Home

Madden 10 & NCAA 10 Blog: Adaptive A.I.

This is a discussion on Madden 10 & NCAA 10 Blog: Adaptive A.I. within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 04-10-2009, 12:44 PM   #1
Guns Up!
 
Solidice's Arena
 
OVR: 63
Join Date: Jul 2006
Location: DFW, Texas
Posts: 9,478
Blog Entries: 41
Madden 10 & NCAA 10 Blog: Adaptive A.I.

Ian Cummings posted a blog about adaptive A.I. that will be in both Madden 10 and NCAA 10

http://insideblog.easports.com/archi...en-nfl-10.aspx

Quote:
Ever felt like you needed more of a challenge?



As we creep closer and closer to the NFL draft and our cover athlete announcement (as well as many other events), it’s getting to that time in the year where our features are getting locked down and we can start talking about some bigger ticket items. We’ve been doing these weekly blogs for quite a while now, so I’d encourage you to take a look back and give them all a read if you have a chance.

This week though, we wanted to really dive into a new feature that we are really excited about – Adaptive AI.


Why Adaptive AI?

In nearly every sports game that you’ve ever played, there usually comes a time where someone discovers some sort of gameplay strategy that is extremely successful (in an unbalanced way). Often times these are considered ‘exploits’ because they are either impossible or extremely hard to stop. You may find it on your own, or you may learn it from someone abusing you with it online, or you may even pay to find it on a shady website. Regardless, these exploits can often extremely hamper the replay value of a game because at some point, nearly everyone gets tired of doing the same thing over and over again and beating up the CPU by 100 points…and at this point the game typically comes out of the tray. Whether it’s an exploit or a “money play”, it’s all frustrating…so from the start of the cycle we knew that we wanted to create an Adaptive AI infrastructure in our football games. Two of our most experienced gameplay / AI engineers – Daniel White and Ryan Burnsides – took the reigns with designing and implementing the majority of this system so I hope this blog does it justice.


What does it do?

The adaptive AI framework that we’ve built for Madden NFL 10 is rather simple at its base, but its power is in its ease of use and integration to the game. Any designer or engineer can use a tool to set up any number of inputs (variables that come in from the game), as well as outputs (how the AI should react to those variables), and save them off and quickly preview how those changes come out in game. That may sound really technical, so here’s a good example.

Input: QB scramble outside tackles 3+ times for 5+ yards
Output 1: Defensive hot route: defensive end to flats
Output 2: Defensive play call: Boost to QB spy plays
Output 3: Defensive hot route: corner blitz on scrambling side




Simple right? At its basic core, it means that we as a team can add some ‘success’ parameters to our tool, and give the defense some simple commands that they can try to use to stop them. The cool part is that we basically create these rule sets by collecting data on how we actually play. If someone is burning you with constant passes to the flats, then you call plays with more flat zones. If someone is burning you with dives up the middle, then you pinch your line and crash them. If someone is burning you with corner routes, then maybe you’ll double cover the receiver or drop back more into a cover 3. All of these situations are extremely easy to add, and we can add these types of decisions into the CPU (coaches and defenders) to help them react with whatever is happening to them in the game. When we dictate what ‘success’ actually means (which is often the toughest thing to judge), we can choose that based on total yardage gained, average yards gained, percentage of total plays run, or other factors.

Another really cool part of this system is actually the ability to directly modify attributes under the hood, simulating true on the fly “learning” of a defender. For example, if an offense is running the exact same play over and over again for big gains, we would boost the defense’s play recognition ratings to emulate them learning for their mistakes to have a better chance to react when they see the same look again. Same goes for something like continuous out routes…a defender will get better and better at man coverage if you keep running the same route over and over again, but would drop back down to his original rating if you keep mixing it up. It should also be said that were keeping some integrity by not modifying physical attributes like speed, jumping, or acceleration.

Having individual defenders make realtime adjustments meant that we could implement Adaptive AI for online and head-to-head play as well (i.e. not just for the CPU players). So if your opponent starts running something that is becoming overly effective, and you don’t feel like you can’t stop it with your play calling, then at least your teammates will start learning how to stop it on their own.

One key detail is that we can also change the ‘output’ numbers per skill level. So for example on rookie or pro mode, the defense may actually know what you’re doing and have a solution for it, but we might actually have them wait a little longer and let you run the same thing a few more times before they start stopping it.

We have added a ton of inputs and outputs that allow us to really tweak the AI in a relatively simple manner. Here are some examples:

Play Types
- Play Action
- Screens
- Counter
- Draw
- Pitch / Toss
- etc

Play Style
- Scramble
- No Huddle

Route
- Entire Route Tree (i.e. in, out, comeback, streak, etc)

We don’t have everything covered here, so this is an area we are really looking forward to continue developing out in the future.

Summary
First and foremost, we hope that our Adaptive AI will add a ton of replay value to our games this year by forcing you as a gamer to continue to mix up the way you play to have success. Football is a very complex game of chess – and this is a great first step towards re-creating that. Secondly, we hope this feature will continue to show our commitment at the Tiburon studio to creating a realistic simulation of football, as it exists in both NCAA Football 10 and Madden NFL 10.
That’s all for this week – please feel free to leave feedback in the comments section or discuss in the forums!

- Ian Cummings

Lead Designer, Madden NFL 10
__________________
Xbox Live ID: Solidice
Steam ID: solidice0
Origin ID: Solidice0


Current Main Rotation: Destiny 2 (XB,PC), Division 2(XB) Baldur Gate 3(XB 4p Co-op run) HellDivers 2 (PC)
Games on the list to play: Too many to fit here

Last edited by Solidice; 04-10-2009 at 12:49 PM.
Solidice is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-10-2009, 12:49 PM   #2
Probably Insane
 
Village Idiot's Arena
 
OVR: 30
Join Date: Sep 2004
Location: Detroit, MI
Posts: 2,733
Blog Entries: 3
Re: Madden 10 & NCAA 10 Blog: Adaptive A.I.

"Pay to find it on a shady website?" lol, what the hell?

Anyway, yeah, all that sounds dope.
__________________
I am become death
Do not underestimate my apathy
Chances guys who claim a game sucks will cease posting in a forum devoted to that game: 3%
Village Idiot is offline  
Reply With Quote
Old 04-10-2009, 12:54 PM   #3
Banned
 
heavy_hitter's Arena
 
OVR: 8
Join Date: Mar 2004
Re: Madden 10 & NCAA 10 Blog: Adaptive A.I.

Standing Ovation.

This is the first thing that EA has released in these series that makes me want to buy the game.
heavy_hitter is offline  
Reply With Quote
Old 04-10-2009, 01:01 PM   #4
Guns Up!
 
Solidice's Arena
 
OVR: 63
Join Date: Jul 2006
Location: DFW, Texas
Posts: 9,478
Blog Entries: 41
Re: Madden 10 & NCAA 10 Blog: Adaptive A.I.

Quote:
Originally Posted by heavy_hitter
Standing Ovation.

This is the first thing that EA has released in these series that makes me want to buy the game.
I figured you would like this one.
__________________
Xbox Live ID: Solidice
Steam ID: solidice0
Origin ID: Solidice0


Current Main Rotation: Destiny 2 (XB,PC), Division 2(XB) Baldur Gate 3(XB 4p Co-op run) HellDivers 2 (PC)
Games on the list to play: Too many to fit here
Solidice is offline  
Reply With Quote
Old 04-10-2009, 01:02 PM   #5
Rookie
 
the onizzle's Arena
 
OVR: 4
Join Date: Jul 2008
Re: Madden 10 & NCAA 10 Blog: Adaptive A.I.

Quote:
Originally Posted by heavy_hitter
Standing Ovation.

This is the first thing that EA has released in these series that makes me want to buy the game.
absolutely. This is HUGE, and will probably keep me playing all year round. Nothing worse than knowing every game you play against the CPU will be a 50 pt win. This should eliminate the need for a laundry list of house rules in OD leagues as well.
the onizzle is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-10-2009, 01:04 PM   #6
Rookie
 
nstod's Arena
 
OVR: 6
Join Date: Jul 2002
Re: Madden 10 & NCAA 10 Blog: Adaptive A.I.

It would be great if this adaptive AI carried from one game to the next, but not be as drastic. For instance, if I keep running the same 5 plays in my first game, my second opponent should at least be ready for it, and their players get a little boost on those plays right from the start.

Implementing something like that would go very far in making this game amazing. That being said, this is a HUGE step in the right direction.
nstod is offline  
Reply With Quote
Old 04-10-2009, 01:09 PM   #7
MVP
 
jdrhammer's Arena
 
OVR: 19
Join Date: Feb 2008
Re: Madden 10 & NCAA 10 Blog: Adaptive A.I.

Quote:
Originally Posted by the onizzle
absolutely. This is HUGE, and will probably keep me playing all year round. Nothing worse than knowing every game you play against the CPU will be a 50 pt win. This should eliminate the need for a laundry list of house rules in OD leagues as well.
Well said. Beating a ranked CPU team should be very challenging so hopefully this will close the gap, level the playing field, or whatever cliche needs to be used. Should make Bowl Games in the OD's much more challenging as well.
jdrhammer is offline  
Reply With Quote
Old 04-10-2009, 01:11 PM   #8
MVP
 
jdrhammer's Arena
 
OVR: 19
Join Date: Feb 2008
Re: Madden 10 & NCAA 10 Blog: Adaptive A.I.

Quote:
Originally Posted by nstod
It would be great if this adaptive AI carried from one game to the next, but not be as drastic. For instance, if I keep running the same 5 plays in my first game, my second opponent should at least be ready for it, and their players get a little boost on those plays right from the start.

Implementing something like that would go very far in making this game amazing. That being said, this is a HUGE step in the right direction.
Excellent idea. I hope they've taken not of this if they haven't thought of it already. It would play a nice part as part of game-planning for an opponent or something of that nature as well.
jdrhammer is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:12 AM.
Top -