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Projec10: Custom AI Tactics & Formations [FIFA 17]

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Old 12-13-2016, 07:40 PM   #209
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Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

Update: 12.13.16

Added five more Bundesliga teams today—will be working on more Serie A this week.
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Old 12-14-2016, 11:44 AM   #210
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Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

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Originally Posted by Brahvocado
Unfortunately, once you reach a certain skill level in this game, the very thing most people complain about (legendary CPU being too fast and too cheesy) is a necessary aspect of the game.

If you are a player of higher skill levels, you can still use CTTs, but you have to adjust them differently in order to keep the CPU from becoming too complacent. Generally speaking, leaving the build up speed sliders untouched is a good start. Some of these stats go pretty low, so the obvious answer would just be to NOT bring them down as far.

If you do fall into the above category, and you spend a bunch of time implementing these CTTs, you are going to just end up being very frustrated. People of higher skill levels should still be able to enjoy the amazing work you've done Kreb, and they definitely can, but it will require extra work on their part.

Personally I don't use CTTs as I don't have the time, and my slider sets are already skewed heavily in favor of the CPU, and I feel like altering CTTs will just send me back to the lab for additional slider testing. However, if people do have the time, I can't recommend enough your CTT work because you always do a phenomenal job.
That's an interesting perspective and I'd like to hear more about adjusting CTTs for different ability levels. Personally I find CTTs and Krebstar's work more important to me than sliders in terms of how the benefit gameplay, but I think these current tactics are making the CPU a little too easy to defend against.
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Old 12-14-2016, 03:34 PM   #211
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Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

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Originally Posted by ImmortalMindz
That's an interesting perspective and I'd like to hear more about adjusting CTTs for different ability levels. Personally I find CTTs and Krebstar's work more important to me than sliders in terms of how the benefit gameplay, but I think these current tactics are making the CPU a little too easy to defend against.
For a attack that's harder do defend I'd start by raising speed and pass risk.
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Old 12-14-2016, 03:35 PM   #212
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Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

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Originally Posted by Krebstar
Update: 12.13.16

Added five more Bundesliga teams today—will be working on more Serie A this week.

Looks very good, two things about Cologne (since it is my hometown club). Instead of ''Kampl'' (who plays for Leverkusen) you probably meant ''Lehmann'', and in reality they never (!) played with the offside trap, although i don't know if it fits the team in FIFA.
As usual, great work!
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Old 12-14-2016, 04:23 PM   #213
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Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

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Originally Posted by Effzeh
Looks very good, two things about Cologne (since it is my hometown club). Instead of ''Kampl'' (who plays for Leverkusen) you probably meant ''Lehmann'', and in reality they never (!) played with the offside trap, although i don't know if it fits the team in FIFA.
As usual, great work!
Ah, good catch on Lehmann! Also switching the offside trap!
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Old 12-14-2016, 07:04 PM   #214
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Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

Update: 12.14.16

Added three Serie A teams today—Lazio, Milan, Napoli.
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Old 12-15-2016, 04:58 PM   #215
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Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

Are you uploading mine are making your own for Serie A? Because the Lazio tactic looks nothing like mine if you are.
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Old 12-15-2016, 06:55 PM   #216
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Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

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Originally Posted by KingKO92
Are you uploading mine are making your own for Serie A? Because the Lazio tactic looks nothing like mine if you are.
Using yours as a base and altering where I feel necessary.
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