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Let's get to the bottom of player tendancies and attributes; WTF do they do?

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Old 08-31-2011, 08:24 AM   #25
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Great thread going here, is there a list of the position specific ratings that one should look for when it comes to recruiting. Meaning only the ones that would affect the gameplay of a user controlling, not sim play.
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Old 08-31-2011, 12:01 PM   #26
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Re: Let's get to the bottom of player tendancies and attributes; WTF do they do?

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Originally Posted by jarato
Great thread going here, is there a list of the position specific ratings that one should look for when it comes to recruiting. Meaning only the ones that would affect the gameplay of a user controlling, not sim play.
This is what I am trying to put together in the first post.

I'll add the tendencies when I get some time.
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Old 08-31-2011, 01:06 PM   #27
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Oh nice didn't notice that
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Old 08-31-2011, 06:11 PM   #28
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Re: Let's get to the bottom of player tendancies and attributes; WTF do they do?

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Originally Posted by nortobc
Can you expand on this? I'm not sure I follow. If the QB drops back to pass, the DE will rush the QB. If the HB gets the hand off and runs, the DE will play the run. What the DE does is dictated by the play call, not his tendency.
Some DE or OLB(3-4). Rush the passer in a way that they don't respect the run. If a guy is a pass rush specialist he would not be as good against the run. He would be only focus on rushing the QB. Draw plays and runs on third down would work better against him than a DE that focused more on the run or was balanced. I am not saying the game nail's this but that is what it is meant to do.
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Old 09-01-2011, 12:02 PM   #29
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Re: Let's get to the bottom of player tendancies and attributes; WTF do they do?

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Originally Posted by charter04
Some DE or OLB(3-4). Rush the passer in a way that they don't respect the run. If a guy is a pass rush specialist he would not be as good against the run. He would be only focus on rushing the QB. Draw plays and runs on third down would work better against him than a DE that focused more on the run or was balanced. I am not saying the game nail's this but that is what it is meant to do.
I'm not buying this. So, what you are saying is that attributes have nothing to do with how a guy plays, and it is all tendencies? If a guy is a "Pass Rusher", he will rush the passer better? What if a Run Stopper has better attributes associated with rushing the passer? What if a run stopper uses his strength and power move better than a pass rusher uses his agility and finess move, which allows the run stopper to get to the QB faster than the pass rusher?

Just saying "A pass rusher is better at rushing the QB" means nothing. It is a general guess and has no merit on actual stats or numbers.

Can somebody please tell us what does tendency do? Does it help specific stats geared towards certain attributes? I'd like to know how tendencies functionally work in this game.

Last edited by nortobc; 09-01-2011 at 12:04 PM.
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Old 09-01-2011, 12:23 PM   #30
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Re: Let's get to the bottom of player tendancies and attributes; WTF do they do?

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Originally Posted by nortobc
Can somebody please tell us what does tendency do? Does it help specific stats geared towards certain attributes? I'd like to know how tendencies functionally work in this game.
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Originally Posted by cparrish
The player tendencies are mainly there for the animation purposes and how the CPU will play them. If you drop a CB's pass coverage skills but do not raise his tackling or hit power ability, he will become a "hard hitter" CB still since you have dropped his pass coverage ability. He obviously can't be a "cover corner" if he doesn't have the proper coverage skills.
They do not make players better and specific things, it just puts a label on the player so the user has a better understanding of what that specific player excels in. If the CB is listed as a "hard hitter" it is probably because he has lower coverage skills, not fast, or not very good agility no matter what his tackle power is. If a LB is a a "coverage" LB as opposed to a "run stopper", it just means he is more athletic and has the ratings to better cover opposing players.
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Old 09-01-2011, 12:58 PM   #31
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Re: Let's get to the bottom of player tendancies and attributes; WTF do they do?

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Originally Posted by nortobc
I'm not buying this. So, what you are saying is that attributes have nothing to do with how a guy plays, and it is all tendencies? If a guy is a "Pass Rusher", he will rush the passer better? What if a Run Stopper has better attributes associated with rushing the passer? What if a run stopper uses his strength and power move better than a pass rusher uses his agility and finess move, which allows the run stopper to get to the QB faster than the pass rusher?

Just saying "A pass rusher is better at rushing the QB" means nothing. It is a general guess and has no merit on actual stats or numbers.

Can somebody please tell us what does tendency do? Does it help specific stats geared towards certain attributes? I'd like to know how tendencies functionally work in this game.
I didn't say they would rush the passer better. That is just their main focus. It doesn't affect ability. Mike Vick has a stronger arm and better Accuracy than John Beck or some random guy, Beck would be a pocket passer. Vick would be either Balanced or a Scrambler. Beck would stay in the pocket longer. It has no affect on how good a guy is. I don't see how this is so hard to understand.

You really should read what I am saying instead of making stuff up. Go look at it. There is never anything said about rushing the QB better. I also said the game doesn't nail it. That means that even though they put in tendancies it doesn't mean they work perfectly in the game. Also when you name rosters it messes it up right now. Until the patch comes out.

Last edited by charter04; 09-01-2011 at 01:04 PM.
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Old 09-01-2011, 02:38 PM   #32
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It affects which ratings should be leaned more upon in order to get the most out of the player. I agree with the post earlier that it doesn't necessarily make a player better at doing a task, ex. Pass rushing. But you wouldn't want to count on using power moves all day with a pass rusher. If you notice in most cases the corresponding attributes for that tendency type are usually better, so the pass rushers pmv ratings are usually lower than the fmv ratings. With the tendencies messed up, you have AI controlled scat backs trying to rely on TRK and and Stiff arm moves and etc for every other position.
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