Execution Execution Range Damage Base Damage Range Peak Vulnerability Stopping Power Recovery Hit Recovery Miss Recovery Hit Defense Recovery Miss Defense Recovery Hit Movement Recovery Miss Movement On Hit On Block Lead Straight Head 12 8 10 0.5 0.025 0.7 22 26 14 16 10 12 -6 -10 Lead Hook Head 20 8 20 0.5 0.075 0.8 26 32 18 20 10 12 -6 -10 Lead Uppercut Head 20 8 25 0.5 0.075 0.8 26 32 18 20 10 12 -6 -10 Lead Roundhouse Head 26 12 40 0.5 0.125 0.9 46 66 40 42 38 58 6 -22 Back Straight Head 16 8 20 0.5 0.05 0.9 24 28 16 18 10 12 -6 -10 Back Hook Head 22 8 25 0.5 0.075 0.8 26 32 18 20 10 12 -6 -10 Back Uppercut Head 22 8 30 0.5 0.075 0.8 26 32 18 20 10 12 -6 -10 Back Roundhouse Head 28 12 50 0.5 0.125 0.9 46 56 40 42 38 48 6 -22 Lead Straight Body 16 8 5 0.5 0.075 0 34 36 28 30 10 12 -10 -22 Lead Hook Body 20 8 10 0.5 0.075 0.2 36 38 30 32 10 12 -10 -22 Lead Uppercut Body 24 8 12.5 0.5 0.075 0.2 40 44 34 36 10 12 -10 -22 Lead Roundhouse Body 34 12 17.5 0.5 0.125 0.9 46 56 42 48 44 52 -14 -30 Back Straight Body 20 8 10 0.5 0.075 0 36 38 30 32 10 12 -10 -22 Back Hook Body 20 8 12.5 0.5 0.075 0.2 42 46 36 38 10 12 -10 -22 Back Uppercut Body 26 8 15 0.5 0.075 0.2 40 44 34 36 10 12 -10 -22 Back Roundhouse Body 36 12 20 0.5 0.125 0.9 46 76 42 48 44 52 -14 -30 Lead Roundhouse Leg 22 10 10 0.5 0.075 0.2 46 66 40 48 44 52 -6 -22 Back Roundhouse Leg 24 10 15 0.5 0.075 0.2 46 66 40 48 44 52 -6 -22
Execution range - number of frames available to add to execution time based on ratings and stamina (50/50 split)
Damage Base - amount of damage landed no matter what
Damage Range - amount of potential damage added as a percentage based on ratings and move levels (50/50 split)
Peak Vulnerability - how vulnerable you are at the most vulnerable moment of the strike
Stopping Power - how early in another strikes trajectory you have to land to stop it
Recovery Hit - number of recovery frames when strike lands before another strike can begin outside of combo
Recovery Miss - number of recovery frames when strike lands before another strike can begin outside of combo
Recovery Hit Defense - number of recovery frames when strike lands before you can block
Recovery Miss Defense - number of recovery frames when strike lands before you can block
Recovery Hit Movement - number of recovery frames when strike lands before you can use head movement
Recovery Miss Movement - number of recovery frames when strike lands before you can use head movement
On Hit - Frame advantage on hit
On Hit - Frame advantage on block
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