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360 vs ps2 Animations

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Old 07-06-2009, 09:14 AM   #17
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Re: 360 vs ps2 Animations

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Originally Posted by dickdalewood
I agree. I rented the PS2 version of 09 recently, just for the hell of it, and yah... it doesn't play any better than the 10 demo sitting on my XMB right now. Honestly, it probably plays worse.
Try NCAA 06.

I've been playing it for the past 10 days after hearing everyone on these forums rave about it. Gameplay is indisputably tighter than next-gen 09 and the 10 demo -- and I'm a hardcore next-gen believer. (Or at least I was -- I canceled my Xbox 360 NCAA 10 preorder after playing 06.)

Acceleration, deceleration, ball physics, pass trajectory ... it's shocking, actually. Next-gen looks pretty, but it took a huge step backward in terms of gameplay.

On last-gen, you have time to see the play develop. Gameplay is slightly slower, but peak open-field speed is just as fast as it is now. Last-gen feels more like what I see on Saturdays.

And I'm not speaking out of nostalgia. I skipped NCAA 06 the first time around because I was hooked on Madden at the time.

Last edited by Strummer101er; 07-06-2009 at 09:21 AM.
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Old 07-06-2009, 09:53 AM   #18
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Re: 360 vs ps2 Animations

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The 360 is better....common sense.
I don't know about that.

Aside from the ridiculous spin move (which can easily be toned down if they wanted to) the runner animations were a lot better in the PS2 version for 1 reason: momentum.
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Old 07-06-2009, 09:57 AM   #19
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I actually ended up agreeing strummer. Check out my post right above yours
 
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Old 07-06-2009, 11:02 AM   #20
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Re: 360 vs ps2 Animations

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I actually ended up agreeing strummer. Check out my post right above yours
Yup. It's kinda depressing, actually.

For NCAA 11, the dev team should take 06, fix its few flaws, give it next-gen graphics and BAM! -- instant classic.
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Old 07-06-2009, 12:19 PM   #21
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Re: 360 vs ps2 Animations

How do you do that stutter step on next gen (sample @ 1:03)?

Also, something to note that doesn't translate in that video is the feel of the game...the PS2 is sooooo much smoother to play and control...it may not look all that different to the naked eye, but you can feel the difference if you're actually playing the game. My choice, PS2 all day long.
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Old 07-06-2009, 01:27 PM   #22
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Re: 360 vs ps2 Animations

ps2 by far. The spin move is, and always has been pretty ridiculous, but the very first thing they show on the video really highlights the 'twitch' running that has made it so I never have felt comfortable on next gen. Plus the jukes on next gen look ridiculous like the guy is just jumping really hard to the side.

Also as far as the guy saying the demo has tons of missed passes... I've played a couple games where Tebow was something like 18-20 passing. That still happened at times against the CPU on ps2 though too, because I remember playing USC once in dynasty and their QB was getting passes off fast and just not missing... but that was rare, and on next gen it's common place. Plus the pass speeds and touch/bullet are awful.
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Old 07-06-2009, 03:06 PM   #23
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Re: 360 vs ps2 Animations

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You know what dude? I take it back.

I've been sitting here for the last hour playing 09 on PS2, and it really is just a more polished game. The controls are just ridiculously smoothed and polished, and the presentation is obviously much better.

Other than graphics, it really is a more refined game.
I gave up on NCAA on the PS2 because of the broken pursuit angles in 2008. The defenders would end up behind the runner like a swarm of bees.

The players felt like they had weight on the Ps2. Now they just feel like floating cut-outs.

I said it a million times, if they fixed the pursuit angles and fg's weren't automatic, 2008 PS2 would have been the best football game to date. I heard the pursuit angles were still jacked in 2009 so I didn't even give it a rental.
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Old 07-06-2009, 03:10 PM   #24
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Re: 360 vs ps2 Animations

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How do you do that stutter step on next gen (sample @ 1:03)?
In '09 its the left stick, you flick it left and right really quick. I'm pretty sure they took it out on '10.
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