote:
Originally Posted by Lonnie View Post
I would use the ring of magical power and the ring of ice. Ring of wizardry increases the success of your spells, where ring of ice increases the power of the spells. If your spells are already at excellent then I would stick with the ring of ice. You always want the extra mana though so ring of magical power for sure.

thanks Lonnie, I'll give that a try!
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Old 08-16-2011, 12:14 AM   #56
Vince, Pt. II
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Join Date: Sep 2009
Location: Somewhere More Familiar
My latest guy had some promising things going on before he got stomped in the face by a Goliath Beetle that 2-shot me

I'm making a habit of finding cool items that are basically useless to my character. The latest find was the artefact amulet "Smufot" {cFly -CAST Str-2}. Controlled flight would be great if I could still cast my spells. but at 1,609, this is my best guy since the first. 16 deaths, nothing past level 7. Loving the game though
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Old 08-16-2011, 02:33 AM   #57
klayman
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Join Date: Oct 2000
Location: Edmonton
Finally getting the hang of this character, just hit level 14. Found an artifact sword on the 8th level that has really helped me out. +3 str, +1 Int, rPoison, see Invisible, and flaming. Says it is a hydra killer. That helped me get a rune at the bottom of the snake pit. Thankfully, it was close to a set of stairs so I could easily run and hide when my magic ran out. Took forever to clear the all the Nagas out of there. I just wish I could find more spells though. I found a book of changes, but all the spells are pretty blah.
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Old 08-16-2011, 04:30 AM   #58
thesloppy
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Although I still suck hardily, I wanna give credit to this competition (both characters included) for increasing my Crawl skillz exponentially. I pretty well ignored magic before the elementalist, and the troll character, although more of a brawler than I'm used to, actually forced me to think harder and strategerize about combat, once you get beyond the first 7-8 floors, which I never used to make it near in the first place.
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Old 08-16-2011, 08:28 AM   #59
Lonnie
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Location: Midlothian, TX
Excellent work Klayman, looks like you are the first to actually grab a rune so far. Which god do you have? Both Sif Muna and Vehumet gift spell books pretty regularly.

That is an awesome sword. They call it hydra killer because if you use a normal sword against a hydra you'll cut it's head off and two more will grow in it's place. Pretty soon your 4 headed hydra turns into a 16 headed hydra and you are DEAD. A sword of flaming keeps this from happening. Of course a bit of Throw Icicle usually does the trick as well with our character.
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Old 08-16-2011, 05:31 PM   #60
klayman
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Quote:
Originally Posted by Lonnie View Post
Excellent work Klayman, looks like you are the first to actually grab a rune so far. Which god do you have? Both Sif Muna and Vehumet gift spell books pretty regularly.


Thanks. Vehumet is my god, but he hasn't gifted me anything yet other than the better spell-casting abilities.
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Old 08-16-2011, 07:27 PM   #61
Thomkal
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Join Date: Oct 2000
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Congrats on that Rune Klayman. Luckily Bluestar2 has found three spellbooks including one of Conjuration. I have access to Mephitic Cloud and Bolt of Cold now which is awesome, Poison Cloud too. and I have Freezing Cloud too....hmmm maybe I should cast all three at once?
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Old 08-16-2011, 11:05 PM   #62
Lonnie
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Join Date: Dec 2004
Location: Midlothian, TX
Was perusing the wiki today and found a tip page I had not seen before. It also included this awesome flowchart.

Tips and tricks - CrawlWiki

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Old 08-17-2011, 06:54 AM   #63
Thomkal
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Join Date: Oct 2000
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heh yeah I've seen that chart before, pretty funny, especially the part about Sigmund. I don't think I've seen him or many uniques in my game with Bluestar2 yet other than the one level with four of them on it. I'm currently on Lair:6 though not by choice, was on Lair:4 and fell down a shaft. Never been down this far in the Lair, it should be an interesting (and hopefully not deadly) experience. I'll certainly be looking to take the first stair up I can find though.
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Old 08-17-2011, 09:52 AM   #64
Thomkal
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Well a pack of death yak didn't seem much affected by my Mephitic Cloud/Freezing Cloud, so I hightailed it back to Level 5 of the Lair-first time I've seen them, but heard a lot about them, so wasn't ready to risk myself too much over them. I finally got an ID scroll and was able to fully ID my artifact amulet-its a brooch of shielding, giving me Warding as well as the boost to AC and EV.

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Old 08-17-2011, 10:42 AM   #65
Thomkal
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Join Date: Oct 2000
Location: Surfside Beach,SC USA
And just like that its all over:

Code:
Dungeon Crawl Stone Soup version 0.8.0 character file. 19032 BlueStar the Thaumaturge (level 12, -5/55 HPs) Began as a Deep Elf Ice Elementalist on Aug 12, 2011. Was a High Priest of Vehumet. Engulfed by own freezing vapour (13 damage) ... on Level 5 of the Lair of Beasts on Aug 17, 2011. The game lasted 05:17:16 (21141 turns). BlueStar the Thaumaturge (Deep Elf Ice Elementalist) Turns: 21141, Time: 05:17:17 HP -5/55 AC 12 Str 11 Exp: 12/26614 (10736), need: 13985 MP 42/42 EV 12 Int 28 God: Vehumet [*****.] Gold 403 SH 0 Dex 15 Spells: 9 memorised, 2 levels left Res.Fire : . . . See Invis. : . a - +6,+4 dagger (elec) Res.Cold : . . . Warding : + . B - +0 scale mail "Deap" {Str+4 Int+4 Dam+3} Life Prot.: + . . Conserve : . (no shield) Res.Acid. : . . . Res.Corr. : . (no helmet) Res.Poison: . Clarity : . J - +0 cloak Res.Elec. : . Spirit.Shd : . x - +1 pair of gauntlets Sust.Abil.: . . Stasis : . (no boots) Res.Mut. : . Ctrl.Telep.: . d - brooch of Shielding {Ward AC+4 EV+4} Res.Rott. : . Levitation : . j - ring of magical power Saprovore : . . . Ctrl.Flight: . v - ring of wizardry @: somewhat resistant to hostile enchantments, fairly stealthy A: no striking features a: Renounce Religion You were on level 5 of the Lair of Beasts. You worshipped Vehumet. Vehumet was exalted by your worship. You were not hungry. You visited 3 branches of the dungeon, and saw 18 of its levels. You collected 973 gold pieces. You spent 590 gold pieces at shops. Inventory: Hand weapons a - a +6,+4 dagger of electrocution (weapon) Missiles g - 30 +0 darts (quivered) i - 78 +0 stones w - 14 silver +1 darts Armour x - a +1 pair of gauntlets (worn) B - the +0 scale mail "Deap" (worn) {Str+4 Int+4 Dam+3} (You found it on level 4 of the Dungeon) It affects your strength (+4). It affects your intelligence (+4). It affects your damage-dealing abilities (+3). C - a +2 robe of resistance J - a +0 cloak (worn) Magical devices n - a wand of digging (4) t - a wand of polymorph other (3) D - a wand of confusion (6) H - a wand of lightning (4) Q - a wand of cold (6) S - a wand of enslavement (6) Comestibles z - 4 meat rations K - a bread ration M - a lychee Scrolls l - 10 scrolls of detect curse p - 9 scrolls of remove curse r - 3 scrolls of teleportation E - a scroll of blinking G - a scroll of curse jewellery {unknown} I - a scroll of enchant armour {unknown} L - a scroll of fog {unknown} O - a scroll of recharging {unknown} P - a scroll of amnesia {unknown} T - a scroll of immolation {unknown} Jewellery d - the brooch of Shielding (around neck) {Ward AC+4 EV+4} (You found it on level 9 of the Dungeon) [amulet of warding] It affects your AC (+4). It affects your evasion (+4). Back in the good old days, every adventurer had one of these handy devices. That, and a pony. e - an uncursed ring of ice f - an uncursed ring of protection from magic h - a +3 ring of intelligence j - a ring of magical power (right hand) q - an uncursed ring of fire v - a ring of wizardry (left hand) F - an uncursed ring of levitation Potions k - a potion of slowing {unknown} m - 2 potions of cure mutation u - a potion of speed N - a potion of might {unknown} U - a potion of magic {unknown} Books b - a book of Frost Spells Type Level *Freeze Ice 1 *Throw Frost Conjuration/Ice 2 *Ozocubu's Armour Charms/Ice 3 *Throw Icicle Conjuration/Ice 4 *Summon Ice Beast Ice/Summoning 5 *Freezing Cloud Conjuration/Ice/Air 6 c - a book of Envenomations Spells Type Level Spider Form Transmutation/Poison 3 *Poison Weapon Charms/Poison 3 Summon Scorpions Summoning/Poison 4 Resist Poison Charms/Poison 4 Olgreb's Toxic Radiance Poison 4 Poisonous Cloud Conjuration/Poison/Air 5 y - a book of Transfigurations Spells Type Level Stoneskin Transmutation/Earth 2 Condensation Shield Ice/Transmutation 4 Ice Form Ice/Transmutation 4 Statue Form Transmutation/Earth 6 Dragon Form Fire/Transmutation 8 A - a book of Conjurations [ice+air] Spells Type Level Magic Dart Conjuration 1 *Throw Frost Conjuration/Ice 2 *Mephitic Cloud Conjuration/Poison/Air 3 Static Discharge Conjuration/Air 4 Lightning Bolt Conjuration/Air 5 *Bolt of Cold Conjuration/Ice 6 You had 10736 experience left. Skills: + Level 1 Fighting - Level 2 Short Blades - Level 6 Throwing + Level 3 Armour - Level 6 Dodging - Level 5 Stealth - Level 1 Traps & Doors - Level 12 Spellcasting + Level 11 Conjurations - Level 2 Charms - Level 11 Ice Magic - Level 2 Air Magic - Level 1 Poison Magic - Level 1 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Success Level Hunger a - Freeze Ice ##### Excellent 1 None b - Throw Frost Ice/Conj ####### Excellent 2 None c - Throw Icicle Ice/Conj #######.. Excellent 4 None d - Bolt of Cold Ice/Conj #######... Excellent 6 Honeycomb e - Freezing Cloud Ice/Air/Conj #######... Good 6 Honeycomb f - Mephitic Cloud Pois/Air/Conj ######.... Excellent 3 None g - Summon Ice Beast Ice/Summ #######... Great 5 Sultana h - Poison Weapon Pois/Chrm N/A Very Good 3 None i - Ozocubu's Armour Ice/Chrm #######... Excellent 3 None Dungeon Overview and Level Annotations Branches: Dungeon (11/27) Temple (1/1) D:4 Orc (0/4) D:7 Lair (6/8) D:11 Swamp: Lair:2-5 Shoals: Lair:3-6 Slime: Lair:6-8 Snake: Lair:3-6 Hive: D:11-16 Altars: Ashenzari Cheibriados Elyvilon Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Sif Muna The Shining One Trog Vehumet Xom Yredelemnul Zin Shops: D:8: ? D:10: + Portals: Trove: D:11 (give +4 storm dragon armour) Message History * * * LOW HITPOINT WARNING * * * The queen bee is engulfed in freezing vapours. You kill the queen bee! Vehumet accepts your kill. Drink which item? (? for menu, Esc to quit) You feel better. You are engulfed in freezing vapours. You die... ¦···¦·¦¦¦··¦·······¦ ¦¦¦¦ ¦··¦··¦f>¦¦¦¦¦····¦···¦¦¦¦¦··¦¦ ········8·····················¦ P·¦¦··¦·¦···P··¦··P···········¦ ·············¦···············¦¦¦¦ ··¦f(········¦·····¦············¦ ······¦¦···¦·P···¦¦¦¦¦¦¦····f··¦ ···¦·· ····¦····¦%##kk¦····¦¦·¦ ··¦·· ·········¦%###k¦¦¦¦¦¦··¦¦ ··· ···¦···¦^¦#k##k ¦¦··¦ · ·······¦·¦ ### ¦··¦ ··········¦¦¦#¦¦¦·¦¦¦¦¦··¦ ···¦¦¦·¦·¦··@···¦¦·¦·f·P¦ ····¦¦¦¦······f···P¦¦··¦¦ ···¦ ¦··f·%············¦ ¦ ¦¦··¦¦¦¦·¦¦········¦·¦¦¦¦ ¦ ¦···· ¦¦·····¦······¦¦ ¦ ¦···¦¦¦··¦¦·¦·¦¦¦¦·¦¦ ¦¦¦¦¦¦····¦··f····¦¦¦¦·¦ ¦¦¦¦¦¦¦·¦P¦¦···········¦¦····¦¦¦ ·············¦¦¦¦¦·····%····%%·¦ ¦¦·¦¦··¦·f¦··¦¦ ¦····¦fP··¦¦·¦¦ ¦¦¦¦¦¦¦¦·¦¦··¦ ¦¦¦¦¦¦¦¦¦¦¦¦%¦ ¦¦¦¦·¦¦ ¦¦¦ ¦¦¦ You could see 5 killer bees. Vanquished Creatures An ogre mage (D:9) Pikel (D:7) A hill giant (D:11) A black mamba (Lair:1) An elephant slug (Lair:3) 5 elephants (Lair:3) 5 spiny frogs Grinder (D:7) 2 komodo dragons A troll (D:9) A queen bee (Lair:5) 7 blink frogs 7 giant toads 9 yaks A wyvern (D:10) A deep elf fighter (D:9) 6 war dogs 2 hippogriffs A manticore (D:9) 4 orc warriors 2 slaves 2 ice beasts 2 sky beasts A yak skeleton (D:11) 4 ogres 4 crocodiles 2 gila monsters (Lair:1) A boring beetle (Lair:6) 3 centaurs 8 water moccasins 7 giant frogs 5 wargs A giant slug (Lair:4) A big kobold (D:9) 4 agate snails 15 killer bees 3 imps 4 goliath beetles A gila monster skeleton (D:11) A big kobold skeleton (D:6) 2 shadows (D:11) 11 hounds 7 iguanas 5 orc priests 2 hound skeletons 6 worker ants 6 porcupines 6 orc wizards 3 scorpions 3 jellies Ijyb (D:7) A worm zombie (D:5) 8 gnolls 29 green rats 13 snakes A giant mite (D:5) An iguana skeleton (D:10) A snake skeleton (D:6) 6 worms A gnoll skeleton (D:5) An ooze (D:8) 30 orcs 8 giant cockroaches 14 goblins 16 hobgoblins 19 jackals 18 kobolds 23 megabats 6 quokkas 3 small snakes 9 giant geckos 7 giant newts A giant spore (D:9) 2 hobgoblin skeletons (D:5) 2 killer bee larvae (Lair:5) An orc skeleton (D:5) 19 rats A ballistomycete (D:9) 3 fungi 2 plants 25 toadstools 452 creatures vanquished. Vanquished Creatures (collateral kills) A centaur (D:10) 3 green rats (Lair:1) A jackal (Lair:1) 5 creatures vanquished. Vanquished Creatures (others) An ice beast (D:11) A water moccasin (Lair:6) A human (D:3) An orc (D:9) A jackal (Lair:2) A giant newt (D:2) 2 kobolds A rat (Lair:1) 37 toadstools 46 creatures vanquished. Grand Total: 503 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | BlueStar, the Deep Elf Ice Elementalist, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 8/8 MP: 4/4 448 | D:1 | Reached XP level 2. HP: 12/12 MP: 7/7 500 | D:1 | Learned a level 2 spell: Throw Frost 1156 | D:2 | Reached XP level 3. HP: 16/16 MP: 10/10 1222 | D:2 | Reached skill level 4 in Ice Magic 1433 | D:2 | Found a sparkling altar of Nemelex Xobeh. 2211 | D:3 | Reached skill level 1 in Throwing 2954 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 3178 | D:4 | Learned a level 3 spell: Ozocubu's Armour 3214 | D:4 | Reached XP level 4. HP: 20/20 MP: 14/14 3513 | D:4 | Got a transparent scale mail 3522 | D:4 | Identified the +0 scale mail "Deap" (You found it on level 4 of the Dungeon) 3560 | D:4 | Found a staircase to the Ecumenical Temple. 3569 | D:4 | Reached XP level 5. HP: 23/25 MP: 17/17 3606 | Temple | Entered the Ecumenical Temple 3623 | Temple | Became a worshipper of Vehumet 3945 | D:5 | Entered Level 5 of the Dungeon 4535 | D:5 | Reached skill level 5 in Spellcasting 4579 | D:5 | Reached XP level 6. HP: 28/28 MP: 19/19 4592 | D:5 | Learned a level 4 spell: Throw Icicle 4671 | D:5 | Noticed Grinder 4683 | D:5 | Paralysed by Grinder for 2 turns 6152 | D:5 | Found a glowing silver altar of Zin. 6540 | D:6 | HP: 1/28 [centaur (6)] 6541 | D:6 | Acquired Vehumet's first power 6541 | D:6 | Reached XP level 7. HP: 1/33 MP: 21/21 6652 | D:6 | Noticed Menkaure 6654 | D:6 | Reached skill level 1 in Charms 6654 | D:6 | Noticed Dowan 6661 | D:6 | Noticed Duvessa 6990 | D:6 | Reached skill level 6 in Spellcasting 6995 | D:6 | Learned a level 3 spell: Poison Weapon 7081 | D:6 | Reached skill level 5 in Ice Magic 7261 | D:6 | Reached skill level 1 in Short Blades 7637 | D:7 | Found a basalt altar of Yredelemnul. 7835 | D:7 | Found a staircase to the Orcish Mines. 7862 | D:7 | Reached XP level 8. HP: 29/37 MP: 3/24 8478 | D:6 | Reached skill level 5 in Conjurations 8742 | D:7 | Noticed Pikel 8747 | D:7 | Defeated Pikel 8857 | D:7 | Paralysed by Grinder for 2 turns 8978 | D:7 | Acquired Vehumet's second power 9020 | D:7 | Noticed Ijyb 9026 | D:7 | Defeated Ijyb 9026 | D:7 | Reached skill level 7 in Conjurations 9209 | D:7 | Defeated Grinder 9209 | D:7 | Reached XP level 9. HP: 41/41 MP: 25/25 9667 | D:8 | Found a shimmering altar of Xom. 9668 | D:8 | Found a shimmering altar of Xom. 9668 | D:8 | Found a shimmering altar of Xom. 10060 | D:8 | Found a shimmering altar of Xom. 10180 | D:8 | Found Delaan's Magic Scroll Boutique. 10194 | D:8 | Bought a scroll of teleportation for 42 gold pieces 10194 | D:8 | Bought a scroll of identify for 28 gold pieces 10194 | D:8 | Bought a scroll of teleportation for 42 gold pieces 10194 | D:8 | Bought a scroll of identify for 28 gold pieces 10267 | D:8 | Reached skill level 8 in Ice Magic 10333 | D:8 | Learned a level 6 spell: Freezing Cloud 10367 | D:8 | Reached skill level 1 in Traps & Doors 10643 | D:9 | Reached skill level 5 in Dodging 10977 | D:9 | Noticed a deep elf fighter 10978 | D:9 | Defeated a deep elf fighter 11087 | D:9 | Noticed an ogre mage 11293 | D:9 | Defeated an ogre mage 11293 | D:9 | Acquired Vehumet's third power 11293 | D:9 | Reached XP level 10. HP: 45/45 MP: 15/27 11428 | D:9 | Found a shattered altar of Ashenzari. 11431 | D:9 | Found a blossoming altar of Fedhas. 11445 | D:9 | Found a white marble altar of Elyvilon. 11459 | D:9 | Got a shield-shaped amulet 11485 | D:9 | Reached skill level 9 in Conjurations 11670 | D:9 | Got a bloodstained short sword 11673 | D:9 | Identified the short sword of Kleriesko {flame, -CAST Str+4} (You found it on level 9 of the Dungeon) 11687 | D:9 | Reached skill level 5 in Throwing 12247 | D:10 | Entered Level 10 of the Dungeon 12598 | D:10 | Reached skill level 1 in Poison Magic 12824 | D:10 | Learned a level 5 spell: Summon Ice Beast 13002 | D:10 | Found Traov's Book Shop. 13108 | D:10 | Acquired Vehumet's fourth power 13355 | D:11 | Found a staircase to the Lair. 13641 | D:11 | Noticed a yak skeleton 13652 | D:11 | Defeated a yak skeleton 13989 | D:10 | Bought a book of Conjurations [ice+air] for 450 gold pieces 13994 | D:10 | Learned a level 3 spell: Mephitic Cloud 14018 | D:11 | Noticed an agate snail 14025 | D:11 | Defeated an agate snail 14276 | D:11 | Found a portal to a secret trove of treasure. 14884 | D:11 | Reached skill level 1 in Armour 15190 | D:11 | Reached skill level 10 in Spellcasting 15376 | Lair:1 | Entered Level 1 of the Lair of Beasts 15377 | Lair:1 | Reached XP level 11. HP: 50/50 MP: 30/30 15909 | Lair:1 | Reached skill level 11 in Spellcasting 16064 | Lair:1 | Reached skill level 1 in Air Magic 16217 | Lair:1 | Reached skill level 10 in Conjurations 16991 | Lair:2 | Found a white marble altar of Elyvilon. 17038 | Lair:2 | Reached skill level 10 in Ice Magic 17678 | Lair:2 | Reached skill level 5 in Stealth 18140 | Lair:2 | Reached skill level 1 in Evocations 19371 | Lair:3 | Reached skill level 1 in Fighting 19596 | Lair:3 | Reached XP level 12. HP: 55/55 MP: 32/32 19604 | Lair:3 | Learned a level 6 spell: Bolt of Cold 19947 | Lair:3 | You fall through a shaft! 20505 | Lair:5 | Identified the brooch of Shielding {AC+4 EV+4} (You found it on level 9 of the Dungeon) 20527 | Lair:5 | Reached skill level 12 in Spellcasting 20675 | Lair:5 | Found a crumbling entrance. 21140 | Lair:5 | HP: 2/55 [you] (13)] 21141 | Lair:5 | Engulfed by own freezing vapour

No one to blame but myself here-opened a door and a whole lot of bees were behind it. Wanted to challenge myself so tried taking them out with frozen and mephitic clouds which mostly worked other than the queen bee who was poisoning me pretty badly. Should have blinked and teleported away, but was kinda bored with the character and wanted to see how things would be different if I chose Sif Muna over Vehumet anyway. Which I will probably now regret when the next 10 characters get killed off before I reach the Temple so I can pick Sif Muna.
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Old 08-17-2011, 01:09 PM   #66
Lonnie
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Join Date: Dec 2004
Location: Midlothian, TX
Ouch, engulfed by own freezing vapour. Looks like it was shooting out of the door a space.

Here's a tip for that run. "Ice Form" turns you into a ice beast that gives poison resist and cold immunity. I have pretty much been in perpetual ice form throughout the hive, lair, and now swamp on this run.

Ice Form - CrawlWiki

Good luck on your next run!
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Old 08-17-2011, 01:42 PM   #67
Thomkal
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Join Date: Oct 2000
Location: Surfside Beach,SC USA
I did not know that about Ice Form! where were you when I needed you? Yeah definitely will grab that the next time I have the chance to. Thanks!
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Old 08-17-2011, 02:22 PM   #68
Thomkal
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Join Date: Oct 2000
Location: Surfside Beach,SC USA
And true to my prophecy Bluestar3 was killed on level 1 by an ooze when I ran out of mana to cast Freeze. Started running, got a mana point back, thought it might be enough to kill it, alas not to be. I found a ring before I was killed, guess what it was? Yep a ring of ice. arrrrgh.
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Old 08-17-2011, 02:40 PM   #69
Thomkal
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and the next one killed on level 2 by a gnoll because I guessed wrong on the healing potion. Had a dagger of venom and amulet of the gourmand.
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Old 08-17-2011, 02:51 PM   #70
Lonnie
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Join Date: Dec 2004
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This time I fall to an elf conjurer with a orb of energy. I had been pretty resistant to elves so I didn't really fear the big hit so much, but obviously he had one in the bag.

This was a really good run. I had just grabbed the swamp rune and stored it in my stash and was running right through the elvish halls. I was going to finish through level 6 and then head back to do the Shoals.

136858 Frigid the Eclecticist (level 16, -7/87 HPs)
Began as a Deep Elf Ice Elementalist on Aug 16, 2011.
Was the Champion of Vehumet.
Killed from afar by a deep elf conjurer (34 damage)
... with an orb of energy

... on Level 4 of the Elven Halls on Aug 17, 2011.
The game lasted 08:32:36 (68319 turns).

Forum didn't like the morgue file so I deleted the vanquished list to make it a bit smaller.

Spoiler
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Old 08-17-2011, 04:37 PM   #71
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Ummm. i think we are all going to have a hard time beating that score, lol. Great job there Lonnie.
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Old 08-17-2011, 04:58 PM   #72
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Bluestar#6 or so has made it to Level 3 of the dungeon, interestingly enough with a dagger of venom and a amulet of the gourmand. No killer gnolls on the second level thank the gods.
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Old 08-17-2011, 05:10 PM   #73
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Ummm. i think we are all going to have a hard time beating that score, lol. Great job there Lonnie.

I have trouble beating 1/100th of that score.
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Old 08-17-2011, 05:33 PM   #74
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I put up a 4k score before being one shot in the orc mines by one of my ghosts + 17000000000000 orcs, best so far!
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Old 08-17-2011, 05:42 PM   #75
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Klayman should be pretty close to that score or even past it by now.
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Old 08-17-2011, 07:45 PM   #76
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Not quite. I was trying to get into a protected area on the Elven Halls. Not sure if there is a rune there, but there was a lot of elves. Anyway it was blocked off by water. I got over it once with a levitation potion, but I got banished to the Abyss. I thought it was over, but I eventually found the portal back. Then I was trying to use Dig to get through to the protected area when this stupid annihilator came around the corner and hit me with a crystal spear. Ouch.

123719 Beaulsky the Gelid (level 16, -14/67 HPs)
Began as a Deep Elf Ice Elementalist on Aug 13, 2011.
Was a High Priest of Vehumet.
Killed from afar by a deep elf annihilator (51 damage)
... with a crystal spear

... on Level 5 of the Elven Halls on Aug 17, 2011.
The game lasted 06:05:15 (45358 turns).

Spoiler


doesn't seem to like the morgue file, so I cut it down.

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Old 08-17-2011, 08:12 PM   #77
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I stand corrected about no one coming close to Lonnie's score. Great job! Looks like the Elven Halls is not the place to go lol.
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Old 08-17-2011, 10:12 PM   #78
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Well the first 4 levels of Elven Halls is easy enough if you pay attention. Obviously I wasn't paying attention. Level 5 is a meatgrinder. Annihilators are really troublesome. But that is where the rune is. Usually you want to clear the first 4 then go do snake or slime pit before coming back. I lost my highest character ever a level 26 Hill Orc fighter to an Annihilator.

I just found out about the level changes in 0.8, previously Elven Halls was 7 levels deep and the first 6 were medium difficulty with 7 being the rune level. So If I had not died on 4 I probably would have been running around on 5 and got killed there anyway.

Also I think we should have a no back to back winner kinda thing. So if I do end up on top I'll let second place pick the next race/class combo.

Now I'm going to go start another attempt...
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Old 08-17-2011, 11:05 PM   #79
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I agree with the Elven halls. I actually didn't have any sort of problem with them. I was easily on my way to my second rune until I got banished to the abyss, and that threw my game plan out of whack. Then I got fixated on getting back in there and was trying to learn the Dig spell when I got ambushed. After playing 6 hours of cautious, careful gaming, I had 5 mins of stupidity.

I have to agree with what thesloppy said, in that the characters chosen have certainly helped in expanding and improving my gameplay style and made the game a lot more enjoyable.

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Old 08-18-2011, 02:44 PM   #80
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Dungeon Crawl Stone Soup version 0.8.0 character file. 1839 Bluestar3 the Ducker (level 8, -5/37 HPs) Began as a Deep Elf Ice Elementalist on Aug 17, 2011. Was a Follower of Sif Muna. Slain by a gnoll sergeant ... wielding a +4,+6 spear (7 damage) ... on Level 6 of the Dungeon on Aug 18, 2011. The game lasted 01:44:45 (8352 turns). Bluestar3 the Ducker (Deep Elf Ice Elementalist) Turns: 8352, Time: 01:44:54 HP -5/37 AC 5 Str 7 Exp: 8/2260 (0), need: 511 MP 8/23 EV 16 Int 22 God: Sif Muna [*.....] Gold 257 SH 0 Dex 15 Spells: 4 memorised, 7 levels left Res.Fire : . . . See Invis. : . b - +0,+2 dagger (venom) Res.Cold : . . . Warding : . . F - +2 orc robe Life Prot.: + . . Conserve : . (no shield) Res.Acid. : . . . Res.Corr. : . (no helmet) Res.Poison: . Clarity : . (no cloak) Res.Elec. : . Spirit.Shd : . d - +0 pair of gauntlets Sust.Abil.: . . Rnd.Telep. : + (no boots) Res.Mut. : . Ctrl.Telep.: . n - amulet of the gourmand Res.Rott. : . Levitation : . y - ring "Meubbaemp" {*TELE +Blink rN+} Gourmand : + Ctrl.Flight: . s - +3,+3 ring of slaying @: somewhat resistant to hostile enchantments, stealthy A: Int +1 a: Channel Energy, Renounce Religion, Evoke Blink, Evoke Teleportation You were on level 6 of the Dungeon. You worshipped Sif Muna. Sif Muna was pleased with you. You were not hungry. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 263 gold pieces. You spent 26 gold pieces at shops. Inventory: Hand weapons a - a +0,+0 sling b - a +0,+2 dagger of venom (weapon) i - a +2,+0 orcish dagger z - the +3,+0 dagger "Blothrik" {holy, MUT +Inv Dex+3 SInv} (You found it on level 6 of the Dungeon) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It enhances your eyesight. It lets you turn invisible. It emits mutagenic radiation. Missiles c - 25 +3 darts (quivered) f - 3 +0 javelins h - 58 +0 stones j - 9 +0 darts of flame k - 40 +0 sling bullets q - a +2 javelin x - 4 steel +0 darts G - 69 +0 darts Armour d - a +0 pair of gauntlets (worn) g - a +2 leather armour F - a +2 orcish robe (worn) Scrolls m - a scroll of blinking {unknown} o - a scroll of fear {unknown} r - a scroll of recharging u - a scroll of random uselessness {unknown} v - a scroll of magic mapping {unknown} I - a scroll of immolation {unknown} Jewellery l - an uncursed amulet of guardian spirit n - an amulet of the gourmand (around neck) s - a +3,+3 ring of slaying (left hand) w - an uncursed ring of protection from fire y - the ring "Meubbaemp" (right hand) {*TELE +Blink rN+} (You found it on level 4 of the Dungeon) [ring of teleportation] It protects you from negative energy. It lets you blink. Potions t - 2 potions of levitation Books e - a book of Frost Spells Type Level *Freeze Ice 1 *Throw Frost Conjuration/Ice 2 *Ozocubu's Armour Charms/Ice 3 *Throw Icicle Conjuration/Ice 4 Summon Ice Beast Ice/Summoning 5 Freezing Cloud Conjuration/Ice/Air 6 You had 0 experience left. Skills: - Level 3 Short Blades - Level 2 Slings - Level 3 Throwing + Level 7 Dodging + Level 4 Stealth - Level 5 Spellcasting + Level 6 Conjurations - Level 1 Charms - Level 6 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Success Level Hunger a - Freeze Ice ##### Excellent 1 None b - Throw Frost Ice/Conj #####.. Excellent 2 None c - Throw Icicle Ice/Conj #####.... Very Good 4 Honeycomb d - Ozocubu's Armour Ice/Chrm ####...... Great 3 Choko Dungeon Overview and Level Annotations Branches: Dungeon (6/27) Temple: D:4-7 Orc: D:6-11 Altars: Ashenzari Cheibriados Elyvilon Kikubaaqudgha Makhleb Sif Muna Shops: D:6: * Innate Abilities, Weirdness & Mutations Your mind is acute (Int +1). Message History The gnoll closely misses you. Use which ability? (? or * to list) You fail to use your ability. The jackal bites you but does no damage. The gnoll closely misses you. The gnoll sergeant hits you with a spear! You die... ····································^^······ ¦··································^·······^ ¦¦··································^·^·^··· ¦¦····························^····^····^··· ¦¦································^········· ¦¦···············¦·····)········^··········· ¦¦··············¦¦¦··············^· ········ ¦¦·············¦¦ ¦¦············ ········ ¦ ¦¦·········· ······· ¦ ··········¦ ········ ¦ ¦¦¦¦¦¦¦¦¦··¦ ········· ¦ ¦¦¦··h·¦¦¦ ¦· ········· ¦¦····h@··¦¦ ········· ¦·····ggg··¦ ·········· ··· ¦······g···¦ ·········· ···· ˜˜···g¦¦¦¦····¦ ·········· ····· ···g ····¦ ·········· ····¦· · · ····¦ ·········· ········ ····¦ ·········· ····>·8·¦ ···¦¦ ·········· ········¦¦ · ·········· ·······[·¦¦¦ ···¦······ ·)··········· · ¦¦····· ············· ¦¦···· ············· ¦¦··· You could see 4 gnolls, a gnoll sergeant, a gnoll shaman and 2 jackals. Vanquished Creatures A hungry ghost (D:6) An orc warrior (D:5) A phantom (D:5) 3 centaurs A giant frog (D:6) 4 hounds 3 orc priests 7 orc wizards A worker ant zombie (D:5) 20 gnolls (D:6) 7 snakes A giant mite (D:3) 4 giant geckos 4 oozes 8 orcs 6 giant cockroaches 10 goblins 16 hobgoblins 8 jackals 13 kobolds 9 megabats 2 quokkas (D:3) 8 giant newts 9 rats A rat skeleton (D:4) A small snake (D:2) 8 toadstools 157 creatures vanquished. Vanquished Creatures (others) A quokka (D:4) 7 toadstools 8 creatures vanquished. Grand Total: 165 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Bluestar3, the Deep Elf Ice Elementalist, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 8/8 MP: 4/4 74 | D:1 | Reached skill level 1 in Throwing 344 | D:1 | Reached XP level 2. HP: 10/12 MP: 1/7 404 | D:1 | Learned a level 2 spell: Throw Frost 690 | D:1 | Gained mutation: Your mind is acute (Int +1). 1328 | D:2 | Reached XP level 3. HP: 16/16 MP: 8/10 1333 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1773 | D:2 | Reached skill level 1 in Slings 2490 | D:3 | Reached XP level 4. HP: 18/20 MP: 10/13 2697 | D:3 | Reached skill level 4 in Ice Magic 2859 | D:3 | Reached XP level 5. HP: 25/25 MP: 7/15 2934 | D:3 | Learned a level 4 spell: Throw Icicle 3576 | D:3 | Found a snail-covered altar of Cheibriados. 3735 | D:3 | Reached XP level 6. HP: 25/28 MP: 9/19 4162 | D:4 | Found a white marble altar of Elyvilon. 4446 | D:4 | Reached skill level 5 in Ice Magic 4678 | D:4 | Got a flickering granite ring 4774 | D:5 | Entered Level 5 of the Dungeon 4774 | D:5 | Found a shattered altar of Ashenzari. 4833 | D:5 | Identified the ring "Meubbaemp" {*TELE} (You found it on level 4 of the Dungeon) 4845 | D:5 | Reached skill level 1 in Charms 5032 | D:5 | Noticed Eustachio 5219 | D:5 | Found a deep blue altar of Sif Muna. 5228 | D:5 | Became a worshipper of Sif Muna the Loreminder 5532 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 5633 | D:5 | Reached skill level 5 in Spellcasting 5666 | D:5 | Reached XP level 7. HP: 20/33 MP: 1/21 6007 | D:5 | Reached skill level 1 in Short Blades 6252 | D:6 | Reached skill level 5 in Conjurations 6271 | D:6 | Reached skill level 5 in Dodging 6493 | D:6 | Found a burning altar of Makhleb. 6507 | D:6 | Found Juepued's General Store. 6558 | D:5 | Reached XP level 8. HP: 23/37 MP: 3/23 6873 | D:6 | Bought a scroll of detect curse for 26 gold pieces 7042 | D:6 | Reached skill level 6 in Dodging 7293 | D:6 | Acquired Sif Muna's first power 8148 | D:6 | Got a crystal dagger 8149 | D:6 | Identified the dagger "Blothrik" {holy, MUT +Inv Dex+3 SInv} (You found it on level 6 of the Dungeon) 8260 | D:6 | Reached skill level 7 in Dodging 8350 | D:6 | HP: 1/37 [gnoll sergeant/spear (9)] 8352 | D:6 | Slain by a gnoll sergeant

Was doing well till I reached a dreaded open level-I barely survived two attacks from ice beasts, then had to deal with what looked like a gnoll fort, complete with gnoll sergeants and shaman. One area had an uncrossable river with a bunch of net and missile throwing gnolls inside it. Was able to pick off some of them with spells, then second ice beast showed up. Had to put on my artifact ring which teleported me inside one of the rooms of the fort complete with a few mobs. Tried to use my ring to blink several times only to stay in the room, ran out of healing, so just hoped teleportation would kick in..it did not. Looks like I should have read my scrolls before dying instead. The activate teleport on the ring was very poor-tried it a few times with no success, so gave up.
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Old 08-19-2011, 04:32 AM   #81
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I've had like a dozen dudes since my last post, but they've alllllll sucked ass. Magic is fun, but those damned low hit points give you zero buffer against stupidity. I still don't have the discipline to know when to run away, and that's the key to survival 99% of the time in this game.
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Old 08-20-2011, 02:25 AM   #82
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Hmmm. It appears that version 0.9.0 was released about a week ago. I'ma start messing around with that one, but it sounds like it has had some 'balance tweaks', so I dunno if they're scoring is drastically different.

Also appears they updated the online version to tiles recently, anybody ever futzed around with the online game? I think I played it for like 3 minutes and then stopped, so I don't have any particular opinions.
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Old 08-20-2011, 07:24 AM   #83
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wow 0.9 came out a lot quicker than expected based on how long it took 0.8 to come out. Tried to post the changelog here, but didn't work for some reason so you can check it out yourself at:

http://crawl.develz.org/main/0.9.0.txt

The big change seems to be to the skill system.

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Old 08-20-2011, 08:19 AM   #84
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You can not store up a bunch of experience and then repeatedly use a spell or action to level up a skill class. This was known as "Victory Dancing" and was kinda lame. Now any skills you have enabled for leveling that you used in the past hundred turns will increase.

They also increased starting health by a bit and made it where fighting did not add so much health each level. Would help our fragile deep elf out a lot.

All characters also now carry a boot knife for cutting up corpses, so you don't have to pick up the first blade you see and it doesn't take up an inventory slot.

As far as webtiles, it's a bit laggy compared to the offline tiles version, but that might be good so you don't make hasty decisions. The cool thing about it is you can spectate other people playing. I was watching a lvl 27 clear ziggerauts the other day. I've played 284 online games with the console version. I really like that they keep your stats online and you can retrieve old morgue files easily. Here is my CAO account stats Londar
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Old 08-20-2011, 09:51 AM   #85
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Latest run, probably my last one for this combo.

66501 Frigid the Gelid (level 14, 0/48 (53) HPs)
Began as a Deep Elf Ice Elementalist on Aug 19, 2011.
Was the Champion of Vehumet.
Shot with an arrow by a centaur warrior (19 damage)
... on Level 14 of the Dungeon on Aug 20, 2011.
The game lasted 02:42:35 (35649 turns).

Spoiler
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Old 08-20-2011, 09:56 AM   #86
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the deadline is tomorrow for this Lonnie? Not that I have a guy close or anything, but want to try to beat my best so far if I can.
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Old 08-20-2011, 01:27 PM   #87
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Yep we'll go till Sunday at midnight EST like the last one.
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Old 08-20-2011, 02:41 PM   #88
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Well he finally died. I ran out of food, and couldn't cast any spells since I was starving. And the Orc Mines did me in.

41506 Die the Gelid (level 13, -7/69 HPs)
Began as a Deep Elf Ice Elementalist on Aug 10, 2011.
Was the Champion of Vehumet.
Mangled by an orc warrior
... wielding a +1,+4 orcish scimitar
(10 damage)
... on Level 4 of the Orcish Mines on Aug 20, 2011.
The game lasted 05:20:53 (19644 turns).

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Old 08-20-2011, 04:40 PM   #89
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I just haven't been able to give this one the time this week. With .90 out I have been playing with that a little today. I do hope another competition comes down the road after this.
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Old 08-21-2011, 12:35 AM   #90
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Results are in:

Lonnie 136,858
Klayman 123,719
Ozias 41,506
Thomkal 19,032
thesloppy 3,891
Vince 1,049

Thanks for playing along. Looking back I probably should have went with a little beefier race than a deep elf, maybe a high elf. I hope you learned a bit about spell casting in the process. If an effort to keep everyone involved I am going to pass this win on to Klayman for the race/class selection for competition #3. If you have trouble picking, here is a short list of easy combos for beginners Background and race combinations for beginners - CrawlWiki

I also suggest we go with 0.9 for the next competition.
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Old 08-21-2011, 01:02 AM   #91
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I also suggest we go with 0.9 for the next competition.

I'll second that. I assume most of us are goofing around with it anyway.
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Old 08-21-2011, 01:48 AM   #92
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Doh I was a day early for some reason. Keep on going and I'll add on scores later.
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Old 08-21-2011, 02:47 AM   #93
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oh I never did submit one did I. My best was something like 4200 tho so it doesn't really matter much
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Old 08-21-2011, 07:09 AM   #94
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I wondered why the comp was over when I asked and was told it was today. The deadline was just early today that's all.

Congrats to Lonnie! and to Klayman for finishing second. If you are open to suggestions let me know but if you're dying to try something, that's cool of course.

Yeah we might as well go with 0.9. I've downloaded it but haven't tried it yet, but curious to see if I like the changes to the skill system.
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Old 08-21-2011, 07:12 AM   #95
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I did learn a lot about spellcasting-tend to be not too fond of the full spellcasting classes as dying from starvation and always having to worry about that just isn't fun to me. But it was fun seeing how powerful they can get when they reach level 10 or so.
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Old 08-21-2011, 09:27 AM   #96
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If you are open to suggestions let me know but if you're dying to try something, that's cool of course.

Yeah, I defer to somebody with more experience. The combos I have tried are the Hill Orc Priest, Kobold Chaos Knight, and the Demonspawn Wizard. I like the randomness of the mutations in the Chaos Knight and Demonspawn, and the followers of the Hill Orc Priest, but it's more important that everybody enjoys playing the character. I don't know how 'fun' any of those choices are.
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Old 08-21-2011, 10:31 AM   #97
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Yeah, I defer to somebody with more experience. The combos I have tried are the Hill Orc Priest, Kobold Chaos Knight, and the Demonspawn Wizard. I like the randomness of the mutations in the Chaos Knight and Demonspawn, and the followers of the Hill Orc Priest, but it's more important that everybody enjoys playing the character. I don't know how 'fun' any of those choices are.

One of my suggestions would have been a Demonspawn Chaos Knight the Crawl equivalent of the Zangband BeastMan Chaos Warrior. Xom is unlike the other gods in that you don't really worship him, you just hope he likes you enough to give/do good things to/for you. Because if you ever hear, "XOM is Bored!" watch out! The bad things can be really bad till you amuse him somehow. And the gifts he gives can be, well, less than good. Like a choko(god gift). Combined with a Demonspawn's mutations, it's a combination that makes what really is just a fighter which could get boring after a while, into a you never know what to expect next fighter.

Here's a primer on Xom if you don't mind be spoiled:
Xom - CrawlWiki

Other suggestions would be to go to the stealthy route with a Halfling Hunter or Assassin. The Assassin in particular plays a whole different way as you try to sneak up on every mob you can to deliver a devastating backstab. And you might want to explore what backgrounds work best with a draconian. At level 7 they gain one of several colors which give them abilities that can determine your future path in terms of skills to use/way to play from that point on. Monk or Artificer could be good choices there. And if you're tired of worrying about food and carrying around weapons/armor till you can figure out what they are and what will work best for you, a Ghoul Monk takes care of that nicely.

A old background that was removed from 0.8 (Crusader) has returned in 0.9 with a new name, Skald, and is a warrior-mage hybrid with spells than enhance your weapon with elemental power (fire, cold, and poison) and spells that protect you (a new shield spell, regeneration, and repel missiles. Another good choice for Draconian if you want to use that race.

Hope these help, go with whatever sounds coolest to you Klayman!

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Old 08-21-2011, 03:34 PM   #98
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I'm still trying to work with Merfolk Assassin, but man it's fucking hard. Despite talking about how this competition has increased my CRAWL abilities, none of those skills seem to carry over to Assassin.
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Old 08-21-2011, 04:03 PM   #99
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I remember the Zangband Beastman Chaos Warrior comp we had a long time ago. That was some seriously messed up fun. We'll try the Demonspawn Chaos Knight for giggles.
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Old 08-21-2011, 06:36 PM   #100
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I just played a game as an Orcish Priest that was quite a bit of fun. The ability to get the orcs to follow you is pretty damn cool, and helpful. Well until you read a scroll that explodes and they all get pissed and kill you, but the way of the game.
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