CFB 26 news - Page 5 - Operation Sports Forums
Home

CFB 26 news

This is a discussion on CFB 26 news within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
What Does a 'True' Competitive Setting Look Like in MLB The Show?
Reply
 
Thread Tools
Old 04-03-2025, 10:08 AM   #33
Rookie
 
rupe's Arena
 
OVR: 7
Join Date: Jun 2003
Re: CFB 26 news

Quote:
Originally Posted by illwill10
That's my issue with a lot of these features. It's nice to have. But as a 100% Offline player, the CPU doesn't take advantage of any of these features. So, we're always playing with an advantage. Does CPU audible, ID the Mike, Shift the Line, ID clear mismatches, Utilize star/gadget players. CPU has always felt like it calls plays based on the "Coach Suggestions". I always disliked losing out on "Special" recruits to CPU because I known they'll never be fully utilized to their potential. They have to find a way to make CPU/AI more dynamic and less predictable.

There are a lot of QOL features like that doesn't seem that difficult to fix. For showing player abilites, have it like 2k where you can push R3/RS to pull up a tab where you can go through the abilities and ratings. When going through Roster/Depth Chart, each position ratings should be sorted by physical ratings, then position-specific ratings, then the rest. That way we don't have to scroll all the over to find the important.
This!!! It would go a long way in making teams feel different. Now that most teams play basically the same offense in college football, I barley feel the difference when playing teams. They all seem to play the same.
rupe is offline  
Reply With Quote
Old 04-03-2025, 11:27 AM   #34
Hall Of Fame
 
illwill10's Arena
 
OVR: 31
Join Date: Mar 2009
Re: CFB 26 news

Quote:
Originally Posted by rupe
This!!! It would go a long way in making teams feel different. Now that most teams play basically the same offense in college football, I barely feel the difference when playing teams. They all seem to play the same
Yeah, outside of Flexbone and Tempo, there doesn't feel like any drastic difference playing teams. Besides formations, it just feels like teams call plays the same way. I have always felt that there needed to be a coach Tendency system. For the most part, CPU playcalling just feels like "Coach Suggestions," Run/Pass Ratio, and Playbook. How often do we really see 4 Verts multiple times a game in real life

With Head Coaches seemingly in this year's game, I really hope they make every coach feel unique. NCAA 14 had the Coach Profile. They need to bring that back and expand it. Include Ran/Pass Ratio, Sub in/out, passive/aggressive, 4th down aggression, Game Plan adjustments, etc. Not trying to make this a wishlist. But, there needs to be a difference experience facing coaches.

Last edited by illwill10; 04-03-2025 at 12:12 PM.
illwill10 is offline  
Reply With Quote
Old 04-03-2025, 01:12 PM   #35
Pro
 
OVR: 1
Join Date: Apr 2013
Re: CFB 26 news

Quote:
Originally Posted by illwill10
Yeah, outside of Flexbone and Tempo, there doesn't feel like any drastic difference playing teams. Besides formations, it just feels like teams call plays the same way. I have always felt that there needed to be a coach Tendency system. For the most part, CPU playcalling just feels like "Coach Suggestions," Run/Pass Ratio, and Playbook. How often do we really see 4 Verts multiple times a game in real life


With Head Coaches seemingly in this year's game, I really hope they make every coach feel unique. NCAA 14 had the Coach Profile. They need to bring that bring and expand it. Include Ran/Pass Ratio, Sub in/out, passive/aggressive, 4th down aggression, Game Plan adjustments, etc. Not trying to make this a wishlist. But, there needs to be a difference experience facing coaches.



In 14 we had run / pass percentage and aggressiveness percentage for offense and defense. In 25 we don't have run / pass percentage, which is a step backward. They need to add that back in as well as add passing depth percentage for short, medium, and deep was well as option / RPO percentage. This would make two offenses using the same playbook different enough that you'd may think they used different playbooks.


There was quite a bit of angst thrown at the Coaching Carousel, but most of us were very happy we could hire our own Coordinators which is clearly a big step in the right direction. Last night I discovered that feature is as lacking as the Carousel. I have been running a Spread offense and my OC has left in each of the last two seasons. I could not hire an OC that ran the Spread. I had choices of Veer and Shoot, Air Raid, Multiple, and Pistol. I didn't hire a coach, played UCLA in a playoff game, advanced the week in hopes that I could get an OC using the Spread. I did not. I reverted the week, hired a Multiple OC, then played UCLA again.


They added quite a bit to the coaching skills. I started as OC for Georgia for the Bundle Discount skill and then purchased it for myself as a HC. I have purchased 85 skills in Recruiter, Motivator, and Tactician as well as CEO and Program Builder and some skills in both. Without the Bundle Discount that would cost nearly every penny I'd earn in a dynasty. Instead I have been paying 3 or 4 coins for every skill, so I have saved about 130 coins (I started off paying 4 and the next time I do this I will accumulate coins until I can get a deepest discount). I have 12 coins in my bank and am level 44, so I should have 72 more coins to spend. That makes hiring coordinators a two step evaluation: What playbook does he use and what skills does he have that I need. The lack of depth and the inability to reach out to coaches other than the ones the game grants access to can be as frustrating as getting a bunch of crappy offers when you are looking for a new position.


BTW: When my OC left this year, he was still buying skills with my discount. After the Conference Championship Game, I noticed one of the recruiting skills dropped from 4 to 3 because the OC purchased it. After advancing through Week 1 of the playoffs, I was able to purchase 2 more recruiting skills for 3 coins instead of 4. I should be able to hire coaches that might be above my pay grade if the CPU coach detects they can get skills on the cheap while working for me. That would make the Bundle Discount the best coaching skill in the game by far.
sherrane is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-03-2025, 01:43 PM   #36
MVP
 
UtahUtes32's Arena
 
OVR: 7
Join Date: Jul 2007
Posts: 1,689
Re: CFB 26 news

Quote:
Originally Posted by sherrane
In 14 we had run / pass percentage and aggressiveness percentage for offense and defense. ....

Correct me if I'm wrong, but didn't those percentages only impact simmed games?
UtahUtes32 is offline  
Reply With Quote
Old 04-03-2025, 03:36 PM   #37
Hall Of Fame
 
illwill10's Arena
 
OVR: 31
Join Date: Mar 2009
Re: CFB 26 news

Quote:
Originally Posted by UtahUtes32
Correct me if I'm wrong, but didn't those percentages only impact simmed games?
I think so as well.



The foundation is set, so the goal is to expand and build off it. When you look at UI, structure of Coach Carousel, etc it's NCAA 14. I would actually want a different Dynasty UI and change Coach Carousel. It's still too streamlined. In a way, the game is streamlined. Would love for them to try to expand it out.
illwill10 is offline  
Reply With Quote
Old 04-03-2025, 06:40 PM   #38
Em El Be ¤ T Bone.
 
Ghost Of The Year's Arena
 
OVR: 0
Join Date: Mar 2014
Location: Online, inside Operation Sports.Com
Posts: 6,228
Blog Entries: 8
Re: CFB 26 news

Quote:
Originally Posted by loccdogg26
Dang I feel bad for the service academies cadets. They are not allowed to participate in NIL deals.
I missed news on this. So, in CFB25, they wound up being in the game after it was touch-and-go whether or not they would be in.
And now, for CFB26, we are back to square one on whether or not they will be in 26?
Or are you just saying they won't be paid, again?
Because, honestly, as long as they are in 26, like they were in 25, I honestly don't care anymore if they are paid or not.

EA, just do what you have to, again, to get them in 26.
__________________
Who are these purple people and why do the Minnesota Vikings want to eat them?
Ghost Of The Year is offline  
Reply With Quote
Old 04-04-2025, 06:24 AM   #39
Keep the Faith
 
TripleCrown9's Arena
 
OVR: 28
Join Date: May 2010
Posts: 23,626
Blog Entries: 2
Re: CFB 26 news

Quote:
Originally Posted by Ghost Of The Year
I missed news on this. So, in CFB25, they wound up being in the game after it was touch-and-go whether or not they would be in.
And now, for CFB26, we are back to square one on whether or not they will be in 26?
Or are you just saying they won't be paid, again?
Because, honestly, as long as they are in 26, like they were in 25, I honestly don't care anymore if they are paid or not.

EA, just do what you have to, again, to get them in 26.
They'll still be in the game. He's just saying he feels bad because the money went up and they still won't get any.
__________________
Boston Red Sox
1903 1912 1915 1916 1918 2004 2007 2013 2018
9 4 1 8 27 6 14 45 26 34
TripleCrown9 is offline  
Reply With Quote
Old 04-04-2025, 01:42 PM   #40
Pro
 
OVR: 1
Join Date: Apr 2013
Re: CFB 26 news

Quote:
Originally Posted by UtahUtes32
Correct me if I'm wrong, but didn't those percentages only impact simmed games?

If you are correct then they ignored it all the time. QBs seemed to have more carries than the starting RB quite often.
sherrane is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:11 AM.
Top -