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DAMAGE LOGIC questions & paradoxes

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Old 05-15-2018, 03:31 PM   #1
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DAMAGE LOGIC questions & paradoxes

DAMAGE LOGIC:
For the same strike type: Standing (stationary) strike dmg = Moving (for ex. stepping) strike dmg.
When fully drain the Health meter = Knockdown. KD types is based on final strike damage.
When fully filled Stun meter = Rocked state (Health event HE).
Knockdowns + Rocked states (HE) = decreasing Chin meter (CM).
Low Chin meter + Health meter for this body part reduced to 0 = KO, regardless of this final strike damage.
Question 1: Chin Meter (CM) is decreased by Rocked states and Knockdowns ONLY……………………..?
Question 2: Does it mean that w/o them, only by spamming weak strikes periodically there will not be any result in the game (b/c no Rocked states, no Knockdowns, so no decreasing CM, so no KO)………….……?
Lead body hook - does the same damage as a Jab and twice more time to execute it, why? Because:
- Head recovers a lot quicker than Body
- Body strikes do a ton of LT Stamina drain.

MITIGATING DAMAGE:
It is decreasing the incoming Strike’s damage by move movement.
VS Roundhouse: can only Sway a roundhouse; FWD Step/Walking - will not evade it, but closing the distance will mitigate its effectiveness.
VS Body strikes: FWD Sway to the Strike’s direction - does not evade but mitigate damage from any Body strikes (due to the compression of your body and the protection offered by your arms)
VS Rounded Body strikes: L/R Sway to the Strike’s direction - does not evade but mitigate damage from Rounded Body strikes coming from the side of the Sway (due to the compression of your body and the protection offered by your arms).

INCREASING DAMAGE:
It is increasing the incoming Strike’s damage by move movement.
VS FWD Sway: use Body Knee (add a damage MP when a strike redirects from Body to Head, making Ducking into a Knee more damaging)…….?


Question 3: Are these mitigating and increasing damage aspects right?
And how to explain that

- VS Body strikes: FWD Sway to the Strike’s direction - mitigates damage
but
- Ducking into a Knee more damaging - increase damage..............?

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Old 05-15-2018, 03:36 PM   #2
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Re: DAMAGE LOGIC questions & paradoxes

Quote:
Originally Posted by SUGATA
DAMAGE LOGIC:
For the same strike type: Standing (stationary) strike dmg = Moving (for ex. stepping) strike dmg.
When fully drain the Health meter = Knockdown. KD types is based on final strike damage.
When fully filled Stun meter = Rocked state (Health event HE).
Knockdowns + Rocked states (HE) = decreasing Chin meter (CM).
Low Chin meter + Health meter for this body part reduced to 0 = KO, regardless of this final strike damage.
Question 1: Chin Meter (CM) is decreased by Rocked states and Knockdowns ONLY……………………..?
Question 2: Does it mean that w/o them, only by spamming weak strikes periodically there will not be any result in the game (b/c no Rocked states, no Knockdowns, so no decreasing CM, so no KO)………….……?
Lead body hook - does the same damage as a Jab and twice more time to execute it, why? Because:
- Head recovers a lot quicker than Body
- Body strikes do a ton of LT Stamina drain.

MITIGATING DAMAGE:
It is decreasing the incoming Strike’s damage by move movement.
VS Roundhouse: can only Sway a roundhouse; FWD Step/Walking - will not evade it, but closing the distance will mitigate its effectiveness.
VS Body strikes: FWD Sway to the Strike’s direction - does not evade but mitigate damage from any Body strikes (due to the compression of your body and the protection offered by your arms)
VS Rounded Body strikes: L/R Sway to the Strike’s direction - does not evade but mitigate damage from Rounded Body strikes coming from the side of the Sway (due to the compression of your body and the protection offered by your arms).

INCREASING DAMAGE:
It is increasing the incoming Strike’s damage by move movement.
VS FWD Sway: use Body Knee (add a damage MP when a strike redirects from Body to Head, making Ducking into a Knee more damaging)…….?


Question 3: Are these mitigating and increasing damage aspects right?
And how to explain that

- VS Body strikes: FWD Sway to the Strike’s direction - mitigates damage
but
- Ducking into a Knee more damaging - increase damage..............?
1. Yes.

2. No, all strike reduce max health which impacts several things. Eventually max health would get low enough to make a single strike KO.

3. Yes.
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Old 05-15-2018, 03:59 PM   #3
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Re: DAMAGE LOGIC questions & paradoxes

Quote:
Originally Posted by GameplayDevUFC
1. Yes.

2. No, all strike reduce max health which impacts several things. Eventually max health would get low enough to make a single strike KO.

3. Yes.
excuse me, but i see contradictions here:

#1
"Max health" = means Chin meter (CM)

1. Yes = Chin Meter (CM) is decreased by Rocked states and Knockdowns ONLY

2. No = all even weak strikes reduce CM (max health), even w/o Rocked and KD.

explain please?

#2
3. Yes = ducking to strike's direction , i.e up-down mitigates damage
but ducking into Knee strike up-down increase damage...
do you mean that ONLY ONE Knee get increased damage against ducking when all others incoming strikes like Body Uppercut for ex mitigates damage?
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Old 05-15-2018, 04:07 PM   #4
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Re: DAMAGE LOGIC questions & paradoxes

Quote:
Originally Posted by SUGATA
excuse me, but i see contradictions here:

#1
"Max health" = means Chin meter (CM)

1. Yes = Chin Meter (CM) is decreased by Rocked states and Knockdowns ONLY

2. No = all even weak strikes reduce CM (max health), even w/o Rocked and KD.

explain please?

#2
3. Yes = ducking to strike's direction , i.e up-down mitigates damage
but ducking into Knee strike up-down increase damage...
do you mean that ONLY ONE Knee get increased damage against ducking when all others incoming strikes like Body Uppercut for ex mitigates damage?
No, max health and chin meter are two completely different things.

The chin meter only controls the severity of the result when health meter zero is breached.

Max health determines how much your health can regen to, determining how many strikes are needed to breach zero. It also has influence over health event thresholds.

Ducking into a knee, uppercut or any other strike to the head with an "UP" strike arc increases damage.

Ducking into a body strike mitigates damage.
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Old 05-15-2018, 04:12 PM   #5
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Re: DAMAGE LOGIC questions & paradoxes

Quote:
Originally Posted by GameplayDevUFC
No, max health and chin meter are two completely different things.

The chin meter only controls the severity of the result when health meter zero is breached.

Max health determines how much your health can regen to, determining how many strikes are needed to breach zero. It also has influence over health event thresholds.

Ducking into a knee, uppercut or any other strike to the head with an "UP" strike arc increases damage.

Ducking into a body strike mitigates damage.
Does thos affect tge thai clinch, as if you knee the body they are actually slightly bending down? And why is this, i understand its an atempty to make it as your tensing for body shots but your not actually blocking your just moving your head in a downward fashion.
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Old 05-15-2018, 04:23 PM   #6
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Re: DAMAGE LOGIC questions & paradoxes

Quote:
Originally Posted by FCB x Finlay
Does thos affect tge thai clinch, as if you knee the body they are actually slightly bending down? And why is this, i understand its an atempty to make it as your tensing for body shots but your not actually blocking your just moving your head in a downward fashion.
No, this only applies to non grappling strikes.
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Old 05-15-2018, 04:26 PM   #7
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Re: DAMAGE LOGIC questions & paradoxes

Quote:
Originally Posted by GameplayDevUFC
No, this only applies to non grappling strikes.
Why is it like this sorry, i understand it decreases the surrface area and kinda tenses the core but ducking down doesnt fully do this. Wouldnt it make you more susceptible ti body shots as your not expecting them as your moving your head to avoid punches upstairs, if it was attached to blocking the body i would understand but without that it doesnt really make sense.
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Old 06-04-2018, 03:07 PM   #8
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Re: DAMAGE LOGIC questions & paradoxes

With 1.05 damaging opponent's Legs (Short term ST health or Long term LT health) will grant consistent Grapple advantage, but ONLY in Stand up, NOT in Clinch or Ground.

QUESTION
1) Does damaging ST leg Health decreases his Kicks' power?

2) Does damaging LT leg Health decreases his Kicks' power?

3) How does ST or LT Health level affect Walking speed, Steps / Lunges and Sways?
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