Agreed with this. I wasn't sold on GNP to begin with but I believe with a few tweaks it could be a great addition:
* Slightly decrease the damage the strikes do and decrease stamina consumption. Right now you can tear through someones block and head health quickly, it's impossible to react to the strikes with the appropriate defense so
slightly decreasing damage/stamina will let these exchanges last longer and give the SUB fighter chance to read the DOM's pattern and use appropriate defense.
* Increase the time you can stay postured before an auto pulldown. I appreciate they wanted to reduce stalling on top but give a little more time to work (goes hand in hand with the changes above).
* Make it slightly easier to deny posturing up.
* Get rid of the awful strike queue for the DOM fighter - it just feels awful and clunky. If I don't queue all my strikes in the first 1/2 second of posturing up it's just an unsatisfying experience without any control of the action.
* Personal quality of life thing but remove auto pull down on R2 - if you're blocking it restricts you using the grapple advantage transitions of R1. Make pull down R1 + UP.