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Teambuilder Requirements

This is a discussion on Teambuilder Requirements within the EA Sports College Football and NCAA Football forums.

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Old 07-12-2009, 03:27 PM   #9
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Re: Teambuilder Requirements

Quote:
Originally Posted by txprivates
From the Teambuilder forum

-XBL Gold Account ($60 for year subscription)
-Constant Internet connection for logos ($100 for wireless adapter)
-NCAA 10 ($60)

I'm just going to wait for Madden and maybe buy all of this stuff around Christmas time, but I can't justify dropping all this money for this feature. I've already created 10 teams and was looking forward to doing my own conference and such, but won't because of XBL and the adapter. I don't even feel like paying $30 bucks for a 50 ft ethernet cable and $20 for a 3-month gold card...seriously lame. I know I'm in the minority here, but I'm not even complaining about rosters or bugs or anything like that. Please don't make the ASSumption that everyone has a constant wireless internet connection next year and has a gold account, EA. You talk about making the gameplay easy for noob's...well make this part easy for the people who don't have the internet at their fingertips 24/7.

EDIT: Perfect scenario. Hook up the Xbox via ethernet cable 1 time and download all teams with all logos and done. Be able to do this with a silver account. Doesn't sound hard and it's all free.
It should work with silver.
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Old 07-12-2009, 03:29 PM   #10
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Re: Teambuilder Requirements

Deleted - question answered

Last edited by 2krules; 07-12-2009 at 03:34 PM.
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Old 07-12-2009, 03:30 PM   #11
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Re: Teambuilder Requirements

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Striefer
online play for ps3 --> free
ps3>360
anyway should i just download all my teams at once to be safe?
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Old 07-12-2009, 03:31 PM   #12
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Re: Teambuilder Requirements

Quote:
Originally Posted by txprivates
You can play with your team, but your logos won't be on there if you had to upload them. I don't understand why you can't download them to you your hard drive and make it work.
This was a console manufacturer requirement with user generated content.
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Old 07-12-2009, 03:34 PM   #13
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Re: Teambuilder Requirements

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Originally Posted by Adam_Thompson_EA
This was a console manufacturer requirement with user generated content.
Is this for both the 360 and PS3?
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Old 07-12-2009, 03:38 PM   #14
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Re: Teambuilder Requirements

Quote:
Originally Posted by Adam_Thompson_EA
This was a console manufacturer requirement with user generated content.
So what is the big deal with Teambuilder again? I keep seeing bad things pop up now and it seems like a feature that is not what was promised.
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Old 07-12-2009, 03:42 PM   #15
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Re: Teambuilder Requirements

You have got to be kidding me. Why did no one say this in the beginning about needed a online connection for logos. So since I live in the country and do not have the best connection, I will have my logos for half of a game, or possibly for half of a quarter?

I heard numerous times "Why is there a 12 created team max you can have in dynasty?" Answer: Oh well it was either have all 120 teams or uploaded logos. Well geez since you need the internet to upload the logos then why cant you replace all 120 teams then if your using a internet connection instead of memory on the disc? What a bunch of bull thats forsure.
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Old 07-12-2009, 03:46 PM   #16
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Re: Teambuilder Requirements

Quote:
Originally Posted by daabsolute1
So what is the big deal with Teambuilder again? I keep seeing bad things pop up now and it seems like a feature that is not what was promised.
those could just be a few isolated cases...i think it will work out fine for most.
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