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EA Sports UFC Content Update #7 Impressions

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Old 01-29-2015, 11:19 AM   #1
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EA Sports UFC Content Update #7 Impressions


EA has released yet another content update / patch for EA Sports UFC, and this time they’ve added four new fighters to the mix as well as made a few tweaks to the gameplay balance. This will be the last major update for EA Sports UFC, as the developer is now looking to move their focus to “the future” (their words). I suspect development on the next UFC product has hit full stride, and maybe we’ll hear more about it at E3. We might still get small tuning updates to this product, but fighters being added is probably a thing of the past.

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Platform: PS4 / Xbox One
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Old 01-29-2015, 12:25 PM   #2
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Old 01-29-2015, 04:07 PM   #3
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Great, more penalty for lunging. I understand that it should use some stamina to lunge back and forth or side to side, but I've always felt that it's crazy how I burn more stamina lunging a couple of times than the CPU uses when throwing 8-10 strike combos at me. Am I alone in feeling like the CPU is given unfair advantages regarding stamina? Seems like I spend half of every fight back pedaling to regain mine, while they just continue to throw bomb after bomb, only to have their meter fill back up instantly.

I guess you basically need to parry everything to win the stamina battle.
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Old 01-29-2015, 05:08 PM   #4
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Originally Posted by DBMcGee3
Great, more penalty for lunging. I understand that it should use some stamina to lunge back and forth or side to side, but I've always felt that it's crazy how I burn more stamina lunging a couple of times than the CPU uses when throwing 8-10 strike combos at me. Am I alone in feeling like the CPU is given unfair advantages regarding stamina? Seems like I spend half of every fight back pedaling to regain mine, while they just continue to throw bomb after bomb, only to have their meter fill back up instantly.

I guess you basically need to parry everything to win the stamina battle.
My understanding of the patch is that it only really affected forward lunges, as side to side have their own penalty. I agree that that is a bit of a stumbling block in the game still. It's frustrating when a defensive option costs you so much, but at the same time, I think they want to balance the ability of people to just dance away with ease.

As for the CPU, there is still some work there in several areas. My pet peeve is kick catching. I love its inclusion in the game, but a true kick catch into a takedown is rare. The CPU on high difficulty grabs your foot for a takedown almost every time you go for a kick. I'm fine with them catching and letting go, but a full takedown is just silly most of the time.
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Old 01-29-2015, 05:59 PM   #5
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Re: EA Sports UFC Content Update #7 Impressions

Quote:
Originally Posted by DBMcGee3
Great, more penalty for lunging. I understand that it should use some stamina to lunge back and forth or side to side, but I've always felt that it's crazy how I burn more stamina lunging a couple of times than the CPU uses when throwing 8-10 strike combos at me. Am I alone in feeling like the CPU is given unfair advantages regarding stamina? Seems like I spend half of every fight back pedaling to regain mine, while they just continue to throw bomb after bomb, only to have their meter fill back up instantly.

I guess you basically need to parry everything to win the stamina battle.
The lunges were penalized because people online would do them endlessly and the only way to stop it was with a leg kick. Now you can catch people doing this unless they step at the right time.


The CPU knows how to manage its stamina right, and is a parrying/blocking machine. Weak strikes don't take much stamina as opposed to modified strikes do. They might use a bomb strike every once in a while, but rarely do they in a long combo.
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Old 01-29-2015, 06:08 PM   #6
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Re: EA Sports UFC Content Update #7 Impressions

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Originally Posted by Wiggy
As for the CPU, there is still some work there in several areas. My pet peeve is kick catching. I love its inclusion in the game, but a true kick catch into a takedown is rare. The CPU on high difficulty grabs your foot for a takedown almost every time you go for a kick. I'm fine with them catching and letting go, but a full takedown is just silly most of the time.
They can only catch kicks when you have low stamina. So if you use them in combo, or later in the match where your endurance bar is lower, they will almost always catch it. Best is to learn to use kicks less later in fights, and at the end of a combo.


The CPU on the harder difficulties is definitely unrealistic for stand up fighting. They are also so easy on the ground to beat so it really needs to have the entire AI revamped for the next game. As well as the addition of sliders.
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Old 01-29-2015, 07:20 PM   #7
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Re: EA Sports UFC Content Update #7 Impressions

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They can only catch kicks when you have low stamina
So not true. I have had my 1st kick of a fight caught many times by the CPU 3 seconds into the game.
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Old 01-29-2015, 09:40 PM   #8
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Originally Posted by Gotmadskillzson
So not true. I have had my 1st kick of a fight caught many times by the CPU 3 seconds into the game.
I'd have to agree. It's true that stamina management is important in this respect, but the amount catches into takedowns seems crazy on higher CPU difficulty. I'm cool with a blocked kick or a catch that results in dropping my foot, but I shouldn't have to fear throwing a kick occasionally and have it lead to a takedown.
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