I think you should re-read what I said..I did agree that the animation lasted a bit too long. That part did need tweaked. That is why it there were too many sacks. But the play action itself, in how the defense reacted to it, biting on it being a run or not, was never broken. In fact, for the first time in the history of EA football I think it was finally correct.
Overall this actually leads to a larger issue in itself. The defenders in EA's football games play the QB and RB on a run play exactly the same, with overall too great of awareness. And by that I mean if you call a blitz then the defenders all get into the backfield and will sack the QB just as well on a pass play as they would as if it was a rushing play. You never see defenders get into the backfield on a blitz and go after the RB by mistake, or if you do it's very, very rare.
This is why EA's games tend to lend themselves to blitz, blitz, blitz games because there is no real punishment for blitzing. In real football there is a rush blitz and a pass blitz. In the rush blitz the defenders are expecting a tailback to get the ball and they act accordingly. In the pass blitz the defenders are actively seeking out the QB to sack him.
Here's the bottom line: In a real game if you called a blitz and it was a run, the tailback may get stuffed but often times it's a HUGE run because once the tailback clears the first wave there is no one to stop him forever and a day because the linebacker(s) are already past him. But in EA's football games if you call a blitz and it was a run the tailback is stuff 95% of the time. So why not blitz every down??? Because if it's a pass you got a good shot of sacking the QB and if it's a run you got an even better chance of stuffing the tailback.
The bottom line is EA needs to rework the defenders logic and differentiate between run blitzes and pass blitzes. Until that is fixed play action will always be fodder for sacks because even if they shorten the animation if you just so happen to call it when the defense has called a blitz, they will not bite on the play action often enough and will head straight to your QB, resulting in a sack.
So is play action broken? Not in the way many people think it is, but it most certainly is part of a larger problem in how EA codes its game overall in regards to the blitzing aspect of the game.