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Recruiting Methods For the Future

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Old 05-09-2011, 03:22 AM   #1
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Recruiting Methods For the Future

We all know in NCAA 11 that the CPU recruiting isn't as good as we would like it, but we work with it, and I can't wait to here what they done in dynasty mode for 12 and here how the CPU recruiting is going to be, but that info comes out some time this month and this is for the future NCAA titles.

What I would like to see from the CPU in the future is to recruit players to its offensive and defensive schemes/playbooks, and not necessarily the highest overall player but a player that fits into that system.

Say the run the Option offense, well then you would want a QB with a good speed say a B to a A, deceint accleration say C+ to B-, great ball carrier vision, good ball controll with ok pass strength C+ to B- and fair accuracy C- to C+, because that type of offense doesn't pass that much. Thier offensive line recruiting methods would need to be balanced or run blocking oriented with fair acceleration to be able to pull on plays. This way if they go against thier scheme type and say pic up a pass blocking line man with low run blocking, that would be thier weakest link and he should get beat most of the time.

This would go for every team if they recruit out of thier type of playing style those players would struggle through out the whole year. Same goes for defense. Say one team runs a 3-4, well you want big bulky NT to fill the gaps and DE and OLBs to be pass rushers and both ILB be run stoppers. If they happen to get a small NT that is a pass rusher instead of a run stopper, then teams could reak havok up the middle.

I don't know how much more coding it would take to do this(recently graduate of a BCompSc)so programing is still new to me as I am trying to switch careers, but I do believe this would add a great deal of realism in where certain players just don't fit into certain schemes. What does every one here think.
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Old 05-09-2011, 04:08 AM   #2
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Re: Recruiting Methods For the Future

I do have to say I'm looking forward to hearing what is new for Dymasty & RTG modes. I hope they made some changes to recruiting for the computer. If they are able to implement what you talked about it would make this game alot more challenging.
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Old 05-09-2011, 04:31 AM   #3
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Re: Recruiting Methods For the Future

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Originally Posted by Assassin
I do have to say I'm looking forward to hearing what is new for Dymasty & RTG modes. I hope they made some changes to recruiting for the computer. If they are able to implement what you talked about it would make this game alot more challenging.
That and the fact that if you go after a recruit, who has "Coach Prestige" as his MOST, he shouldn't tell you "More about you?!" after that topic.

I do like your ideas, but like last year, the dynasty mode will live or die based on if the CPU knows how to properly recruit. 10 QB's on the roster at once down the line is going to cripple any team.
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Old 05-09-2011, 12:13 PM   #4
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Re: Recruiting Methods For the Future

I've said it before but recruits should not already have their starting ratings set in stone. All we should know during recruitment is how fast, how strong, how tall, how heavy, high school position/stats and a few others; but I should not know how well a QB runs routes or pass blocks if he's never done it.

That way if you recruit a very good dual threat QB who will end up buried on your depth chart, he can be moved to RB, WR, CB and his ratings would be based on the coaching staff (assuming CC is in).

It would also help CPU teams that over recruit certain positions. Instead of having 10 QBs on the roster; 6-7 would be moved to other positions and not have their ratings tank to 40.
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Old 05-09-2011, 01:09 PM   #5
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Re: Recruiting Methods For the Future

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Originally Posted by prowler
I've said it before but recruits should not already have their starting ratings set in stone. All we should know during recruitment is how fast, how strong, how tall, how heavy, high school position/stats and a few others; but I should not know how well a QB runs routes or pass blocks if he's never done it.

That way if you recruit a very good dual threat QB who will end up buried on your depth chart, he can be moved to RB, WR, CB and his ratings would be based on the coaching staff (assuming CC is in).

It would also help CPU teams that over recruit certain positions. Instead of having 10 QBs on the roster; 6-7 would be moved to other positions and not have their ratings tank to 40.
I like the idea of not having your starting ratings set in stone. It would definently make you more wary of recruiting high school kids if you didn't know much. I do think however the CPU needs the numbers or the letters you get in the recruiting boards to help it recruit, but it should used those letters/numbers to base of which recruit would fit best into its scheme.

So say the CPU has a Pocket Passer in its recruiting board and its a option running team then his starting rating would tank and the CPU would have to find a new QB that fits that scheme. I think this would help eliminate some what of the CPU recruiting so many players in one position. You and i or everyone really knows its the CPU that needs help recruiting and not the HUM because we can make decision the CPU can't.
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Old 05-09-2011, 01:22 PM   #6
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Re: Recruiting Methods For the Future

I would like it if players position on defense where more ambiguous ie DL, LB, DB and there where more ATH.
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