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sways need fixed

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Old 12-03-2017, 01:45 AM   #33
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Re: sways need fixed

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Originally Posted by ZHunter1990
Sways are fine, people have to adjust. This is week one in the beta. You cant expect to slip and weave at will. I pull plenty of sway counters off when I can anticipate what my opponent is going to do.
Read the last page. Thoughts on the lack of range of head movement? You can only duck. You can't slip, then duck.

Don't you think this would be a really good addition to the game?
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Old 12-03-2017, 02:08 AM   #34
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Re: sways need fixed

the sways are broken especially when you factor in input lag. swaying should be easy if you see the punch coming you should be able to react instead of all sways being anticipitory. they are clunky and not fluid. they were one thing ufc 2 had right especially compared to ufc 1. defense has been ruined this year for the sake of striking. people wanted less mortal combat esque game play and we got more with frame advantage. if your a fan of fighting games you know that frame advantage can be abused. the devs need to fix this. rpm isnt a new concept but one taken from many unrealistic fighting gammes.

Last edited by Yeshuashammer; 12-03-2017 at 02:15 AM.
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Old 12-03-2017, 02:11 AM   #35
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Re: sways need fixed

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Originally Posted by Yeshuashammer
the sways are broken especially when you factor in input lag. swaying should be easy if you see the punch coming you should be able to react instead of all sways being anticipitory. they are clunky and not fluid.
I agree with this. Insulting people isn't going to encourage people to listen to you though.
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Old 12-03-2017, 02:36 AM   #36
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Re: sways need fixed

IMO if you could reaction sway every strike the game would suck.
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Old 12-03-2017, 02:42 AM   #37
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Re: sways need fixed

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Originally Posted by GameplayDevUFC
IMO if you could reaction sway every strike the game would suck.
Like against the AI on legendary
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Old 12-03-2017, 02:44 AM   #38
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Re: sways need fixed

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Originally Posted by GameplayDevUFC
IMO if you could reaction sway every strike the game would suck.


I had made a hugely detailed guide on headmovement in UFC 2 utilizing true to life technique, and most of it isnt possible in UFC 3.

https://forums.operationsports.com/f...-w-videos.html
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Last edited by Haz____; 12-03-2017 at 02:48 AM.
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Old 12-03-2017, 03:00 AM   #39
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Re: sways need fixed

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Originally Posted by GameplayDevUFC
IMO if you could reaction sway every strike the game would suck.
this was balanced out by being able to punish the body to those who spammed oit. high level players like myself sway still get caught. your opinion is respected but you need to fix this. input lag is too horrible for this concept. give us our sways back please it would allow us to punish the jab straight. i never parried in ufc 2 i relied on sways disengage reengage. you basically robbed most of the community of defense by introducing frame advantage based defense. the old sways would allow the new striking system to shine and would punish the 12 cheese. give us back ways or slow down the hand speed. even martial pointed out a critical flaw of not being able to block and sway. its broken and needs fixed
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Old 12-03-2017, 03:02 AM   #40
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Re: sways need fixed

Quote:
Originally Posted by Yeshuashammer
this was balanced out by being able to punish the body to those who spammed oit. high level players like myself sway still get caught. your opinion is respected but you need to fix this. input lag is too horrible for this concept. give us our sways back please it would allow us to punish the jab straight. i never parried in ufc 2 i relied on sways disengage reengage. you basically robbed most of the community of defense by introducing frame advantage based defense. the old sways would allow the new striking system to shine and would punish the 12 cheese. give us back ways or slow down the hand speed. even martial pointed out a critical flaw of not being able to block and sway. its broken and needs fixed
Man I agree with this like 10,000%. It actually made the hairs stand up on my arms reading it. This is exactly what i've been thinking.
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