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Originally Posted by Kasel |
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I always said it's ridiculous that it's an option, especially in ranked. Just not seeing who your opponent wants to pick is so ridiculous on its own, do you not want us to enjoy the matches? Let both players agree on a fun match up ESPECIALLY in ranked. No wonder everyone picks the champ when they want to keep their ranked score high, I ended up picking fighters I really don't want to fight as just because I didn't want my ranked score to go down and then I see my opponent has picked the same fighter I didn't even wanna pick.
I literally see no cons in having players on both sides agree to the match ups with their fighters just like fighters accept fights IRL.
I enjoy having those little draft picks in normal matches when you hover over a fighter, then your opponent moves to someone else, until you both settle on a match up you're both confident about, makes the entire experience so much better, and it doesn't take more than 30 seconds on average.
I ended up playing mostly on normal even though the competition was much lower skilled so I had to give up on either generic match ups or low ceiling of skill level. Just really see zero benefit in hiding your opponent picks.
One suggestion I made a very long time ago after EA UFC 1 launched, was to (if the devs really can't detach from discreet ranked picks) have the fighter that both players pick, get locked from the draft and have both players pick again, OR just have the option for each player to ban up to 3 fighters sort of like they do in Smite ranked
But having both fighters see their opponent picks is best.
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Why double-confirmation sucks (in my opinion):
- You pick Stipe
- I pick Hunt so I can strike with you
- You see that I pick Hunt and know that's a dangerous matchup
- You pick Cain so you can take me down easily and lay on me
- I see that you picked Cain because you want to win at any cost
- I pick Werdum so I can submit you from bottom
- You see that I pick Werdum, and on and on it goes
This kind of "meta match" before the actual match is stupid and it skews competitive results.
Double confirmation was actually standard in Street Fighter 4, and here is what happened. Any time I picked Vega (my favorite character), 80% of my opponents would counter-pick me with Blanka. Blanka was a super bad matchup for Vega. And this would happen with all the characters. I see you pick Zangief, so I pick Ryu so I can run away and spam you to death with fireballs. If I didn't know who you picked, I might've picked someone else. In Super Street Fighter 4, blind pick was introduced to eliminate these counter-picking games.
Double-confirmation relies on the rosy notion that players are altruistic and "want a fun matchup." What years of online gaming has taught me is that players want a fun matchup when nobody is keeping score, aka QuickMatch. In ranked fights, people are playing to win, period.
The solution to creating a dynamic Ranked experience is not to force people to have a gentleman's agreement, which is very easy for non-altruistic scumbags to exploit or at least make complicated and arduous; it's to create a gameplay system wherein there are a large number of viable fighters. Rather than saying "Shogun sucks & nobody will ever pick him unless they know they're fighting someone else who sucks" -- you say "What is Shogun actually good at?" and then you craft the core mechanics and his stats to make him actually usable.
People who want double confirmation seem to be saying "Come down to my level and suck with me so that we both suck together." And I'm saying, that's missing the point. Too many fighters suck to begin with. You shouldn't need to shake hands and make a gentleman's agreement to both use suck-@ss fighters, you should be able to use more fighters who don't suck major @ss because the game said so.