Because when the top percent are fighting other top percenters in broadcasted competition in front of the official UFC broadcasting, you don’t want 4 fights ending with side saddle arm bars in the first minute like what happened during ESFL 100.
You don’t have to be especially good with joint subs to get them. You almost got it and you didn’t even follow all the way up the corner (the most crucial aspect of joint subs).
It only takes two actions to get into side saddle and from that point the armbar is undeniable (camp the back side escape transition, wait for them to turn back into side control, initiate the armbar because it will always beat the side control escape no matter when it is executed). Or, use the power modifier to speed that whole process up and get the armbar anyway.
If we are going by powerful positions equating to powerful subs, side saddle is one of the exceptions to the rule. A side saddle armbar is without a doubt the lowest percentage sub in the game. I don’t think one person in the modern era has ever gotten one (maybe ever). Side saddle just is not a good position for submissions in general unless you are large and can crush someone enough to tap. It’s a transitional position to regain control or to move into another position.
From both a balance and realism perspective, this submission is broken.
Back sitting is a little less overpowered, but not by much. It takes three actions to get there and the power modifier can be used as well. This is also a low percentage sub in MMA.
We should definitely buff every choke except the back flat. They are all useless. Joint subs need a slight buff for some positions (like the half guard kimura) and a moderate one for others (like the armbar from guard), but the two broken armbars need to be put down.
I also believe the power modifier for subs should go. You don’t power into any kind of sub except maybe a guillotine. Putting power into a sub normally means you already have them locked up, but the in game power modifier just puts you into the first stage. Trying to rush a submission normally means you’re going to burn energy for no reason and lose your position. The mini game for joint subs in EA MMA replicates this concept near perfectly. The current mini game does not lend itself to power modifiers very well.
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