Ultimate team micro transactions the death of the mode
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Re: Ultimate team micro transactions the death of the mode
Just came across this really interesting and detailed video that goes into the history of loot boxes at EA, where they started, why they are in all of their games, and how they effect games and gaming industry.
"The Wilson lootbox, the one that is pay-to-win and baked into the core progression of games, that one poses and existential challenge to our industry because publishers don't care what is popular, they care what is profitable"
"With their sports lineup already fully saturated with Ultimate Team style monetization EA turned to their remaining portfolio for 2017, Need for Speed Payback and Star Wars Battlefront. Both of these games feature the same Wilson style lootboxes that made Ultimate Team so successful. Players could buy packs of cards to improve their stats and give them a competitive advantage, and since Star Wars was a PVP game the system was straight up pay-to-win, and to ensure players were motivated to spend, the grind towards earning the necessary currencies for free was turned up to absurd levels, completely ruining both Need for Speed and Star Wars for people unwilling to buy Wilson lootboxes. This tactic was not new, it was honed with years of practice in EA's Ultimate Team product."
"I do not buy the defeatist rhetoric that lootboxes are here to stay."
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This is exactly what I was stating these micro transactions have no true value or even consistency it is 100% pure gambling you don’t know what you are buying your buying a percentage that they completely control !
If they’re going to be selling you these loot boxes they need to be monitored by government agencies for gambling it is truly a built in Jackpot box in your game.
I fully understand that they’re not going away however this needs to be addressed I say boycott EA’s UT game completely and try to raise awareness to the whole gaming industry that if they’re going to be practicing these gambling tactics then the government regulators needs to be involved !!
Sent from my iPhone using Operation SportsComment
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Re: Ultimate team micro transactions the death of the mode
it was a lot better because yeah like you said if you were great at the game u could smash high rated fighters with skill, problem is the guys that were high rated, had all gold physical stats, were 8 feet tall with a full rated straight right spam and the player controlling them is skillful on top of that. you cant beat those cheasers
That said, if there were stats and/or attributes behind a paywall that gave any kind of competitive edge, that's not okay.
Even it wasn't an insurmountable advantage like in the UFC games, it bums me out to know that I was fighting uphill all this time..Comment
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Re: Ultimate team micro transactions the death of the mode
yeah i hope who ever was in charge of this mode gets fired, they completely fumbled it, the mode was super unique, fun and exciting to see all these different caf's with their different move sets and stances, now we are stuck with a pay2win model where everything expires and all these UFC fighters that we already can use in ALL THE OTHER MODES... THe point of UT is to play with players not available in other modes.... You dont have Randy Moss in Play now for madden, not sure why im using Tony or Eddie in UT..... Thats just plain dumb...
If you wanted to add "legends", that makes sense, use Mirko Cro Cop that you can pull out of a pack or a set that makes perfect sense and id buy those packs, but perks that expire? And random fighters that you cant even chose if you can have stand up or ground...... Thats a joke.... RNG determines if im a karate base fighter or a boxer? Really?
Fire who ever thought this was a good idea because they are so far out of what the customers for this game want that they are of no use for this company.Comment
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Re: Ultimate team micro transactions the death of the mode
Can't say I remember this. So either I got lucky and had those attributes (without paying for them). Or they're not as essential as you thought they were cause I smashed the vast vast majority of people I fought on there. I can count the amount of times I legitimately outboxed (Not flash KO'd) on my hands.
I did though..
That said, if there were stats and/or attributes behind a paywall that gave any kind of competitive edge, that's not okay.
Even it wasn't an insurmountable advantage like in the UFC games, it bums me out to know that I was fighting uphill all this time..
i beat hundreds of spammers like this but there were always a few that were really skilled and when they saw you evading that punch they would start shoving you and timing the punch off the shove. its impossible to defend unless you have a giant spam character as well
and also litterally the only way to beat the spammers was by outlanding them 2 to 1 and breaking their body down. i had fights where i landed 80% and my opponent landed 30% and i still lost by decision. in a boxing match. think about that...Comment
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Re: Ultimate team micro transactions the death of the mode
uggh stop it. i was an elite fn champion player on both consoles. unless you had a gigantic high level caf with the straight right all the way leveled up your arent stopping the high level cheasers in that game i dont care who you are. the ones that had the push and the straight right timed up.
i beat hundreds of spammers like this but there were always a few that were really skilled and when they saw you evading that punch they would start shoving you and timing the punch off the shove. its impossible to defend unless you have a giant spam character as well
and also litterally the only way to beat the spammers was by outlanding them 2 to 1 and breaking their body down.
i had fights where i landed 80% and my opponent landed 30% and i still lost by decision. in a boxing match. think about that...
Anyway, we're far off topic now. DM me if you want to continue this conversation =)Comment
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Re: Ultimate team micro transactions the death of the mode
uggh stop it. i was an elite fn champion player on both consoles. unless you had a gigantic high level caf with the straight right all the way leveled up your arent stopping the high level cheasers in that game i dont care who you are. the ones that had the push and the straight right timed up.
i beat hundreds of spammers like this but there were always a few that were really skilled and when they saw you evading that punch they would start shoving you and timing the punch off the shove. its impossible to defend unless you have a giant spam character as well
and also litterally the only way to beat the spammers was by outlanding them 2 to 1 and breaking their body down. i had fights where i landed 80% and my opponent landed 30% and i still lost by decision. in a boxing match. think about that...Comment
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Re: Ultimate team micro transactions the death of the mode
The only thing I care about when it comes to UT and the cash grab is perks, I absolutely refuse to play a game mode where the perks are going to run out every 4-5 fights or expire ever its hard enough packing decent ones for the right class now they want me to permanently buy packs to support a single fighter that expire, absolutely not this is coming from someone who switched to UT on the last game for like 6-8 months and spent a couple hundred on it.
Will not touch if this isnt changed.Comment
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Re: Ultimate team micro transactions the death of the mode
We probably played in different eras, because again, I managed.
That's what I thought at first too. We all lost to that particular type of cheese and we've all had a 6'8 phase. And because of that I figured out how to beat pretty much all of them because I knew what I struggled with personally.
I agree with the body shots. You're not winning by head hunting. I don't know about outlanding them 2 to 1..
Eww, I'm sure I've been on the wrong end of those decisions before, but I don't remember this happening disproportionately with spammers..
Anyway, we're far off topic now. DM me if you want to continue this conversation =)
you didnt even acknowledge the push spam i brought up. you guys either played really early on and then quit like you said different eras or you guys have no idea what youre talking about. another possibility is that you guys are cheasers yourselves. most cheasers dont consider themselves to be cheasersLast edited by banghart; 12-13-2017, 02:51 PM.Comment
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Re: Ultimate team micro transactions the death of the mode
The only thing I care about when it comes to UT and the cash grab is perks, I absolutely refuse to play a game mode where the perks are going to run out every 4-5 fights or expire ever its hard enough packing decent ones for the right class now they want me to permanently buy packs to support a single fighter that expire, absolutely not this is coming from someone who switched to UT on the last game for like 6-8 months and spent a couple hundred on it.
Will not touch if this isnt changed.Comment
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Re: Ultimate team micro transactions the death of the mode
Just spread the word to many people or celebrity gamers and then due to all the backlash that they will inevitably receive, there will be no choice but to stop!Comment
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Re: Ultimate team micro transactions the death of the mode
If you've played hundreds of games, on RNG alone you should've had at least 10 losses. And that's assuming you outclassed every single person you played, including straight spammers, which you admittedly didn't.
Are you sure you're not exaggerating my guy? Because I had a stellar record myself, like I said, I got outclassed in about 7 out of 400 fights, but I lost quite a few more because RNGsus loved my opponents.
Maybe I'm just unlucky.. lol
i guarantee i was better at that game than you guys.i beat many top ranked fighters.
I was consistently ranked somewhere between 20 and 13th in OWC, which is just about as high as you can get without being a dirty cheater. (You know, those with ****ty records but 70x the points you have that also quit without taking losses, Vadim something and friends)
Unless you're using a different ranking, I'm pretty sure that's top ranked, no?
you didnt even acknowledge the push spam i brought up.
The trick is to not get close enough to get pushed. Don't play that game with them.
Just run around and only attack their body from counters. Never ever ever EVER stand in front of them for any reason because you'll get pushed into a powerstraight.
It's boring as ****. But it's not an impossible fight to win unless you don't stick to the gameplan. If you get frustrated and try to push the action, you'll get demolished.
you guys either played really early on and then quit like you said different eras or you guys have no idea what youre talking about. another possibility is that you guys are cheasers yourselves. most cheasers dont consider themselves to be cheasersComment
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Re: Ultimate team micro transactions the death of the mode
This video on EA's matchmaking research reminded me of this thread.
EA has tried to explain away the microtransactions in Ultimate Team by claiming that they are there to balance the mode, which makes no sense as they at the same time claim that the mode is balanced by the matchmaking system.
After watching this video, I'm wondering if EA's idea of "balance" isn't what players would typically consider a balanced match in a UFC game, a match that is between players of equal skill or against similarly skilled characters.
Now I'm wondering if their response doesn't sound bogus because it is typical EA spin, but if their idea of "balance" is actually geared toward some weird goal of having "balanced" playtime, challenge, or most likely, spending in the form of microtransactions.
UFC 2 ALREADY HAS their version of the system he describes in the beginning of the video where after every match you are shown what the most effective cards your opponent used against you, and what card was used to knock you out, so that you go out and buy some more packs in hopes of finding those cards.
I also remember seeing this research pop up in a FIFA reddit thread a few months back, which is probably the game that the research was performed on since it is the one with a win-loss-draw format mentioned in the paper. The associated patent mentions that the system "may perform automatic granular difficulty adjustment. In some embodiments, the difficulty adjustment is undetectable by a user... Based on the determined expected duration of game play, the difficulty level of the video game may be automatically adjusted."
In a game like FIFA "difficulty" can be adjusted pre-game with matchmaking or mid game by tweaking player stats and AI levels, and in NBA 2K's MyTeam mode, their version of FIFA Ultimate Team, you can be matched up against someone playing on a lower game difficulty than you are if you are in a higher seed with a better team, making it much harder for you to perform simple actions against your opponent that they are easily performing against you. I'm worried that if something like this makes its way into EA UFC, or is already in it, you may end up matched against players with much huger rated characters simply because you have more skill than your opponent, or even worse, your/their fighter's actual in game stats may be adjusted to further "balance" the system one way or another, whatever that means to EA at the time.
<iframe src="https://www.youtube.com/embed/oC19cGJa-xw?start=298" gesture="media" allow="encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>Comment
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Re: Ultimate team micro transactions the death of the mode
This video on EA's matchmaking research reminded me of this thread.
EA has tried to explain away the microtransactions in Ultimate Team by claiming that they are there to balance the mode, which makes no sense as they at the same time claim that the mode is balanced by the matchmaking system.
After watching this video, I'm wondering if EA's idea of "balance" isn't what players would typically consider a balanced match in a UFC game, a match that is between players of equal skill or against similarly skilled characters.
Now I'm wondering if their response doesn't sound bogus because it is typical EA spin, but if their idea of "balance" is actually geared toward some weird goal of having "balanced" playtime, challenge, or most likely, spending in the form of microtransactions.
UFC 2 ALREADY HAS their version of the system he describes in the beginning of the video where after every match you are shown what the most effective cards your opponent used against you, and what card was used to knock you out, so that you go out and buy some more packs in hopes of finding those cards.
I also remember seeing this research pop up in a FIFA reddit thread a few months back, which is probably the game that the research was performed on since it is the one with a win-loss-draw format mentioned in the paper. The associated patent mentions that the system "may perform automatic granular difficulty adjustment. In some embodiments, the difficulty adjustment is undetectable by a user... Based on the determined expected duration of game play, the difficulty level of the video game may be automatically adjusted."
In a game like FIFA "difficulty" can be adjusted pre-game with matchmaking or mid game by tweaking player stats and AI levels, and in NBA 2K's MyTeam mode, their version of FIFA Ultimate Team, you can be matched up against someone playing on a lower game difficulty than you are if you are in a higher seed with a better team, making it much harder for you to perform simple actions against your opponent that they are easily performing against you. I'm worried that if something like this makes its way into EA UFC, or is already in it, you may end up matched against players with much huger rated characters simply because you have more skill than your opponent, or even worse, your/their fighter's actual in game stats may be adjusted to further "balance" the system one way or another, whatever that means to EA at the time.
<iframe src="https://www.youtube.com/embed/oC19cGJa-xw?start=298" gesture="media" allow="encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
Things like this will call the outcome of matches into question. How many times have we been dominating a fight to lose to a fluke shot, questionable decision and vice versa?
Judging by all the duplicates I got in UT from just playing UFC 2 and Event Picks they seem to at least have had the cards drop rate set to an unfair advantage. after 2 years and thousands of cards my best cards only gave a main fighter a rating of about 83, even tho I was constantly playing against guys with overall ratings the 90's in the first months of launch, seems like they had to be either earning more favorable cards on average or spending a lot of money.
Hard to say what is under the hood of these games, but all the greed is just making me sick to my stomach honestly. I hate to see good games and good development teams ruined by this type of stuff.Last edited by PlatNationRepresent; 01-07-2018, 10:50 PM.Comment
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