Before i begin,keep in mind,my post is based on the notion that there will be more strike variety and slip/sway/run variety.
Those feutures are not meant to be used by everyone.
The casuals will still be able to have some fun and do basic blocking and striking, those are advanced techniques for the Veterans.
Let's Begin with Defense/Blocking first.
- R2 - Low block by default(leg kicks/body strikes).
-Doesn't burn stamina.
-Pretty much works just like it currently does.
- R1 - is a modifier
-Just like L1 but it's for striking and also defensive mechanics like block,sways,parries,slips and running(i assume it's going to be added).
- R1+R2 - Weak High Block
-Only stops 100% damage of jabs/straights, other strikes it blocks only 25%-50% damage depending on the strike.
-You can't get a hit reaction from the strong strikes while holding this block.
-But you can get rocked, just decreased chances.(Good example irl of gettin rocked through high block is Robbie Lawler vs Rory Mc Donald head kick through Robbie's High Block in UFC 189)
-You can get KO'ed if your head health is very low and the hands are weak.
-Doesn't Burn Stamina, if you are moving it stops stamina regeneration(like slipping currently does in EA UFC 2).
- R1+R2+L1 - Strong High Block
-Burns as much Stamina as weak high block while moving.
-It blocks 100% of most strikes, unless the hands are weakened by strikes.
-Cannot be initiated if you don't have the stamina for it,if stamina drops to 0 it changes to weak high block.
-When you try to move with it, the player moves really slow and it burns a lot of stamina.
- R1+R2+L2 - Weak Block with Movement + Head Movement.
-It works like Weak Block, but the differnce is, if used effectively, people can slip strikes,even hard strikes with it and if hit by hard strikes, depending on what angle you are leaning, you can block up to 50-75% damage or get hit with more damage,depending on the strike and it's trajectory torwards where your lean.
-How this works with an example: Let's say you are going backwards, away from your opponent.IF you are holding this block,your player will both move backwards and will also have a slight small angle of leaning backwards,torwards where he is moving.Note:his movement speed shouldn't be affected by this.
-His slip, shouldn't be as much as the L2 + Left Stick lean is. It should have half the effect.
- Left Stick Flick - Sway,sort of the same as it is now. (if strike accuracy is improved at the ending of the sway animation)
- Left Stick Flick+L1 - Long Sway,sort of the same as it is now.
Now as far as Aggresive/Defensive Movement goes.
Running:
- L1+R1+Left Stick - Running
-It will pretty much do that,It will make you run,only torwards or the side of your opponent.
-By the side, i mean doing the Side movement that Holy Holm did all the fight against Ronda Rousey or the movement Alexander Gustafson did against Jon Jones.
-It will Burn Stamina.
-It's very likely to get instant KO'ed or instant Health Event while running and gettin hit.
-If you try to run away with this, you will not turn around 90° and start running normaly, you will move backwards but very slow.
- R1+Left Stick - Fast Moving Stance
-This will leave you open and a lot of susceptible to a knock out.
-It will not burn stamina, but it does stop stamina regeneration.
-It can also be used while moving away from the opponent,not only as an offensive measure but if cought while trying to do that,with your hands down, you will be very susceptible to an instant KO or a Health Event.(This could be the same as the L1+R1 running away from the opponent)
-If the opponent counters you while you are trying to go at him with this stance, you are also susceptible to a KO/Health event.
- R1+L2+Left Stick - Aggresive ducking moving forward.
- Your player will duck depending on the direction your LS is aimed at and also move torwards that direction.
- It burns Stamina.
- If cought with that, even more susceptible to instant KO/Health Event.
- To help you visualize this, think of Mike Tyson aggresive Ducking forward movement or Anderson Silva aggresive ducking forward while moving.
Note:This will only allow you to move horizontically and vertically, it will not allow you to move in a corner styled movement, your player will follow the opponent and if your LS is aimed torwards an opponent and a corner, your palyer will follow the opponent and duck torwards that side.
Now as far as Striking goes.
- Every player should have an arsenal of simple,normal MMA strikes
-What i mean by that, Jabs/Straights/leg kicks/Body Kicks/Hooks/Overhand Hooks or Strong Hooks.
-Every player should have access to some type of strong finishing punch with L1 modifier, even if it's not that strong, depening on the figher.
-Not everyone needs to have body kicks or Head kicks,
- L1 - Simple Modifier
-Punches:Elbows/Overhand punches etc.(no spinning strikes)
- Kicks: Flying Knees/Silva's Front Kick/Question Mark Kick(pls add this kick to the lead leg also),side stepping kicks,hook kicks to the head etc.
- R1 - Ducking Hooks/Modified kicks like sissor kicks/Crane Kicks/Modified Jab(to be able to do the Machida Straight Combo) and other special strikes.
Note: R1 modifier and L1 modifier should also modify leg kicks, some others will make them fast,some will make them strong, but slow some will do jon jones' oblique kick etc.
- L1+R1 (+ L2) - Spinning Kicks/Spinning Elbows/Superman Punches etc.
-I believe that Spinning Strikes/ Cage Strikes,shouldn't be as nerfed as they are in EA UFC 2, however they should be harder to land/initate, that's why more key bindings required for those strikes= harder to initiate.
-Spinning strikes should be high risk reward,you get cought while doing them, you are very susceptible to a KO,which is why you shouldn't be able to accidentaly do them by simply holding L2+Kick+away from opponent.
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It's been a long post. Tell me what you guys think, hopefully the Devs get to see this, it took me over 2 hours to make ( i know i got no life) i believe it can truly improve the stand-up aspect by giving us all those tools and i just showed you the key bindings of the system i have in mind.
Casuals are still able to play the game, but they are not able to do the show off powerfull strikes/evasive moves, because those should be reserved for the vets and those who know how to time them and hit the right buttons to do them. It makes it a little more difficult to perform those harder to pull off/stronger strikes,which is what i believe the balance should be between realistic/arcadey.
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