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COMBOOOO BREAKEERRR!!!

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Old 05-06-2016, 10:29 AM   #17
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Re: COMBOOOO BREAKEERRR!!!

Quote:
Originally Posted by MalformedDC2009
I couldn't disagree more with your first sentence. As you said yourself, the majority are stand and bang and love knockout mode.

It has a much more realistic damage system unfortunately, and it is MADE FOR the stand and bang majority. They just need to integrate this damage system into the ground game and we are good to go.
Stand and Bang is not MMA simulation. That's why the majority love that silly mode so much. Not because it is simulation and realistic but because it is action packed and fast.

A well-planned out MMA sim would be the equivalent of a Dark Souls style MMA game. It would be super unforgiving and all the people throwing 10 strike combos for max damage now would be going to sleep non-stop in a true MMA sim.

The majority of people buying this game would NOT buy that.
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Old 05-06-2016, 10:55 AM   #18
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Re: COMBOOOO BREAKEERRR!!!

Yeah there's definitely a balance between real and arcade that any MMA game made is going to have to try and hit to look authentic but be playable by your average person. A lot of the things I think are wrong with the game aren't even necessarily arcade features though. A bigger penalty for whiffed strikes would go a long way toward making people fight intelligently, and the combo multiplier isn't necessary for anything.
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Old 05-06-2016, 11:12 AM   #19
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Re: COMBOOOO BREAKEERRR!!!

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Originally Posted by Mrbluray
Hit stuns are a time honoured tradition in fighting games. Theres nothing wrong with using them.
This is the biggest problem. This shouldn't be grouped with fighting games. This is a sports game made by "EA Sports".

Hit stun juggling, combo multipliers, cheesy Tekken style combos, the MT death clinch have no place in a sports title.

If EA was wants to create a "Fighting Game" call it Cage Fighter 2016.
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Old 05-06-2016, 12:04 PM   #20
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Re: COMBOOOO BREAKEERRR!!!

i hate the combos
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Old 05-06-2016, 12:14 PM   #21
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Re: COMBOOOO BREAKEERRR!!!

I just don't get this combo system at all.

So you're telling me jab, jab, jab does more damage than 1 clean right hook? Or 1-2 punch to body followed by leg kick does more damage than straight switch kick to the body?

Combos in game like UFC are not necessary.
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Old 05-06-2016, 12:21 PM   #22
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Re: COMBOOOO BREAKEERRR!!!

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Originally Posted by info0
I just don't get this combo system at all.

So you're telling me jab, jab, jab does more damage than 1 clean right hook? Or 1-2 punch to body followed by leg kick does more damage than straight switch kick to the body?

Combos in game like UFC are not necessary.
no.

"Combo system" in EA UFC: you make several strikes in sequence by right timing (max 2 strikes to buffer because if you made 3 strikes to buffer then instead of 2nd strike will be 3rd strike animated) fast enough.
And IF your prev strike was landed (cear hit) then your follow up strike will be Faster and will have more Damage (dmg bonus) and so on.
You whiff your strike or it was blocked = combo multiplier become 0.

Last edited by SUGATA; 05-06-2016 at 01:47 PM.
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Old 05-06-2016, 01:04 PM   #23
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Re: COMBOOOO BREAKEERRR!!!

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Originally Posted by SUGATA
no.

"Combo system" in EA UFC: you make several strikes in sequence by right timing (max 2 strikes to buffer because if you made 3 strikes to buffer then instead of 2nd strike will be 3rd strike animated) fast enough.
And IF you prev strike was landed (cear hit) then you follow up strike will be Faster and will have more Damage (dmg bonus) and so on.
You whiff your strike or it was blocked = combo multiplier become 0.
Ah thanks for explanation. Didn't notice it as I rarely just button mash. Might try it.
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Old 05-06-2016, 01:19 PM   #24
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Re: COMBOOOO BREAKEERRR!!!

I would 100% ok if there was no combo multiplier, and just increased damage on all strikes.

Sounds good to me.
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