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Transition/GM INTERRUPTING by Strike mechanics in Clinch and Ground?

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Old 02-07-2017, 02:52 PM   #25
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Re: Transition/GM INTERRUPTING by Strike mechanics in Clinch and Ground?

I added info about Crushing TD and Clinch attempts... Of course, many here knows it, but it can be helpful for somebody:

Crushing Stand up TAKEDOWN attempt:
[If strike landed on initial phase of TD’s startup] ALL Strikes – will crush TD attempt.
Exception: Jab, Straight, Leg kick – can not interrupt TD by default, but If they land in a way that would naturally cause a Stun (i.e. charged by CM at the end of a Combo), they can still do it.
[Just TD begins] Uppercut, Knee or other fast enough Strikes (but NOT Jab, Straight, Leg kick).
[VS not charged by CM, CW basic Strikes - Jab, Straight, Leg kick] attempt TD.
[VS others Strikes – only when I have enough Striking advantage (his Strike will not hit on my initial wind up TD phase) when I get CW after successful Dodge/Side step, Sway, Parry, FBHR] attempt TD.

Crushing Stand up CLINCH attempt:
[If strike landed during any phase of Clinch attempt] ALL Strikes – will crush Clinch initiation attempt.
No exceptions.
[Just Clinch attempt begins] Jab, Straight, Leg kick or other fast enough Strikes.


Last edited by SUGATA; 02-07-2017 at 02:55 PM.
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