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#1 dissapointment in NCAA 13

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Old 06-18-2012, 04:00 PM   #73
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Re: #1 dissapointment in NCAA 13

3-way tie:

- Little to no improvement in the player movement (too much twitchy, floaty, hummingbird movement still).

- No improvement to OL/DL interactions (still no double-team blocking, no edge rushes to speak of, lack of animations make things look stiff and inorganic).

- No jostling between DBs and WRs downfield (outside of the jam animations at the line, there's no interaction between WRs and DBs until the ball arrives).

Distant 4th:

- WRs are still dumb as a stump when blocking on bubble screens.
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Old 06-18-2012, 04:02 PM   #74
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Re: #1 dissapointment in NCAA 13

Quote:
Originally Posted by WIAggie
WOW!!!

The game isn't even out and your talking about SOCKS?? ******* SOCKS???

COME 'ON MAN!!!!!
It was actually a troll post and you fed him. Actually a couple of guys from one particular site are trying to derail the thread. Pretty sad but it is what it is...
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Old 06-18-2012, 04:45 PM   #75
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Quote:
Originally Posted by Pokes404
3-way tie:

- Little to no improvement in the player movement (too much twitchy, floaty, hummingbird movement still).

- No improvement to OL/DL interactions (still no double-team blocking, no edge rushes to speak of, lack of animations make things look stiff and inorganic).

- No jostling between DBs and WRs downfield (outside of the jam animations at the line, there's no interaction between WRs and DBs until the ball arrives).
I can tell the difference in player movement. I thought it took a big step forward.
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Old 06-18-2012, 05:03 PM   #76
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Re: #1 dissapointment in NCAA 13

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Originally Posted by blkrptnt819
I can tell the difference in player movement. I thought it took a big step forward.
I'm still seeing too many weird instances occurring with players making cuts that they shouldn't be able to make, sliding around the field, and you can still do that "zig-zag" running without losing any speed.

However, the read-and-react AI does seem to keep defenders from jumping routes and making those "psychic" reads. I still think players are able to cover a little too much ground. But when you had both psychic defenders and "hummingbird movement," it just got ridiculous. At least one of these things has been dealt with and it does make things play out a little more realistically than before.
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Old 06-18-2012, 11:26 PM   #77
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Re: #1 dissapointment in NCAA 13

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Originally Posted by Pezell04x
my most disappointing thing is that i'm not playing it
After playing the demo, I can tell that I'll play this game A LOT. I'm just disappointed that team builder is still so...bare bones...
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Old 06-18-2012, 11:43 PM   #78
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Re: #1 dissapointment in NCAA 13

Quote:
Originally Posted by WIAggie
WOW!!!

The game isn't even out and your talking about SOCKS?? ******* SOCKS???

COME 'ON MAN!!!!!


Socks are important
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Old 06-18-2012, 11:45 PM   #79
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Re: #1 dissapointment in NCAA 13

Quote:
Originally Posted by JerzeyReign
It was actually a troll post and you fed him. Actually a couple of Guy's from one particular site are trying to derail the thread. Pretty sad but it is what it is...
Why i gotta be trolling. I just want to share my dissapointment like everyone else

Last edited by drowsike; 06-18-2012 at 11:49 PM.
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Old 06-18-2012, 11:49 PM   #80
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Re: #1 dissapointment in NCAA 13

Coaching Carousel not being touched, really wanted to have coach ratings and have that factor into the development of players
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