I realize this was posted on the Madden forums but I didn't want any NCAA fans to miss this as the IE2 also applies to NCAA 14. There is some good information given in the podcast and some of it is about NCAA 14. Hope you enjoy, I will add the cliff notes to this post soon.
http://operationsportspressrow.libsy...nfinity-engine
Cliff notes, I am just now getting a chance to listen to this and wanted to share some of the things I observed.
They wanted to have the IE in NCAA 13 but the extra development time for Madden only allowed them to get it in Madden and they didn't want to put it in NCAA 13 in the state it was in because they felt it would have really hurt the quality of the product.
They went to EA London and worked with the guys over there on creating tools to help them tune players individually. Last year Victor wanted to have these kind of tools but was unable to get them to work properly.
These tools and mechanics they have now will allow them to tune players individually, including tuning specific times of a players muscle tension and how their ratings affect physics. This will apply to the blocking, stiff arms, tackles, etc... One example given was with trucking, a kicker would have the weakest stiff arm in the game, whereas a guy like Marshawn Lynch will have one of the strongest. They did several matchups of players at all different sizes, positions, and ratings. Their goal with this was to make physics respond accordingly to a players size, momentum, and ratings. With the ability to tune a specific players muscle tension now at specific times, they can have players tense up exactly when they want them to, which creates more realistic outcomes and players falling more naturally. They lined up the biggest possible guy and the smallest possible and everyone in between to try and create the most realistic outcomes. At first they had guys that were stronger than humans sending guys weaker than the weakest players humanly possible, flying in the air making them do backflips. This was toned down to where a collision between two players will happen realistically based on size, momentum, and ratings.
They said this makes a big difference on the offensive line too, creating new interactions with the new blocking logic and techniques. Victor said the difference in the o-line in NCAA is even greater, when you take a guy from a small division 2 school and put him up against a lineman from a school like Alabama there's a huge difference now and he's going to get crushed unless his size and ratings are similar.
They have added contextual awareness and greater AI for post play so players will be more aware of each other and not just run into each other and trip or fall all over the place.