Example of how this would work:
-Jon Jones starts as a class A fighter.
-It requires 6 points to pick him and 6 to ban him.
-If yo keep picking him(let's say 4/5 of your last games is with Jon),his class will rise to Legendary for your client for your next 5 games and it will require 10 points to pick/ban him.
This could really improve the game overall and give people more of a reason to pick other fighters in Ranked and change their playstyle to make the mode so much more realistic, varied and fun.
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My Thoughts:
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That is pretty much it. It would require people to strategically pick their fighters and strategically ban their weaknesses, but not allow them to avoid them forever.
With That said, i'd love it if the Fighter Selection screen looked something like this:
https://i.ytimg.com/vi/pZh3HW3hElI/maxresdefault.jpg
It would be much less of a hassle.
if programmed correclty, the whole thing could even be set up as a gameplan, before you even begin matchmaking, so that you don't have to waste time each time in banning and selecting fighters. You should be allowed to fix a pre-made plan that automatically bans opponents and has automatically fighter picking priorities or smth.
P.S. Some gameplay ideas i had, that could be added on the how your points are affected list:
-After you KO someone do you time a perfect KO walk off celebration or do you keep ground and pounding your opponent?
-If you get submitted you are required to press a button 3 times to tap or else if you go to sleep/your limb breaks,you have decreased points for your next fight.
-If you were being busted up, but you kept defending and fighting to survive and the ref had to step in to stop the fight, you will get more points for showing heart.
-If your opponent taps 3 times, did you let him go or did you put him to sleep/broke his limb?
-When you KO'ed your opponent and you kept ground and pounding him, but the ref didn't see him go limp, did you stop on your own the beating or did u cause more damage than nescessary to your opponent?