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Doug Flutie's Maximum Football 2020 Development Thread

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Old 09-17-2020, 03:03 PM   #49
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Re: Doug Flutie's Maximum Football 2020 Development Thread

Purchased 19. Will probably purchase on the 25th as well. I was a little underwhelmed with 19, but 20 does look like a good step forward. So I'm willing to buy if there seems to be good progress.
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Old 09-18-2020, 02:12 PM   #50
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Re: Doug Flutie's Maximum Football 2020 Development Thread

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Originally Posted by Spear
Thanks - I'm giving you guys the logical explanations on why they aren't in the game. It's not what everybody wants to hear but it's the facts of life for us.

If you look at one of our old Instagram saved stories, you'll see the motion capture session and I think you may see a pitch or two in there that we have captured.

But capturing it is half the battle, those files then take hours of cleanup and implementation into the game. Then we need to add in AI on when the CPU should be pitching versus carrying.

We've been able to grow our team but animator is still an outstanding position for us. We really need them local, it can't be a remote position. We've hired two contract positions for animators in the past year and both haven't worked out. It's not work that a student or intern can do as we're publishing games on PS4 and Xbox. Also, not every developer/animator wants to work on a football game either, if they have that skill set, they often have the pick of their litter of positions in the gaming industry. Sports games are often last on their list.

How much would you need to get this project to your highest expectations? Probably more of a private discussion but I’d be interested.


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Old 09-18-2020, 02:35 PM   #51
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Re: Doug Flutie's Maximum Football 2020 Development Thread

In 2019, kick returner had a one second pause after catching ball and start upfield. Any chance this got adjusted? I like how 2020 is progressing and will continue to support Canuck Play. Keep up the hard work.


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Old 09-18-2020, 04:38 PM   #52
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Re: Doug Flutie's Maximum Football 2020 Development Thread

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Originally Posted by teampunjabi
How much would you need to get this project to your highest expectations? Probably more of a private discussion but I’d be interested.


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We'd need a seven-figure budget.
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Old 09-18-2020, 04:39 PM   #53
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Re: Doug Flutie's Maximum Football 2020 Development Thread

Quote:
Originally Posted by Lex Tacoma
In 2019, kick returner had a one second pause after catching ball and start upfield. Any chance this got adjusted? I like how 2020 is progressing and will continue to support Canuck Play. Keep up the hard work.


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Not sure what you mean by this. But if you take a look at our Instagram we did post some videos of the kick return, so you can see how it looks this year.
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Old 09-18-2020, 07:59 PM   #54
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Re: Doug Flutie's Maximum Football 2020 Development Thread

Hopefully you guys get a lot of support. Keep it up.
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Old 09-21-2020, 10:19 PM   #55
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Re: Doug Flutie's Maximum Football 2020 Development Thread

any chance this game a PES or FIFA style Broadcast CAM that can be adjusted like zoom , tilt and stuff so users can customize to their preference?

Also, Im hoping the game has a more organic and open feel to the game that isnt as predictable as the Madden gameplay. I hope the physics and ratings are more prioritized to drive the results rather than being locked into scripted animation hell....if you know what Im talkin about
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Old 09-22-2020, 10:34 AM   #56
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Re: Doug Flutie's Maximum Football 2020 Development Thread

Can't wait to dive into this game Friday. One question I have about the game that I haven't found the answer to is:

Is there a cap on the number of seasons you can play in dynasty mode, and if so, what is that number?

Madden is 30 and NCAA was 60. Hoping for either no cap or the 60 of the NCAA.
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