01-25-2011, 12:30 AM
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Pro
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WR/DB Interactions - Devs Please Read!
I was going to post this as a reply to someone else's post, but wanted to see if I could get it more attention. I think one of the main flaws with this game is pass defense or lack there of. Even at release the route mirroring was unrealistic, although it actually made for decent pass defense. The main problem, as you can read below, is that I think EA makes determinations on how successful a defender is in pass coverage is mostly based off of speed and acceleration ratings. I believe this is the major flaw in EA's pass defense logic. I know they put in the different ratings; i.e. press coverage, man coverage, and zone coverage, but I still believe that those do not play near the role as the two mentioned above. Please give your thoughts, and maybe EA (if a dev happens to read this) will understand what we are looking for in pass coverage.
1. Alignment - DB's/LB's alignments are based off of coverage called, field position, and down and distance IRL mainly, although in game it appears as if the DB's line up head up all of the time. If your a LB/S/NB walking out to cover a receiver you are 9 out of 10x going to shade to the inside of said receiver, this should be automatic. As should the CB shading the inside shoulder of the receiver, unless said receiver has taken a real tight split to the LOS.
2. Defender Position Post Snap - The CB at the snap of the ball; if you are not in man defense and pressing the receiver, would always take away inside position and most of the time read 3 step to 1 (read QB three step quick drop, drive through receiver for INT or pass breakup). LB's, at the snap of the ball do not back back straight up into their respective zone. At the snap the LB's will take their run read and turn their hips towards the outside if they are going to a hook/curl zone and should turn and run to the flat if they are in a flat zone. In cover 2 situations the CB will come down and force the outside receiver inside and the LB would force anything vertical to the outside, creating a funnel to the safety over top, the success of the cover 2 greatly depends on these two things happening.
3. DB's Ratings and Abilities - Another inaccuracy that causes problems in pass defense is that DB's break/flip their hips/change direction too slow, therefore causing the separation in the digs, slants, verticles, and flags. Instead of looking at the DB's speed and acceleration rating, the main rating in determining how good a defender is in pass coverage should be agility, or even add a "hips" rating, which would determine how well, or quick a defender can change his direction in pass coverages. Speed and Acceleration ratings should determine how well a defender can make up, if they make a mistake; most of us have heard the term "so and so defensive backs have great make up speed", allowing them to be more aggressive. As far as the zone defense, man defense, and press coverage ratings; to me those should count more towards how disciplined the DB is in said coverage, as well as, how likely said DB is to fall for double moves and/or pump fakes.
Again, this is just my opinion, but if EA would stop and re-think their approach to pass coverage, I think that they could greatly improve gameplay. What are all of your thoughts?
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