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Old 05-29-2008, 04:23 PM   #25
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Re: Community Day Info

Quote:
Originally Posted by Pared
Solidice on the prowl! Online alternate uni's... finally!
and The Weather Channel feature.
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Old 05-29-2008, 04:24 PM   #26
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Re: Community Day Info

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Originally Posted by Solidice
yes, from NCAA Strategies.com

"- PS2 Version: Not a whole lot of changes were made, but we've been told they addressed the pursuit angle issue from 08, which seemed to be one of the bigger issues with the game. Yet to go hands-on yet with it, but will before the Event is over."
Thank goodness....appreciate the info man.
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Old 05-29-2008, 05:19 PM   #27
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Re: Community Day Info

How in the world do we still not have formation subs on next gen? That is just silly. We have mascots that can crip walk, but we still don't have formation subs.
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Old 05-29-2008, 05:21 PM   #28
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Re: Community Day Info

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How in the world do we still not have formation subs on next gen? That is just silly. We have mascots that can crip walk, but we still don't have formation subs.



you should make that your sig.....
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Old 05-29-2008, 05:26 PM   #29
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Re: Community Day Info

Does Arizona have the white/navy uniforms on the PS3? Thanks?
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Old 05-29-2008, 06:15 PM   #30
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that hit in the vids was amazing!
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Old 05-29-2008, 06:45 PM   #31
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Re: Community Day Info

CPU still quick snapping....pathetic!

also no reverb effect on stadium music...will have to edit before you load it on your hard drive

CPU missing holes in the running game

and I still say the sounds don't matchup with the tackles which really takes away from the game. You hear an explosion on these tackles where your guy just barely gets pushed over. I think that this issue is the single biggest thing taking away from gameplay.....once I put my finger on what wasn't right, I realized it's a huge issue

Last edited by NC State-31 UNC-27; 05-29-2008 at 06:48 PM.
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Old 05-29-2008, 07:57 PM   #32
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Re: Community Day Info

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CPU still quick snapping....pathetic!
This should be an option I agree but honestly I don't think most users would enjoy having the CPU take longer to snap the ball, most people just want to play, not do multiple audibles and stuff (i'm talking about the general public - not OS people)

Quote:
Originally Posted by NC State-31 UNC-27
also no reverb effect on stadium music...will have to edit before you load it on your hard drive
And that's exactly how it should be. Band music is what is intended to be used with regards to this feature and many others plan to use and there is no reverb on that music. You certainly can use rock music or rap or whatever floats your boat but adding your own reverb is something you should be responsible for.

Quote:
Originally Posted by NC State-31 UNC-27
CPU missing holes in the running game
I agree it could be better for sure but I've played a lot of humans online who also miss holes as well.

Quote:
Originally Posted by NC State-31 UNC-27
and I still say the sounds don't matchup with the tackles which really takes away from the game. You hear an explosion on these tackles where your guy just barely gets pushed over. I think that this issue is the single biggest thing taking away from gameplay.....once I put my finger on what wasn't right, I realized it's a huge issue
That's a good point and something they need to look at..
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