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Originally Posted by dalecooper |
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I was thinking about this myself after I posted. Maybe every play could have a #1 and #2 receiver that the QB automatically looks at, and assess accuracy penalties like you're suggesting at times? You could possibly also change the designated target pre-snap, and maybe assigning hot routes would automatically do that... I don't know. The main issues I see with this kind of system is that 1. it's complicated to program properly and in a subtle fashion (you can't have even the worst QBs throwing badly just because the user likes a receiver who isn't the main target on the play; and you also can't have the safeties running the wrong way based on this and therefore someone else is wide open all the time). And 2. I could see it getting on people's nerves when it's basically something the user doesn't control, that is just happening automatically. People already get frustrated at random bad throws, but you have to have them to make the game realistic at all. This kind of system would be far more pervasive and invasive than one overthrow per fifteen attempts.
What we really need is a headset with eye-scan technology so the defense can just react to whatever your ACTUAL eyes are looking at.
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You guys ever play the one button type? I did for kicks, and it sounds like the system the game uses to determine which button has the A above it could be used exactly for this purpose.
Instead of having one of the receivers with an A above its head like it does in one-button, have that be the receiver the QB is "looking at". And then it would change over time as the QB goes through his progressions (as that is what i believe 1 button kind of simulates). If you havent tried it, try it and you'll see what i mean about the programming underneath possibly being used for this purpose.
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I forget how the vision cone worked, but maybe you could have a system that is the vision cone, but does not tie itself to the right stick. You could change it like so:
leave the receiver icons and buttons mapped the same, but instead of tapping A (or B, or whatever) to throw the ball, tap (or hold maybe?) A to put the vision cone on them and then right (or left) trigger to throw. This would allow you to change the vision cone wtihout using the right stick, as well as allowing a much better button for controlling throw speed. I dunno how many times i've tried to throw a pass with the strength between a lob and bullet and failed.
Thoughts?