None of this would matter if the act of actually playing football didn't feel right, though. Thankfully, players handle just like I expected: pocket passers can't stray out of the safety net of the O-line; power running backs lack the elusiveness of their smaller peers; and good corner backs pick me every time I don't toss in a couple pump fakes. Through the addition of the "locomotion" system -- which eliminates the turbo button for a momentum-based running game, giving players more realistic physics and collisions -- I found nary a canned animation.