Ultimate team micro transactions the death of the mode

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  • Trillz
    MVP
    • Apr 2016
    • 1369

    #91
    Re: Ultimate team micro transactions the death of the mode

    Originally posted by Find_the_Door
    Was dead for me upon release
    You might be able to bag nogueira in a pack! Or try create him using the CAF.
    Youtube: https://www.youtube.com/user/im2good4u1
    PSN: Headshot_Soldier

    Comment

    • mannyonelover
      Pro
      • Apr 2016
      • 645

      #92
      Re: Ultimate team micro transactions the death of the mode

      Originally posted by killakrok
      Just came across this really interesting and detailed video that goes into the history of loot boxes at EA, where they started, why they are in all of their games, and how they effect games and gaming industry.

      "The Wilson lootbox, the one that is pay-to-win and baked into the core progression of games, that one poses and existential challenge to our industry because publishers don't care what is popular, they care what is profitable"

      "With their sports lineup already fully saturated with Ultimate Team style monetization EA turned to their remaining portfolio for 2017, Need for Speed Payback and Star Wars Battlefront. Both of these games feature the same Wilson style lootboxes that made Ultimate Team so successful. Players could buy packs of cards to improve their stats and give them a competitive advantage, and since Star Wars was a PVP game the system was straight up pay-to-win, and to ensure players were motivated to spend, the grind towards earning the necessary currencies for free was turned up to absurd levels, completely ruining both Need for Speed and Star Wars for people unwilling to buy Wilson lootboxes. This tactic was not new, it was honed with years of practice in EA's Ultimate Team product."

      "I do not buy the defeatist rhetoric that lootboxes are here to stay."

      <iframe src="https://www.youtube.com/embed/PTLFNlu2N_M" gesture="media" allow="encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>


      This is exactly what I was stating these micro transactions have no true value or even consistency it is 100% pure gambling you don’t know what you are buying your buying a percentage that they completely control !
      If they’re going to be selling you these loot boxes they need to be monitored by government agencies for gambling it is truly a built in Jackpot box in your game.
      I fully understand that they’re not going away however this needs to be addressed I say boycott EA’s UT game completely and try to raise awareness to the whole gaming industry that if they’re going to be practicing these gambling tactics then the government regulators needs to be involved !!


      Sent from my iPhone using Operation Sports

      Comment

      • Find_the_Door
        Nogueira connoisseur
        • Jan 2012
        • 4051

        #93
        Re: Ultimate team micro transactions the death of the mode

        Originally posted by Trillz
        You might be able to bag nogueira in a pack! Or try create him using the CAF.
        I'll just play with Nog in ranked - not interested in fantasy movesets.
        Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

        Comment

        • DaisukEasy
          Pro
          • Jul 2016
          • 577

          #94
          Re: Ultimate team micro transactions the death of the mode

          Originally posted by banghart
          fight night owc was partially pay to win. if u wanted to hang with the best u needed at least silver or gold physical attributes some of them you couldnt unlock without buying them because the online modes required to get them were dead.
          Can't say I remember this. So either I got lucky and had those attributes (without paying for them). Or they're not as essential as you thought they were cause I smashed the vast vast majority of people I fought on there. I can count the amount of times I legitimately outboxed (Not flash KO'd) on my hands.


          it was a lot better because yeah like you said if you were great at the game u could smash high rated fighters with skill, problem is the guys that were high rated, had all gold physical stats, were 8 feet tall with a full rated straight right spam and the player controlling them is skillful on top of that. you cant beat those cheasers
          I did though..

          That said, if there were stats and/or attributes behind a paywall that gave any kind of competitive edge, that's not okay.

          Even it wasn't an insurmountable advantage like in the UFC games, it bums me out to know that I was fighting uphill all this time..

          Comment

          • HypeRNT
            Rookie
            • Apr 2016
            • 368

            #95
            Re: Ultimate team micro transactions the death of the mode

            yeah i hope who ever was in charge of this mode gets fired, they completely fumbled it, the mode was super unique, fun and exciting to see all these different caf's with their different move sets and stances, now we are stuck with a pay2win model where everything expires and all these UFC fighters that we already can use in ALL THE OTHER MODES... THe point of UT is to play with players not available in other modes.... You dont have Randy Moss in Play now for madden, not sure why im using Tony or Eddie in UT..... Thats just plain dumb...

            If you wanted to add "legends", that makes sense, use Mirko Cro Cop that you can pull out of a pack or a set that makes perfect sense and id buy those packs, but perks that expire? And random fighters that you cant even chose if you can have stand up or ground...... Thats a joke.... RNG determines if im a karate base fighter or a boxer? Really?

            Fire who ever thought this was a good idea because they are so far out of what the customers for this game want that they are of no use for this company.

            Comment

            • banghart
              Rookie
              • Nov 2017
              • 25

              #96
              Re: Ultimate team micro transactions the death of the mode

              Originally posted by DaisukEasy
              Can't say I remember this. So either I got lucky and had those attributes (without paying for them). Or they're not as essential as you thought they were cause I smashed the vast vast majority of people I fought on there. I can count the amount of times I legitimately outboxed (Not flash KO'd) on my hands.




              I did though..

              That said, if there were stats and/or attributes behind a paywall that gave any kind of competitive edge, that's not okay.

              Even it wasn't an insurmountable advantage like in the UFC games, it bums me out to know that I was fighting uphill all this time..
              uggh stop it. i was an elite fn champion player on both consoles. unless you had a gigantic high level caf with the straight right all the way leveled up your arent stopping the high level cheasers in that game i dont care who you are. the ones that had the push and the straight right timed up.

              i beat hundreds of spammers like this but there were always a few that were really skilled and when they saw you evading that punch they would start shoving you and timing the punch off the shove. its impossible to defend unless you have a giant spam character as well

              and also litterally the only way to beat the spammers was by outlanding them 2 to 1 and breaking their body down. i had fights where i landed 80% and my opponent landed 30% and i still lost by decision. in a boxing match. think about that...

              Comment

              • DaisukEasy
                Pro
                • Jul 2016
                • 577

                #97
                Re: Ultimate team micro transactions the death of the mode

                Originally posted by banghart
                uggh stop it. i was an elite fn champion player on both consoles. unless you had a gigantic high level caf with the straight right all the way leveled up your arent stopping the high level cheasers in that game i dont care who you are. the ones that had the push and the straight right timed up.
                We probably played in different eras, because again, I managed.

                i beat hundreds of spammers like this but there were always a few that were really skilled and when they saw you evading that punch they would start shoving you and timing the punch off the shove. its impossible to defend unless you have a giant spam character as well
                That's what I thought at first too. We all lost to that particular type of cheese and we've all had a 6'8 phase. And because of that I figured out how to beat pretty much all of them because I knew what I struggled with personally.

                and also litterally the only way to beat the spammers was by outlanding them 2 to 1 and breaking their body down.
                I agree with the body shots. You're not winning by head hunting. I don't know about outlanding them 2 to 1..

                i had fights where i landed 80% and my opponent landed 30% and i still lost by decision. in a boxing match. think about that...
                Eww, I'm sure I've been on the wrong end of those decisions before, but I don't remember this happening disproportionately with spammers..

                Anyway, we're far off topic now. DM me if you want to continue this conversation =)

                Comment

                • Not_Entertained
                  Rookie
                  • Jul 2017
                  • 314

                  #98
                  Re: Ultimate team micro transactions the death of the mode

                  Originally posted by banghart
                  uggh stop it. i was an elite fn champion player on both consoles. unless you had a gigantic high level caf with the straight right all the way leveled up your arent stopping the high level cheasers in that game i dont care who you are. the ones that had the push and the straight right timed up.

                  i beat hundreds of spammers like this but there were always a few that were really skilled and when they saw you evading that punch they would start shoving you and timing the punch off the shove. its impossible to defend unless you have a giant spam character as well

                  and also litterally the only way to beat the spammers was by outlanding them 2 to 1 and breaking their body down. i had fights where i landed 80% and my opponent landed 30% and i still lost by decision. in a boxing match. think about that...
                  It's not "impossible" to defend. Just because you can't, doesn't mean others can't either. In fact and this is true, I as a 78 OVR beat an 84 OVR straight spammer who used every trick in the book but one dimensional fools like that get destroyed by skilled players. Now yes, you pretty much have to play perfectly because one punch could mean lights out but it can be done. Straight spam was the horror of FNC. It's also weird that every boxer in the game gasses out at the same rate and way too easily at that. Anyway, this is off-topic so I'm out!

                  Comment

                  • MaccaC
                    Rookie
                    • Feb 2014
                    • 134

                    #99
                    Re: Ultimate team micro transactions the death of the mode

                    The only thing I care about when it comes to UT and the cash grab is perks, I absolutely refuse to play a game mode where the perks are going to run out every 4-5 fights or expire ever its hard enough packing decent ones for the right class now they want me to permanently buy packs to support a single fighter that expire, absolutely not this is coming from someone who switched to UT on the last game for like 6-8 months and spent a couple hundred on it.

                    Will not touch if this isnt changed.
                    BrandNewMac
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                    Comment

                    • banghart
                      Rookie
                      • Nov 2017
                      • 25

                      #100
                      Re: Ultimate team micro transactions the death of the mode

                      Originally posted by DaisukEasy
                      We probably played in different eras, because again, I managed.



                      That's what I thought at first too. We all lost to that particular type of cheese and we've all had a 6'8 phase. And because of that I figured out how to beat pretty much all of them because I knew what I struggled with personally.



                      I agree with the body shots. You're not winning by head hunting. I don't know about outlanding them 2 to 1..



                      Eww, I'm sure I've been on the wrong end of those decisions before, but I don't remember this happening disproportionately with spammers..

                      Anyway, we're far off topic now. DM me if you want to continue this conversation =)
                      yeah we are off topic, but it all ties together imo. again with the i managed blah blah blah im better than you crap. my ranked record in fight night i had less than ten losses altogether with hundreds of wins. i guarantee i was better at that game than you guys.i beat many top ranked fighters. i gave many high ranked fighters their first losses. the other guys is talking about lvl 78s and 84s lol.

                      you didnt even acknowledge the push spam i brought up. you guys either played really early on and then quit like you said different eras or you guys have no idea what youre talking about. another possibility is that you guys are cheasers yourselves. most cheasers dont consider themselves to be cheasers
                      Last edited by banghart; 12-13-2017, 02:51 PM.

                      Comment

                      • banghart
                        Rookie
                        • Nov 2017
                        • 25

                        #101
                        Re: Ultimate team micro transactions the death of the mode

                        Originally posted by MaccaC
                        The only thing I care about when it comes to UT and the cash grab is perks, I absolutely refuse to play a game mode where the perks are going to run out every 4-5 fights or expire ever its hard enough packing decent ones for the right class now they want me to permanently buy packs to support a single fighter that expire, absolutely not this is coming from someone who switched to UT on the last game for like 6-8 months and spent a couple hundred on it.

                        Will not touch if this isnt changed.
                        yes this absolutely insane. if only we had the power to do something about it

                        Comment

                        • Not_Entertained
                          Rookie
                          • Jul 2017
                          • 314

                          #102
                          Re: Ultimate team micro transactions the death of the mode

                          Originally posted by banghart
                          yes this absolutely insane. if only we had the power to do something about it
                          Just spread the word to many people or celebrity gamers and then due to all the backlash that they will inevitably receive, there will be no choice but to stop!

                          Comment

                          • DaisukEasy
                            Pro
                            • Jul 2016
                            • 577

                            #103
                            Re: Ultimate team micro transactions the death of the mode

                            Originally posted by banghart
                            yeah we are off topic, but it all ties together imo. again with the i managed blah blah blah im better than you crap. my ranked record in fight night i had less than ten losses altogether with hundreds of wins.
                            I've been flash KO'd through guard by people in the 9th round when they were gassed and got outclassed and dropped multiple times without dropping me once.

                            If you've played hundreds of games, on RNG alone you should've had at least 10 losses. And that's assuming you outclassed every single person you played, including straight spammers, which you admittedly didn't.

                            Are you sure you're not exaggerating my guy? Because I had a stellar record myself, like I said, I got outclassed in about 7 out of 400 fights, but I lost quite a few more because RNGsus loved my opponents.

                            Maybe I'm just unlucky.. lol

                            i guarantee i was better at that game than you guys.i beat many top ranked fighters.
                            I wouldn't be too sure.

                            I was consistently ranked somewhere between 20 and 13th in OWC, which is just about as high as you can get without being a dirty cheater. (You know, those with ****ty records but 70x the points you have that also quit without taking losses, Vadim something and friends)

                            Unless you're using a different ranking, I'm pretty sure that's top ranked, no?

                            you didnt even acknowledge the push spam i brought up.
                            What are you talking about, I used it myself from time to time if I wanted to finish those jackasses.

                            The trick is to not get close enough to get pushed. Don't play that game with them.

                            Just run around and only attack their body from counters. Never ever ever EVER stand in front of them for any reason because you'll get pushed into a powerstraight.

                            It's boring as ****. But it's not an impossible fight to win unless you don't stick to the gameplan. If you get frustrated and try to push the action, you'll get demolished.

                            you guys either played really early on and then quit like you said different eras or you guys have no idea what youre talking about. another possibility is that you guys are cheasers yourselves. most cheasers dont consider themselves to be cheasers
                            If you say so buddy.

                            Comment

                            • killakrok
                              Pro
                              • Dec 2006
                              • 605

                              #104
                              Re: Ultimate team micro transactions the death of the mode

                              This video on EA's matchmaking research reminded me of this thread.

                              EA has tried to explain away the microtransactions in Ultimate Team by claiming that they are there to balance the mode, which makes no sense as they at the same time claim that the mode is balanced by the matchmaking system.

                              After watching this video, I'm wondering if EA's idea of "balance" isn't what players would typically consider a balanced match in a UFC game, a match that is between players of equal skill or against similarly skilled characters.

                              Now I'm wondering if their response doesn't sound bogus because it is typical EA spin, but if their idea of "balance" is actually geared toward some weird goal of having "balanced" playtime, challenge, or most likely, spending in the form of microtransactions.

                              UFC 2 ALREADY HAS their version of the system he describes in the beginning of the video where after every match you are shown what the most effective cards your opponent used against you, and what card was used to knock you out, so that you go out and buy some more packs in hopes of finding those cards.

                              I also remember seeing this research pop up in a FIFA reddit thread a few months back, which is probably the game that the research was performed on since it is the one with a win-loss-draw format mentioned in the paper. The associated patent mentions that the system "may perform automatic granular difficulty adjustment. In some embodiments, the difficulty adjustment is undetectable by a user... Based on the determined expected duration of game play, the difficulty level of the video game may be automatically adjusted."

                              In a game like FIFA "difficulty" can be adjusted pre-game with matchmaking or mid game by tweaking player stats and AI levels, and in NBA 2K's MyTeam mode, their version of FIFA Ultimate Team, you can be matched up against someone playing on a lower game difficulty than you are if you are in a higher seed with a better team, making it much harder for you to perform simple actions against your opponent that they are easily performing against you. I'm worried that if something like this makes its way into EA UFC, or is already in it, you may end up matched against players with much huger rated characters simply because you have more skill than your opponent, or even worse, your/their fighter's actual in game stats may be adjusted to further "balance" the system one way or another, whatever that means to EA at the time.


                              <iframe src="https://www.youtube.com/embed/oC19cGJa-xw?start=298" gesture="media" allow="encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>

                              Comment

                              • PlatNationRepresent
                                Rookie
                                • Nov 2017
                                • 148

                                #105
                                Re: Ultimate team micro transactions the death of the mode

                                Originally posted by killakrok
                                This video on EA's matchmaking research reminded me of this thread.

                                EA has tried to explain away the microtransactions in Ultimate Team by claiming that they are there to balance the mode, which makes no sense as they at the same time claim that the mode is balanced by the matchmaking system.

                                After watching this video, I'm wondering if EA's idea of "balance" isn't what players would typically consider a balanced match in a UFC game, a match that is between players of equal skill or against similarly skilled characters.

                                Now I'm wondering if their response doesn't sound bogus because it is typical EA spin, but if their idea of "balance" is actually geared toward some weird goal of having "balanced" playtime, challenge, or most likely, spending in the form of microtransactions.

                                UFC 2 ALREADY HAS their version of the system he describes in the beginning of the video where after every match you are shown what the most effective cards your opponent used against you, and what card was used to knock you out, so that you go out and buy some more packs in hopes of finding those cards.

                                I also remember seeing this research pop up in a FIFA reddit thread a few months back, which is probably the game that the research was performed on since it is the one with a win-loss-draw format mentioned in the paper. The associated patent mentions that the system "may perform automatic granular difficulty adjustment. In some embodiments, the difficulty adjustment is undetectable by a user... Based on the determined expected duration of game play, the difficulty level of the video game may be automatically adjusted."

                                In a game like FIFA "difficulty" can be adjusted pre-game with matchmaking or mid game by tweaking player stats and AI levels, and in NBA 2K's MyTeam mode, their version of FIFA Ultimate Team, you can be matched up against someone playing on a lower game difficulty than you are if you are in a higher seed with a better team, making it much harder for you to perform simple actions against your opponent that they are easily performing against you. I'm worried that if something like this makes its way into EA UFC, or is already in it, you may end up matched against players with much huger rated characters simply because you have more skill than your opponent, or even worse, your/their fighter's actual in game stats may be adjusted to further "balance" the system one way or another, whatever that means to EA at the time.


                                <iframe src="https://www.youtube.com/embed/oC19cGJa-xw?start=298" gesture="media" allow="encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
                                A system to rig matches in one or another player's favor to try and keep them around or get them to spend money on loot boxes. Hard to imagine this won't creep in to UT and ranked for 3 if it already hasn't in UFC 2.

                                Things like this will call the outcome of matches into question. How many times have we been dominating a fight to lose to a fluke shot, questionable decision and vice versa?
                                Judging by all the duplicates I got in UT from just playing UFC 2 and Event Picks they seem to at least have had the cards drop rate set to an unfair advantage. after 2 years and thousands of cards my best cards only gave a main fighter a rating of about 83, even tho I was constantly playing against guys with overall ratings the 90's in the first months of launch, seems like they had to be either earning more favorable cards on average or spending a lot of money.

                                Hard to say what is under the hood of these games, but all the greed is just making me sick to my stomach honestly. I hate to see good games and good development teams ruined by this type of stuff.
                                Last edited by PlatNationRepresent; 01-07-2018, 10:50 PM.

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