I was a fan of recruiting in 10.
I thought the bigger problem was progression. Most guys I got were in the mid 70s as freshman, so by the time you did a redshirt and they played a few seasons, they were already in the high-80s or low 90s, and these were higher 3-star recruits if I remember right.
That was why most teams were A+ ratings wise after a few seasons.
My problem with progression was to make it more stat-driven, but EA wanted to re-work the recruiting wheel this year.
That is not a bad thing, as I like the interactions more in the game this year. I think the recruiting system as a whole this year is great. It is just the logic that sometimes accompanies the system I think is broken. For example, every season I target about 20 guys I want. When about 10 of them commit, I don't mind clearing up space on my recruiting board for other possible recruits. However, from some reason, the computer will auto-fill with players, which is fine, but they start putting crappy players with no interest at the top of the list with the players I am actually interested in. I know I usually order the players in how I want to talk to them for the week, but the computer might not differentiate this. So if the computer keeps getting auto-filled up top with players they have no shot with, are they recruiting them, or removing them from the list like I do?
It leads back to my initial point, how much of a problem might this be, that low-teams recruiting boards are full of several 5-star and high 4-star players? It might not seem like a big-deal, but it can severely mess up dynasty down the road, as the talent-difference between the top and bottom teams will continue to grow... It gives bottom teams little to no chance of ever become the next "Boise."