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Would you like to see the R1 modifier return?

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Old 09-19-2016, 09:19 AM   #9
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Re: Would you like to see the R1 modifier return?

To open up R1 for additional modifier (which I support) --- my preferred change to blocking method would be to use the Right Stick (like fight night)


R2 + Up = High Block

R2 + Down = Low Block

R2 + L2 + Up = Deny Clinch

R2 + L2 + Down = Deny Takedown



Perhaps R2 + LEFT would allow you to paw/parry that side; R2 + RIGHT the same; but then again I want to get away from Parries for sure lol --- maybe those are 'strong blocks' that have a better chance of fully deflecting damage from strikes coming that direction (but leave you open to the other side! RISK AND REWARD)

Whereas the 'standard' high block of R2 + UP might only block 2/3rds of damage; or the guard would be broken down much easier with a variety/volume of strikes, etc.



Although all that I really care about is that we do *not* go back to 'weak block' where the push of just one button will block ALL areas with super-human speed and accuracy



Next step in striking = developing a very dynamic blocking/guard system; and probably some more intricate controls would help (i.e. more than just R1 or R2)
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Last edited by Boiler569; 09-19-2016 at 09:23 AM.
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Old 09-19-2016, 02:11 PM   #10
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Re: Would you like to see the R1 modifier return?

I like the idea of using the rs for block as well. But what would be the best to way incorporate mobile footwork with 360 head movement and block at the same time?

Using RS with L2/R2/R1 would move head like the LS does now but opens up the LS for footwork so we can move our feet while we move our head. I would want pawing and preemptive parry through extending the feint so you can hold feints and paw jabs and post head & hand control etc (standing arm traps etc).
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