Ultimate team micro transactions the death of the mode

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • mannyonelover
    Pro
    • Apr 2016
    • 645

    #1

    Ultimate team micro transactions the death of the mode

    Has anybody noticed the apparent money grab that’s going to be ultimate team.
    I completely hate this new system of limit moves and cards and fighters, I Purchased Star Wars BF to like the game but haven’t played it since due to its loot system..
    I don’t remember anyone on these forums asking to change UT especially in this manner.... basically you get a fighter skin and have to pay for limited skills to fill them up.. sir you get enough packs but what is the price for permanent moves?
    If I am wrong please correct me and clarify this? Because it looks like an apparent exploit.
    EA stay honest with your consumer and change this while it’s still in production!
  • Solid_Altair
    EA Game Changer
    • Apr 2016
    • 2043

    #2
    Re: Ultimate team micro transactions the death of the mode

    What is different from this UT to others?

    Comment

    • thedeadchicken89
      Rookie
      • May 2016
      • 45

      #3
      Re: Ultimate team micro transactions the death of the mode

      Originally posted by Solid_Altair
      What is different from this UT to others?
      Everything.

      Previously, you could completely customise your character. Now you're limited to a "grappler" or "striker", both of which are op against each other in their respective skill.

      Fighter perks and a variety of boosts are limited in use and hence require further packs to unlock more. Because these perks/boosts are RNG, you will have to continually change your fighters approach to every 5/6 games.

      Comment

      • Allzo
        Rookie
        • Sep 2008
        • 42

        #4
        Re: Ultimate team micro transactions the death of the mode

        Originally posted by thedeadchicken89
        Everything.

        Previously, you could completely customise your character. Now you're limited to a "grappler" or "striker", both of which are op against each other in their respective skill.

        Fighter perks and a variety of boosts are limited in use and hence require further packs to unlock more. Because these perks/boosts are RNG, you will have to continually change your fighters approach to every 5/6 games.

        I don't like that the perks are limited but I think it's cool that we're limited to striker, grappler etc. You can always pick the balanced option too.

        In UFC2, as much as I enjoyed it, it was kind of annoying that everyone was maxed out in all aspects, including myself. Now it'll be more of a chess match. If I'm a striker vs a grappler then you can sure as hell bet I want to keep the fight standing, but if the grappler gets me to the ground then the ball is now in his court.

        It'll make some interesting matchups happen for sure.

        Comment

        • mannyonelover
          Pro
          • Apr 2016
          • 645

          #5
          Re: Ultimate team micro transactions the death of the mode

          It looks completely different in its approach , and its limited/loot boxes based that expire ... so what they will say is you not required to purchase them but to be competitive almost grantee they are needed.
          Complete disappointment, was my favorite mode!!


          Sent from my iPhone using Operation Sports

          Comment

          • Yaari
            MVP
            • Feb 2014
            • 1496

            #6
            Re: Ultimate team micro transactions the death of the mode

            Originally posted by Solid_Altair
            What is different from this UT to others?
            Not much, other than not having an Auction House. All others do. But that is not something I would want to see in a UFC Ultimate Team. From my understanding you keep all fighters you obtain through packs (I first thought they would expire but that does not seem to be the case, just Tony F.)

            If this game gets a Auction House then eventually everyone is going to have every champ out there. It's not something I would like to see. I don't even like the champions being there in the first place.

            I'd rather have seen you could get one of these fighter cards as your coach/trainer or whatever, so you could get the stat boost from the card, but not actually have to fight a UFC fighter every other match. This makes it just like Quick Match, except that you have to pay to improve your fighter. (Be it money or time).

            The mode is filled with microtransactions to improve the fighters. While I think the earnings for winning matches are fair, and the daily objectives are rewarding, you still have to grind out all of these.

            I think they should reward being active. Give people a bonus for logging in to the game. Many mobile games do too. If you want to have microtransactions in the game, the best approach is to also be generous with the content you are selling. I think for EA especially, it is in their best interest to do it.

            They could give daily login bonuses just so people keep coming back. This gives a sense of progress and it won't take them much time at all. And it also makes it so that people will stick around for the mode. They could give anything from coins/packs/ and perhaps close it off with a free random fighter for anyone that checked in a certain amount of times, and then reset the thing at the end of the month.

            Madden UT is a pretty generous mode in that every weekend it has special content based on matches that are happening. I dont know if UFC 2 UT did anything like that. I do know they had new cards based on what happened. But that essentially required you to put money or coins into the game again, just to obtain them.

            They could make events based on MMA events that are happening. For example, beat use Holm to beat Cyborg. Win a free pack if you do. Or whatever.

            I can see why they did that with the perks though. I think for balance, that is a good approach. Now people wont be full on perks anytime you face them again. They'll think twice before using it.

            Comment

            • mannyonelover
              Pro
              • Apr 2016
              • 645

              #7
              Re: Ultimate team micro transactions the death of the mode

              Nonetheless it is based on micro transactions $ and after the Star Wars BF2 fiasco... I’m pretty doubtful it will be an improvement to the fun factor and detrimental to our wallets!!


              Sent from my iPhone using Operation Sports

              Comment

              • veddartha
                Rookie
                • Nov 2017
                • 13

                #8
                Re: Ultimate team micro transactions the death of the mode

                If we look at the beta, UT this year will be better.

                I mean, I'll explain. I like that you don't need contracts or stamina boosters to play anymore, I hated that in UFC2 you needed stamina cards like...every 4-5 fights. I like that perks will go away after x number of fights now, I think it's good balance.

                I also like that every 4-5 fights you get a basic pack for free. I don't know if this will be only in the beta or in the retail, but I hope they keep it. The champions, in the beta, are more like skins than otherwise, they don't seem to have any perks that your CAF would not have considering the tier of the card and the type. If you have a gold grappler Barboza and you have a gold grappler CAF the stats are the same if you put the same cards in it. So, champions are not a problem but I don't really think they add anything to the mode.

                Plus, it's great that you can change your style whenever you want. If I get bored of a striker, I swap to a grappler and that's it. It seems that with the new types we would not have a perfect CAF like before and that's really good.

                The problem with UT will be the same as every UT mode in almost every game and that's people with money who can buy several packs and get ahead. This year it could be even worse cause you can use every move you get, regardless of your weight division, so people who buy packs will be loaded with moves at the expense of the chemistry, which doesn't seem to have an effect at all...

                This year I think everything will be more balanced than last year. It was the worst experience getting pounded by a perfect CAF who can strike, grapple and use submissions. This year, if you have a grappler and the rival has a striker it will be a interesting match.

                We'll see...

                Comment

                • Solid_Altair
                  EA Game Changer
                  • Apr 2016
                  • 2043

                  #9
                  Re: Ultimate team micro transactions the death of the mode

                  I should have phrased my question more specifically.

                  What is new about microtransactions in an UT mode?

                  As to the Perks, their effects aren't so big, so I didn't mind their short lives very much. I'd still rather they were permanent, though, because the current system might get people to hoard them. It's very different from training cards, becaus etraining cards are not specific and rare like the high level perks you want for a certain style. But as I said, tehir effects aren't that big.

                  And I agree that the starting styles are too different. I feel weird saying that, because I usually like the contrast, but starting 20 points apart is a huge deal. I'd rather the differences were a bit smaller for the starting dudes, because - keep in mind - the difference is quite likely to increase after you customize your fighters a little bit.

                  I also don't like that the stats start so low. It makes me anticipate that getting them to a decent level will take forever (though I don't know if that's the case). IMO the ideal would be making it so players can get their fighters at a decent level before very long, but take forever to max them out (not 100 OVR, just the best stuff they can get). This way, people paying or super grinding wouldn't be far above the players who play "normally". Matchmakig would likely be very healthy, like this, even after months of UT. Maybe I'm overestimating the grind to reach the "plateau" and everything will be fine... maybe.

                  But that question of mine still stands: what's new on the MTs?

                  Comment

                  • mannyonelover
                    Pro
                    • Apr 2016
                    • 645

                    #10
                    Re: Ultimate team micro transactions the death of the mode

                    I waiting on a game dev to elaborate on the details of this change....someone from EA ?
                    I’m still pessimistic on the change due to my experience with Star Wars BF 2 !



                    Sent from my iPhone using Operation Sports

                    Comment

                    • xFINISHxHIMx
                      Banned
                      • Aug 2017
                      • 747

                      #11
                      Re: Ultimate team micro transactions the death of the mode

                      I gotta agree. This mode would be so much fun without MTs.

                      Consumables are very important in the game I've learned that the hard way. I was out on consumables without noticing it and I got destroyed because my stamina. It was dying 10 times faster. Not to mention the amount of gold fighters with pay to win. 3 star cards and the OP subs.

                      Comment

                      • Fletcherx
                        Banned
                        • Apr 2016
                        • 20

                        #12
                        Re: Ultimate team micro transactions the death of the mode

                        I won't be bothering to play that mode or purchasing the packages because I don't support the nickel and dime these ultimate team game modes thrive on. I'll just be playing the ranked/quick match career type ****s.


                        My suggestion would be if you're looking to play UT only and this is where you're putting all your eggs, don't. After Star wars Battlefront 2 and their 3 Million dollar loss they're going to be making up for it somewhere and you better bet they'll be doing it here.

                        Comment

                        • Nekrotik
                          Rookie
                          • Nov 2017
                          • 288

                          #13
                          Re: Ultimate team micro transactions the death of the mode

                          I actually really, really like the way they did UT.
                          It goes a long, long way to balance things out.

                          In UFC 2, the no-lifers who spent all their time playing, and whales who spent tons of cash, would end up with insanely OP fighters, which would absolutely demolish new players or people with jobs in every fight, leading to attrition in the player base. It really started to show later on in UFC 2's life cycle.

                          This system KIND OF mitigates that, as if you're a no-lifer playing 12 hours a day, the benefits you get will be somewhat fleeting, and if you spend tons of cash buying packs, it ends up having diminishing returns, creating a (hopefully) more even playing field.
                          I think it's really great. Plus you can earn packs pretty quickly.

                          Comment

                          • Nekrotik
                            Rookie
                            • Nov 2017
                            • 288

                            #14
                            Re: Ultimate team micro transactions the death of the mode

                            Originally posted by veddartha
                            If we look at the beta, UT this year will be better.

                            I mean, I'll explain. I like that you don't need contracts or stamina boosters to play anymore, I hated that in UFC2 you needed stamina cards like...every 4-5 fights. I like that perks will go away after x number of fights now, I think it's good balance.

                            I also like that every 4-5 fights you get a basic pack for free. I don't know if this will be only in the beta or in the retail, but I hope they keep it. The champions, in the beta, are more like skins than otherwise, they don't seem to have any perks that your CAF would not have considering the tier of the card and the type. If you have a gold grappler Barboza and you have a gold grappler CAF the stats are the same if you put the same cards in it. So, champions are not a problem but I don't really think they add anything to the mode.

                            Plus, it's great that you can change your style whenever you want. If I get bored of a striker, I swap to a grappler and that's it. It seems that with the new types we would not have a perfect CAF like before and that's really good.

                            The problem with UT will be the same as every UT mode in almost every game and that's people with money who can buy several packs and get ahead. This year it could be even worse cause you can use every move you get, regardless of your weight division, so people who buy packs will be loaded with moves at the expense of the chemistry, which doesn't seem to have an effect at all...

                            This year I think everything will be more balanced than last year. It was the worst experience getting pounded by a perfect CAF who can strike, grapple and use submissions. This year, if you have a grappler and the rival has a striker it will be a interesting match.

                            We'll see...
                            I agree with most of what you said. Just the one thing I think will surprise everyone, is that even if you spend a ton of money buying packs, and equip gold moves everywhere...you can't buy skill, and this game relies a lot more heavily on skill, strategy, and timing than UFC 2 did.

                            I don't have anything against people spending money to grind less if I can beat them with superior skill that I earned from playing more hours than they did.

                            People complain about not getting rewarded for spending more time in the game, they don't seem to realize that all their time IS being rewarded with increased skill. Also, let's be real, most people who will play this game will have school, jobs, whatever, and will still want to be competitive against no-lifers who literally do nothing other than play the game all day. Having those people dominate a game is basically cancer for the community. Microtransactions, if balance correctly (which is a huge "if"), CAN mitigate that and create a more even playing field.

                            It remains to be seen, but I personally think that expiring perks and such will actually cause the average person to buy fewer packs, because it's not worth buying something in a video game that disappears after x amount of fights.

                            Comment

                            • Sivo
                              Rookie
                              • May 2016
                              • 428

                              #15
                              Re: Ultimate team micro transactions the death of the mode

                              my biggest worry is gonna be the 6 boost u can use at once and some of these boost may turn out to be really useful (+13 striking staminagold,+12 grappling staminasilver etc) this appears to be were the pay to win system is and it just depends on how much of an affect these have. 6 seems way too much considering the last game had 2

                              Comment

                              Working...