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Originally Posted by JohnnyCobra |
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Wrote this in the impressions-thread but i think its better suited here
I played as Ferguson vs Diaz against the AI on the highest difficulty.. Holy beheeejeesus, Diaz needs some serious tweaking. He came at me like cocaine tyson in his prime, throwing crazy fast combos (reminded of the speed in ufc 2 when a bantamweight parries you and unloads a warp speed barrage) and didnt fight like Diaz AT ALL. Diaz is a pressure fighter sure, but he stalks his opponent and throws well timed 1-2's with occassional uppercuts/hooks, not insanely fast 4-5 punch mortal kombat combos. He's got good movement and all, pressure and rolls with punches, but he isnt an explosive fighter att all, I would assume that everyone in here knows that.
He chased me like a rabid dog and threw completely recklessly, like the bastard child of justin gathje and leonard garcia... Then we ended up on the ground, all i had to do was wait for his transitions, block them and then submit him. The core groundgame seems like a carbon copy of UFC 2 with some added animations, and his ground skills were non existent.
Except for..:
The second fight (which started exactly the same way btw) when he armbarred me from guard when i had more stamina than him, and all the gates were completely stuck... He went abu dhabi champ all of a sudden after i had pummeled him from half guard with elbows that shook the screen so much that i almost had a seizure.
The third fight started the same way, swinging for the fences like there was no tomorrow, and then he became a panicwrestler (wtf..?) and shot in for a completely mistimed takedown. But this time I kept him in half guard and rained down punches and elbows with the rage of a thousand suns. He didnt block, transition or try to catch punches, oh no sir, he ate em all and passed out before he could ask for seconds...
The ground game is a mess
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I do believe there is a general submission mini-game issue. Something is off here. I'm guessing there will be a slider for this though.
I've also seen the AI "inability to defend GNP" issue. I'm literally just mashing the punch button. Couldn't make it any easier for the AI to block and escape.
Finally, I think the AI finish-the-fight chase down logic should be improved. There were times that I should have been KOed but survived just by backing away. I'm not even ramped up on the standup yet. I should be easy pickins for the PRO AI.
According to GPD, there's some block break strategy. I'm not sure that the AI is utilizing that well.