07-10-2010, 08:44 AM
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#2
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MVP
OVR: 16
Join Date: Feb 2008
Location: MAINE
Posts: 4,449
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Re: G4/Tech TV Review of NCAA 11
Not to happy to hear this:
Glitchy, Glitchy, Yeah, Yeah, Yeah
Glitches have plagued football games since they moved from the realm of a few pixels on a screen to the more realistic gameplay models, and unfortunately, NCAA Football 11 is no different in some spots. During the course of one session where I played about seven different matches, I witnessed more glitches than I’d ever want to see in a retail release. Granted, I’m not sure how many people are going to play seven games in a row, but even so, a glitch is a glitch.
Most common was the “magnet catch,” in which a receiver magically zooms at comic book-like speeds around the defender to meet up with the ball perfectly. It’s fairly comical to watch in slow-motion, but why is it happening in the first place? My favorite glitch (for amusement’s sake) happened as I lined up for a field goal, and when I initiated the play, the camera zoomed back, back, back until I was next to a midfield referee who was standing next to … my mascot dancing up a storm. There was no way to get the camera back, so I missed the uprights and was ready to pummel a cheerleader.
I’m also hoping that one day video games will look upon clipping as something as a relic of game development days past. I don’t mean the penalty in football, I mean one character passing through another, or through part of the environment. Too often in NCAA 11, you’ll see character’s arms and legs passing through each other, or watching them run through ghostly referees. The game is now complex enough that players cast shadows on other players, but devs still can’t clip the clipping?
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