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The TrueSim Roster Project: NHL 24 (Powered by NHL Edge)

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Old 03-13-2024, 03:06 AM   #49
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Re: The TrueSim Roster Project: NHL 24 (Powered by NHL Edge)

You missed Seattle
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Old 03-13-2024, 09:23 AM   #50
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Re: The TrueSim Roster Project: NHL 24 (Powered by NHL Edge)

Quote:
Originally Posted by Bravescountry123
You missed Seattle
Working on them now along with San Jose

We're making final push to wrap this up for yall in-game too
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Old 03-16-2024, 02:13 PM   #51
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Re: The TrueSim Roster Project: NHL 24 (Powered by NHL Edge)

https://www.twitch.tv/videos/2092620529

Quick gameplay clip showing off some special teams play. Chicago vs Avs. Updated sliders, wip.
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Old 03-25-2024, 09:57 AM   #52
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Re: The TrueSim Roster Project: NHL 24 (Powered by NHL Edge)

Quote:
Originally Posted by Cycloniac
Working on them now along with San Jose

We're making final push to wrap this up for yall in-game too
ROSTER IS DONE AND UPLOADED

You can find it under my username (Cycloniac 24): it's called TrueSim Franchise Roster

It includes 100s of prospects and a complete ratings overhaul for the entire league, along with updated X-Factor abilities to highlight each player's role.

Transactions are pre-deadline, but I also included the extensions that were signed throughout the season

Most goalies have updated stances

I'll add suggested settings and sliders later
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Old 03-27-2024, 09:38 AM   #53
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Re: The TrueSim Roster Project: NHL 24 (Powered by NHL Edge)

Quote:
Originally Posted by Cycloniac
ROSTER IS DONE AND UPLOADED

You can find it under my username (Cycloniac 24): it's called TrueSim Franchise Roster

It includes 100s of prospects and a complete ratings overhaul for the entire league, along with updated X-Factor abilities to highlight each player's role.

Transactions are pre-deadline, but I also included the extensions that were signed throughout the season

Most goalies have updated stances

I'll add suggested settings and sliders later

Sliders:

Difficulty: All Star
Tuner Latest
Post Whistle Rules: Authentic
Rules: Custom (NHL)
Fighting: 1
Icing: Hybrid Icing
Injuries: On
Offsides: Delayed
Penalties: 2
Tie Break: 5 min (3 on 3) then shootout
Trapezoid Rule: Off
Penalty Time Scaling: 2
Coincidental Penalty Time Scale: 0
Period Length: 8 Minutes
Difficulty: All-Star
Attribute Effects : 5
Broken Stick Frequency : 33
Game Speed : 3
Fatigue Effect : CPU: 40 / Human: 40
Fatigue Recovery : CPU: 25 / Human: 25
Injury Occurrence : CPU: 50 / Human: 50

Back Skating: 25
Hustle Type : Authentic
Puck Carrier Agility : 75
Puck Carrier Skating : 15
Player Acceleration : CPU: 0 / Human: 0
Skating Speed : CPU: 65/ Human: 65
Skating Agility : CPU: 50 / Human: 50


One Timer Accuracy : CPU: 45 / Human: 45
Shot Accuracy : CPU: 25 / Human: 25
Shot Power : CPU: 45 / Hum n: 45
Slap Shot Accuracy : CPU: 55/ Human: 55
Slap Shot Power : CPU: 60 / Human: 60


Manual Passing - OFF
Pass Assist : 67
Min Pass Speed: 50
Max Pass Speed: 60
Saucer Pass Speed : 50
Pass Accuracy : CPU: 35 / Human: 35
Pass Interceptions : 20 / Human: 20
Pass Reception Ease : CPU: 40 / Human: 40
Reception Reaction Time : CPU: 50 / Human: 50
Puck Control Rating Effect : CPU: 65 / Human: 65
Puck Speed Reception Effect : CPU: 55 / Human: 55
Pickup Type Effect : CPU: 45 / Human: 45
Bouncing Puck Receptions : CPU: 50 / Human: 50


Incidental Contact Puck Loss : Stick , Legs and Body
Incidental Stick Contact Immunity : 0
Puck Control : CPU: 25 / Human: 25
Deking Impact : CPU: 55 / Human: 55
Spin Deke Impact : CPU: 50 / Human: 50
Skating Impact : CPU: 25 / Human: 25


Goalie Cover Frequency : 55
Goalie Passing : 55
Goalie Cross Crease Reaction Time : CPU: 65 / Human: 65
Goalie Save Reaction Time : CPU: 50 / Human: 50
Goalie Deflection Reaction Time : CPU: 50 / Human: 50
Goalie Screen Effect : CPU: 60 / Human: 60
Goalie Screen Persistence : CPU: 60 / Human: 60


Board Effect Non-Puck Carrier : 40
Board Effect Puck Carrier : 0
Hitting Assistance : 40
Stumble Threshold : 45
Fall and Stumble Fall Ease: 25
Aggression : CPU: 25 / Human: 25
Hitting Power : CPU: 15 / Human: 15
Size Effect : CPU: 10 / Human: 10
Speed Effect : CPU: 10 / Human: 10
Checking/Balance Rating Effect : CPU: 25 / Human: 25
Preparedness Effect : CPU: 10 / Human: 10
Incidental Contact Effect : CPU: 15 / Human: 15
Poke Checking Accuracy : CPU: 0 / Human: 0
Poke Checking Power : CPU: 15 / Human: 15
Stick Lift Effectiveness CPU: 25 / Human: 25


CPU Penalties: 20
CPU Teammate Penalties: 20
Tripping: CPU: 20 / Human: 20
Slashing : CPU: 25 / Human: 25
Elbowing : CPU: 50 / Human: 50
High Sticking : CPU: 50 / Human: 50
Cross Checking: CPU: 50 / Human: 50
Boarding : CPU: 50 / Human: 50
Charging : CPU: 50 / Human: 50
Delay of Game : CPU: 50 / Human: 50
Holding : CPU: 50 / Human: 50
Hooking : CPU: 50 / Human: 50
Interference : CPU: 35 / Human: 35


AI Learning: 0
CPU Difficulty Adjustment: 0
CPU Faceoff Difficulty: 50
Fight Difficulty: 50
CPU Strategy Adjustment: 5
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Old 03-28-2024, 04:02 AM   #54
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Re: The TrueSim Roster Project: NHL 24 (Powered by NHL Edge)

Thank you for your hard work!


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Old 03-31-2024, 11:21 AM   #55
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Re: The TrueSim Roster Project: NHL 24 (Powered by NHL Edge)

I downloaded your roster since they are always top notch for MLB The Show. Just a question though. I know you started this project earlier in the season, and I'm not sure how your updates work with EA's official updates. So what I'm wondering is, does your roster include all the AHL player updates? Players that have been added as they've played throughout the year?

Quote:
Originally Posted by Cycloniac
Sliders:

Difficulty: All Star
Tuner Latest
Post Whistle Rules: Authentic
Rules: Custom (NHL)
Fighting: 1
Icing: Hybrid Icing
Injuries: On
Offsides: Delayed
Penalties: 2
Tie Break: 5 min (3 on 3) then shootout
Trapezoid Rule: Off
Penalty Time Scaling: 2
Coincidental Penalty Time Scale: 0
Period Length: 8 Minutes
Difficulty: All-Star
Attribute Effects : 5
Broken Stick Frequency : 33
Game Speed : 3
Fatigue Effect : CPU: 40 / Human: 40
Fatigue Recovery : CPU: 25 / Human: 25
Injury Occurrence : CPU: 50 / Human: 50

Back Skating: 25
Hustle Type : Authentic
Puck Carrier Agility : 75
Puck Carrier Skating : 15
Player Acceleration : CPU: 0 / Human: 0
Skating Speed : CPU: 65/ Human: 65
Skating Agility : CPU: 50 / Human: 50


One Timer Accuracy : CPU: 45 / Human: 45
Shot Accuracy : CPU: 25 / Human: 25
Shot Power : CPU: 45 / Hum n: 45
Slap Shot Accuracy : CPU: 55/ Human: 55
Slap Shot Power : CPU: 60 / Human: 60


Manual Passing - OFF
Pass Assist : 67
Min Pass Speed: 50
Max Pass Speed: 60
Saucer Pass Speed : 50
Pass Accuracy : CPU: 35 / Human: 35
Pass Interceptions : 20 / Human: 20
Pass Reception Ease : CPU: 40 / Human: 40
Reception Reaction Time : CPU: 50 / Human: 50
Puck Control Rating Effect : CPU: 65 / Human: 65
Puck Speed Reception Effect : CPU: 55 / Human: 55
Pickup Type Effect : CPU: 45 / Human: 45
Bouncing Puck Receptions : CPU: 50 / Human: 50


Incidental Contact Puck Loss : Stick , Legs and Body
Incidental Stick Contact Immunity : 0
Puck Control : CPU: 25 / Human: 25
Deking Impact : CPU: 55 / Human: 55
Spin Deke Impact : CPU: 50 / Human: 50
Skating Impact : CPU: 25 / Human: 25


Goalie Cover Frequency : 55
Goalie Passing : 55
Goalie Cross Crease Reaction Time : CPU: 65 / Human: 65
Goalie Save Reaction Time : CPU: 50 / Human: 50
Goalie Deflection Reaction Time : CPU: 50 / Human: 50
Goalie Screen Effect : CPU: 60 / Human: 60
Goalie Screen Persistence : CPU: 60 / Human: 60


Board Effect Non-Puck Carrier : 40
Board Effect Puck Carrier : 0
Hitting Assistance : 40
Stumble Threshold : 45
Fall and Stumble Fall Ease: 25
Aggression : CPU: 25 / Human: 25
Hitting Power : CPU: 15 / Human: 15
Size Effect : CPU: 10 / Human: 10
Speed Effect : CPU: 10 / Human: 10
Checking/Balance Rating Effect : CPU: 25 / Human: 25
Preparedness Effect : CPU: 10 / Human: 10
Incidental Contact Effect : CPU: 15 / Human: 15
Poke Checking Accuracy : CPU: 0 / Human: 0
Poke Checking Power : CPU: 15 / Human: 15
Stick Lift Effectiveness CPU: 25 / Human: 25


CPU Penalties: 20
CPU Teammate Penalties: 20
Tripping: CPU: 20 / Human: 20
Slashing : CPU: 25 / Human: 25
Elbowing : CPU: 50 / Human: 50
High Sticking : CPU: 50 / Human: 50
Cross Checking: CPU: 50 / Human: 50
Boarding : CPU: 50 / Human: 50
Charging : CPU: 50 / Human: 50
Delay of Game : CPU: 50 / Human: 50
Holding : CPU: 50 / Human: 50
Hooking : CPU: 50 / Human: 50
Interference : CPU: 35 / Human: 35


AI Learning: 0
CPU Difficulty Adjustment: 0
CPU Faceoff Difficulty: 50
Fight Difficulty: 50
CPU Strategy Adjustment: 5
Are these good sliders for CPU vs CPU?

I ask because... there's goals on damn near every shot...

Last edited by ScottyKnowzzz; 03-31-2024 at 01:54 PM.
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Old 04-01-2024, 10:16 AM   #56
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Re: The TrueSim Roster Project: NHL 24 (Powered by NHL Edge)

Quote:
Originally Posted by ScottyKnowzzz
I downloaded your roster since they are always top notch for MLB The Show. Just a question though. I know you started this project earlier in the season, and I'm not sure how your updates work with EA's official updates. So what I'm wondering is, does your roster include all the AHL player updates? Players that have been added as they've played throughout the year?



Are these good sliders for CPU vs CPU?

I ask because... there's goals on damn near every shot...
Yes, they work well for CPUvCPU, that's how I play

One thing I've noticed in franchise (and maybe this has been mentioned elsewhere) is make sure you have the correct sliders loaded IMMEDIATELY before the start of the game. When you're on the team select screen.

I've noticed that the sliders will reset to default otherwise.

I'm testing goalie reaction at 75 though.

As far as the roster, we used one of the rosters from mid January I think to start.
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