
Ultimate team micro transactions the death of the mode
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Re: Ultimate team micro transactions the death of the mode
Spending only the currency provided when firing up the beta and opening packs I was able to get a fighter of each of the 5 fighter styles in UT. I also had enough move/boost/perk cards to fill every slot on my fighter.
If that's the case in the full game there really isn't much issue to me as UT coins can easily be earned through solo challenges or fights vs the AI with your fighter. I think the payouts for fights are fair enough that you can have a more than competent fighter online without spending an extra dime.Comment
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Ultimate team micro transactions the death of the mode
Absolutely great find not in our words
solely on EA’s words... their quote!!!!!
Solely through loot crates ? The word purchased!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
That paragraph sums it up!
Sent from my iPhone using Operation SportsComment
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Re: Ultimate team micro transactions the death of the mode
Spending only the currency provided when firing up the beta and opening packs I was able to get a fighter of each of the 5 fighter styles in UT. I also had enough move/boost/perk cards to fill every slot on my fighter.
If that's the case in the full game there really isn't much issue to me as UT coins can easily be earned through solo challenges or fights vs the AI with your fighter. I think the payouts for fights are fair enough that you can have a more than competent fighter online without spending an extra dime.
How does including microtransactions in this game make this game more enjoyable?Comment
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Re: Ultimate team micro transactions the death of the mode
Spending only the currency provided when firing up the beta and opening packs I was able to get a fighter of each of the 5 fighter styles in UT. I also had enough move/boost/perk cards to fill every slot on my fighter.
If that's the case in the full game there really isn't much issue to me as UT coins can easily be earned through solo challenges or fights vs the AI with your fighter. I think the payouts for fights are fair enough that you can have a more than competent fighter online without spending an extra dime.
If you read a book and in the middle of it you have a message saying “to continue, please pay $2.5. Or wait 15 minutes” it won’t be acceptable, so why is it okay here?Comment
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Re: Ultimate team micro transactions the death of the mode
This is exactly the mindset that is killing the gaming industry, this “I don’t mind microtransactions so it’s fine” way of thinking is so wrong, it IS a problem even if you are able to play without spending more money because you know that by not spending cash you are in for a much longer road to an extra pack or lootbox.
If you read a book and in the middle of it you have a message saying “to continue, please pay $2.5. Or wait 15 minutes” it won’t be acceptable, so why is it okay here?
Unless it's found to be illegal they aren't going anywhere as there are plenty of people who will spend the money on microtransactions. Ultimately what you have to ask for is balance from the game developer to make not spending money an actual option. Battlefront got flack because it required 40 hours of gameplay to unlock one single hero. What I saw in Ultimate Team in Beta was a game that will be much more balanced than the last iteration, barring changes for full release.Comment
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Re: Ultimate team micro transactions the death of the mode
There's nothing forcing you to pay for anything in UT. Everything can be earned by playing the game, and it doesn't require an unreasonable amount of game time to do so.
Unless it's found to be illegal they aren't going anywhere as there are plenty of people who will spend the money on microtransactions. Ultimately what you have to ask for is balance from the game developer to make not spending money an actual option. Battlefront got flack because it required 40 hours of gameplay to unlock one single hero. What I saw in Ultimate Team in Beta was a game that will be much more balanced than the last iteration, barring changes for full release.
Plenty of people love to spend money on cocaine. That doesn't make it okay or acceptable to sell cocaine, especially to children.
The rationale for defending Ultimate Team Microtransactions is no different than a drug addict deperate for another hit.Comment
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Re: Ultimate team micro transactions the death of the mode
That's an awful analogy. And who let's a child play a game about beating another human into submission anyway?Comment
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Re: Ultimate team micro transactions the death of the mode
All I know is that EA needs to do some serious damage control now because it’s all over readdit and YouTube videos.
I think they were about to do us wrong with these loot boxes they said it themselves on that description. I think the game really needs casual fans to buy it instead of us hardcore fans, but this is starting to gain some serious momentum and has the potential to discourage those casual fans to purchase the game. I also think that the whole game in general is being judge unfairly by the Loot box system.
Do I think the loot box system is seriously flawed and unfair and complete money grab any form of gambling absolutely! Once again I repeat the randomness of the loot boxes is the greater issue at hand there is nothing wrong with micro transactions... do not base these on pure randomness and you could avoid much of the confusion.
For example if you want to sell a silver loot box of a specific striking move you pay $3.!
If you want to buy a gold loot box of a certain striking perks you pay $5. I don’t know their prices this is all hypothetical ...I just completely disagree with someone kicking five dollars out to buy a loot box that says with a rare chance of obtaining a gold item...not knowing what that item could be and you end up with duplicate cards.
These upgrades ( loot boxes) should be treated the same as DLC you pay $2.99 and you get Bruce Lee you know what you’re paying for and that’s what you get... so in translation you want to buy a gold uppercut you get a gold uppercut you want a gold BJJ reversal that’s what you get!!
Anything less than that it’s considered gambling!
Be Specific!!! No more randomness and you can avoid a lot of negative attention!!
Sent from my iPhone using Operation SportsComment
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Re: Ultimate team micro transactions the death of the mode
Just came across this really interesting and detailed video that goes into the history of loot boxes at EA, where they started, why they are in all of their games, and how they effect games and gaming industry.
"The Wilson lootbox, the one that is pay-to-win and baked into the core progression of games, that one poses and existential challenge to our industry because publishers don't care what is popular, they care what is profitable"
"With their sports lineup already fully saturated with Ultimate Team style monetization EA turned to their remaining portfolio for 2017, Need for Speed Payback and Star Wars Battlefront. Both of these games feature the same Wilson style lootboxes that made Ultimate Team so successful. Players could buy packs of cards to improve their stats and give them a competitive advantage, and since Star Wars was a PVP game the system was straight up pay-to-win, and to ensure players were motivated to spend, the grind towards earning the necessary currencies for free was turned up to absurd levels, completely ruining both Need for Speed and Star Wars for people unwilling to buy Wilson lootboxes. This tactic was not new, it was honed with years of practice in EA's Ultimate Team product."
"I do not buy the defeatist rhetoric that lootboxes are here to stay."
<iframe src="https://www.youtube.com/embed/PTLFNlu2N_M" gesture="media" allow="encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>Comment
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Re: Ultimate team micro transactions the death of the mode
all i know is that it takes an ungodly amount of matches in ufc 2 to get any decent fighters.
and when you do you just upgrade stuff randomly. it really sucks. in fight night champion it was still pay to win but at least you could upgrade whatever you wanted to upgrade and build your fighters how you want themComment
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Re: Ultimate team micro transactions the death of the mode
i been playin ut since day one probably have over 500 matches and my highest rated fighter is like 88 overall. ground game still is at like 75 and some of his attribute stats are sketchy low because i cant for the life of me find cards that will boost certain stats
and thats the highest i have. so when i play nothing but 8 feet tall neandertals that are all 100 overall in every category and my guy is 80 its insaneComment
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Re: Ultimate team micro transactions the death of the mode
On top of that, as a European we got less ads, so hardly any free coins. And for some reason you get less coins in a quick finish than you do for a drawn out fights, so as a fairly competent player that screwed me over too. Not that you gained a whole lot of points from fighting to begin with.
It literally took weeks to save up for a single pack that cost 50k-100k and when I finally did, I pretty much got nothing I actually cared for.
Fighting people with at least 97 overall ratings in every weight class got old real quick. But there's no realistic way to compete in that gamemode without spending extra money. I wasn't about to fall for that obvious scam though, so I took the only option I had left. I quit.
in fight night champion it was still pay to win but at least you could upgrade whatever you wanted to upgrade and build your fighters how you want them
1) You got matched up with people of similar overall ratings.
2) It was possible to outbox people even with a significant stats disadvantage
3) You could get to the same level as people who paid for their skillpoints without having to spend 700 hours playing the game and praying to RNGsus.
Character progression in FNC was linear and steered by you as the player. I never spent any extra money on FNC but ended up with a maxed out fighter quite easily. Which wasn't 100 overall with everything maxed out like in UFC, cause that's just ridiculous. But I digress.Comment
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Re: Ultimate team micro transactions the death of the mode
fight night owc was partially pay to win. if u wanted to hang with the best u needed at least silver or gold physical attributes some of them you couldnt unlock without buying them because the online modes required to get them were dead.
it was a lot better because yeah like you said if you were great at the game u could smash high rated fighters with skill, problem is the guys that were high rated, had all gold physical stats, were 8 feet tall with a full rated straight right spam and the player controlling them is skillful on top of that. you cant beat those cheasersLast edited by banghart; 12-10-2017, 03:46 PM.Comment
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Re: Ultimate team micro transactions the death of the mode
Was dead for me upon releaseAntonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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