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Should Create-A-Play/Formation Ever return?

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Old 06-24-2012, 02:26 PM   #9
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Yes it should return and yes it should be free form. I'm tired of ppl leaving things out trying to avoid "cheese". Everything ca be considered cheese if used the wrong way so why limit creativity? That's not EA's job. Either get in a group that polices it's self or prepare for the cheddar.
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Old 06-24-2012, 05:08 PM   #10
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Re: Should Create-A-Play/Formation Ever return?

Quote:
Originally Posted by blkrptnt819
Yes it should return and yes it should be free form. I'm tired of ppl leaving things out trying to avoid "cheese". Everything ca be considered cheese if used the wrong way so why limit creativity? That's not EA's job. Either get in a group that polices it's self or prepare for the cheddar.
True, but I think the real - if unrealistic - solution is to have a competent football simulator. Imagine if the game could actually simulate what we see on Saturdays: true read-and-react on offense and defense; strength, weight, & momentum mattering; real time physics, etc.

If you put the pieces together properly, then there's less concern for "cheese".

Nano blitzing? O-linemen slide and double team like they should.
CPU Flexbone Offense? Linebackers false-step to the misdirection and CBs play proper technique on WRs rather than insta-crashing the run.
Create-a-play? Defenders read and cover the routes like they should.

The way I see it, you build a solid foundation for the game, the accordant realism will snuff out cheese.

But like I said, probably just an unrealistic hope.
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Old 06-24-2012, 06:47 PM   #11
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Re: Should Create-A-Play/Formation Ever return?

Quote:
Originally Posted by blkrptnt819
Yes it should return and yes it should be free form. I'm tired of ppl leaving things out trying to avoid "cheese". Everything ca be considered cheese if used the wrong way so why limit creativity? That's not EA's job. Either get in a group that polices it's self or prepare for the cheddar.
Free form creates a problem more from a coding perspective than it does a "cheese" perspective. There are too many variables to work in and I really don't want EA fooling around with that. Not only would offense have to be factored in by defensive alignments and interactions would have to be factored in. If you have free form, you have to program the defense to react to every single little thing and inevitably, things would get missed.

I'd rather it be modular. It allows a ton of customization but caps the amount of variables to take a load off the coding. For example, alignments could be limited to:

Quarterback

Under center
Pistol
Shotgun

Running Back

Single back (7-8 yd depth)
Pistol (2-3 yd depth)
Shotgun (even and offset)
Wing (1x1 out and back from the end man on the line)
Split (Offset behind G-T, 6-8 yd depth)

Fullback

I (4-5 yd depth)
Flex (Same as I)
Offset I (Same depth, offset 2-3 yds)
Pistol (Same as Offset I)
Shotgun (Same as RB)
Split (Same as RB)

Wide Receiver

Tight (On/Off)
Close (On/Off)
Regular (On/Off)
Wide (On/Off

That would provide nearly limitless combinations for WR's. If you wanted to create a Trips Stack alignment, you could go:

WR 1: Wide On
WR 2: Wide Off (aligned right behind 1)
WR 3: Wide Off (aligned right behind 2)

Obviously this could be done in addition to the already installed WR packages like basic trips, bunch, etc.

Tight End

All FB and WR alignments all combined.

Offensive Line

Regular (About a foot)
Wide (1-2 yard splits ala Mike Leach)
Unbalanced
Special (Something like Fight Song where a T splits wide)

That creates a wide variety of options in formations and alignment all the while limiting the number of things that need to be taken into account.
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Old 06-25-2012, 01:08 AM   #12
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Quote:
Originally Posted by WipeOut464
True, but I think the real - if unrealistic - solution is to have a competent football simulator. Imagine if the game could actually simulate what we see on Saturdays: true read-and-react on offense and defense; strength, weight, & momentum mattering; real time physics, etc.

If you put the pieces together properly, then there's less concern for "cheese".

Nano blitzing? O-linemen slide and double team like they should.
CPU Flexbone Offense? Linebackers false-step to the misdirection and CBs play proper technique on WRs rather than insta-crashing the run.
Create-a-play? Defenders read and cover the routes like they should.

The way I see it, you build a solid foundation for the game, the accordant realism will snuff out cheese.

But like I said, probably just an unrealistic hope.
Exactly. They need to fix the game not neuter the people playing the game.
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Old 06-25-2012, 01:09 AM   #13
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Quote:
Originally Posted by PowerofRed25
Free form creates a problem more from a coding perspective than it does a "cheese" perspective. There are too many variables to work in and I really don't want EA fooling around with that. Not only would offense have to be factored in by defensive alignments and interactions would have to be factored in. If you have free form, you have to program the defense to react to every single little thing and inevitably, things would get missed.

I'd rather it be modular. It allows a ton of customization but caps the amount of variables to take a load off the coding. For example, alignments could be limited to:

Quarterback

Under center
Pistol
Shotgun

Running Back

Single back (7-8 yd depth)
Pistol (2-3 yd depth)
Shotgun (even and offset)
Wing (1x1 out and back from the end man on the line)
Split (Offset behind G-T, 6-8 yd depth)

Fullback

I (4-5 yd depth)
Flex (Same as I)
Offset I (Same depth, offset 2-3 yds)
Pistol (Same as Offset I)
Shotgun (Same as RB)
Split (Same as RB)

Wide Receiver

Tight (On/Off)
Close (On/Off)
Regular (On/Off)
Wide (On/Off

That would provide nearly limitless combinations for WR's. If you wanted to create a Trips Stack alignment, you could go:

WR 1: Wide On
WR 2: Wide Off (aligned right behind 1)
WR 3: Wide Off (aligned right behind 2)

Obviously this could be done in addition to the already installed WR packages like basic trips, bunch, etc.

Tight End

All FB and WR alignments all combined.

Offensive Line

Regular (About a foot)
Wide (1-2 yard splits ala Mike Leach)
Unbalanced
Special (Something like Fight Song where a T splits wide)

That creates a wide variety of options in formations and alignment all the while limiting the number of things that need to be taken into account.
I could live with this.
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Old 06-25-2012, 04:18 AM   #14
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Re: Should Create-A-Play/Formation Ever return?

They need to improve the offensive line play first. I say this so they can work on things like zone stepping, taking a proper veer (not the trash they do now on option plays), folds, fans etc. etc.

Then you can install proper blocking schemes, and rules to truly have a create a play function.


I think defense is primed to have an excellent create a play function. With all the added disguised overages, you install proper rules for your individual defense.
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Old 06-25-2012, 10:29 AM   #15
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Re: Should Create-A-Play/Formation Ever return?

yeah...i'd wished they'd bring it back...

i don't understand why EA removes features nobody was complainin' about....

i didn't use the feature.. per se...

but i thought it was a cool idea...and i could see it's usefulness...
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Old 06-25-2012, 12:08 PM   #16
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Re: Should Create-A-Play/Formation Ever return?

Yes for both online and offline play..
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