But really do you have a problem when your controlling a linebacker or a cpu controlled player on your team does the same thing? Im sure youve hit the swat button when trailing with a linebacker, or any position, and came up with that same result do you complain like "aww man that wasnt real how did my player see it?, i should of strafed and THEN swatted the ball." That will never get corrected because realistically speaking the user controlled teams wouldnt be able to do those things either. The physic stuff was fixed "slightly" with tuners and the right sliders where one play they wouldnt jump any routes then if you run it again then the cpu would jump it(especially slant plays). In pro football//college the elite or good DBs can jump routes easily through film study(scouting) and even eyes, body position(hips) etc. But the game isnt that immersive so it doesnt seem like it should be like that in the game. When if it was that immersive where the cpu could scout you it would all make sense. So the physic stuff is really filling a whole in the game that could potentially make it a great strategy game if the scouting aspect is implemented. Like in Madden 09 or some year, where it scouted the top three plays(percentile) you ran the most. That was availible online too.
As far as the super 180 crap yes its annoying. Can it lose games? Yes, then avoid throwing over the zoning or spying LB. And the super LB wont exist.
And what were those games where that it was replicated in?I havent played or heard one football game where you had to see the ball to make a play.