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CPU running style - 45 degree cuts

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Old 07-29-2008, 06:49 PM   #1
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CPU running style - 45 degree cuts

Anyone else really noticing how the cpu ball carrier predominantly runs with 45, and sometimes 90, degree cuts? Reminds me of the old days using the d-pad when you were limited to angles like that.

There does seem to be a slightly smaller cut, maybe a 10-20 degree cut that happens rarely, usually on runs to the outside and when the cpu knows a 45 degree angle would go out of bounds, so it angles for the pylon with a smaller angle. For the most part, I'd say it's 90-95% 45 or 90 degree running though.

What kind of fooled me into not really noticing this is the amount of jukes the cpu does. The cpu ball carrier can string together a few 45 degree cuts and make it look like analog movement with the animations or jukes smoothing things out, but underneath they all just appear to be individual 45 degree cuts. I don't know what it is, but that really stands out to me this year. I'm sure it's been the same way in previous years.

It's kind of odd because without the ball on offense or defense, the cpu seems to be able to gradually shift their direction.

This does seem to hurt gameplay somewhat in one area, so I think it's more than just a graphical annoyance. The cpu struggles a bit to get to and through holes because it can't finely navigate. Sometimes you need a light touch to get through traffic, the cpu doesn't have that light touch. In areas where a small amount of direction change is needed, the cpu either jukes or just turns too much to get where it needs to go. So it ends up running into people or cutting away from holes enough to hurt it's YPC.
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Old 07-29-2008, 06:52 PM   #2
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Re: CPU running style - 45 degree cuts

I was just thinking this last night when I was playing as UF vs. Ohio State (thriller of a game). Beanie Wells probably cost himself and extra 30-40 yards and a TD by running east and west and cutting in an awkward fashion.

What was really nice in the last 4 years of "last-gen" games was the way the CPU ballcarrier would use the "soft juke" or slight cutback to change their running lane without losing much speed.
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Old 07-29-2008, 06:59 PM   #3
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Re: CPU running style - 45 degree cuts

Quote:
Originally Posted by mudtiger
Anyone else really noticing how the cpu ball carrier predominantly runs with 45, and sometimes 90, degree cuts? Reminds me of the old days using the d-pad when you were limited to angles like that.

There does seem to be a slightly smaller cut, maybe a 10-20 degree cut that happens rarely, usually on runs to the outside and when the cpu knows a 45 degree angle would go out of bounds, so it angles for the pylon with a smaller angle. For the most part, I'd say it's 90-95% 45 or 90 degree running though.

What kind of fooled me into not really noticing this is the amount of jukes the cpu does. The cpu ball carrier can string together a few 45 degree cuts and make it look like analog movement with the animations or jukes smoothing things out, but underneath they all just appear to be individual 45 degree cuts. I don't know what it is, but that really stands out to me this year. I'm sure it's been the same way in previous years.

It's kind of odd because without the ball on offense or defense, the cpu seems to be able to gradually shift their direction.

This does seem to hurt gameplay somewhat in one area, so I think it's more than just a graphical annoyance. The cpu struggles a bit to get to and through holes because it can't finely navigate. Sometimes you need a light touch to get through traffic, the cpu doesn't have that light touch. In areas where a small amount of direction change is needed, the cpu either jukes or just turns too much to get where it needs to go. So it ends up running into people or cutting away from holes enough to hurt it's YPC.
I noticed this also.
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Old 07-29-2008, 07:15 PM   #4
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Re: CPU running style - 45 degree cuts

It's definitely a big AI problem, like you said mud, the cpu lacks the ability to finely navigate the area of the line around the holes. I find the cpu also doesn't run the ball with much authority. There's an overall field awareness problem with AI runner that have ball in hand.
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Old 07-29-2008, 10:28 PM   #5
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Re: CPU running style - 45 degree cuts

Bump for an OMT response
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