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Could we have a list of the post beta's changes?

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Old 01-10-2018, 02:16 PM   #41
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Re: Could we have a list of the post beta's changes?

Quote:
Originally Posted by GameplayDevUFC
They avoided the problem by not allowing moving head movement.

Another option would be to make a back sway while moving forward plant on the sway.

Like I said, I want to try and make it look better as opposed to not allowing it.
Yeah, just clean up the animation and put a ridiculous amount of vulnerability on it (If it isn't already super vulnerable, can't remember from the beta), leaning your weight back that far and walking into a strike is really, really bad.
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Old 01-10-2018, 02:16 PM   #42
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Re: Could we have a list of the post beta's changes?

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Originally Posted by Acebaldwin
It's deifnitely doable when in a fighting stance and not crossing your feet, it's just not practical and more of a reflex when getting inside of someone range and he throws a quick jab at you that don't let you do anything other than try to back away from it with your upper buddy. The animation is what's wrong, not the implementation of it.
Exactly. That's what the talent did when we did the mocap.

It just looks really bad when people spam it, and there's a bit too much hip thrust. I think it could be made to look better.
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Old 01-10-2018, 02:18 PM   #43
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Re: Could we have a list of the post beta's changes?

Quote:
Originally Posted by GameplayDevUFC
Exactly. That's what the talent did when we did the mocap.

It just looks really bad when people spam it, and there's a bit too much hip thrust. I think it could be made to look better.
I absolutely think you should do what you just said in the last page for it. It's the perfect solution and what makes the most sense.
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Old 01-10-2018, 02:18 PM   #44
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Re: Could we have a list of the post beta's changes?

Quote:
Originally Posted by GameplayDevUFC
They avoided the problem by not allowing moving head movement.



Another option would be to make a back sway while moving forward plant on the sway.



Like I said, I want to try and make it look better as opposed to not allowing it.


I know, new control mechanics, new hurdles. This is a major one I don't think many had pin pointed yet. I like the stopping of forward movement on the back sway. That's a great fix in my opinion.


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Old 01-10-2018, 02:19 PM   #45
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Re: Could we have a list of the post beta's changes?

Quote:
Originally Posted by Nugget7211
Yeah, just clean up the animation and put a ridiculous amount of vulnerability on it (If it isn't already super vulnerable, can't remember from the beta), leaning your weight back that far and walking into a strike is really, really bad.
It has forward moving vulnerability and doesn't buy you much in terms of evasion.

It's basically as effective as stopping in place, but with added vulnerability.
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Old 01-10-2018, 02:28 PM   #46
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Re: Could we have a list of the post beta's changes?

Quote:
Originally Posted by GameplayDevUFC
They avoided the problem by not allowing moving head movement.

Another option would be to make a back sway while moving forward plant on the sway.

Like I said, I want to try and make it look better as opposed to not allowing it.
Seriously Geoff, put it on a piece of paper as a reminder or something, it's definitely the way to do it. 💯
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Old 01-10-2018, 07:07 PM   #47
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Re: Could we have a list of the post beta's changes?

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Originally Posted by GameplayDevUFC

"added new clinch entry into cage over under"
This is huge and makes me happy!
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Old 01-10-2018, 07:15 PM   #48
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Re: Could we have a list of the post beta's changes?

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This is huge and makes me happy!
I thought that bomb would have caused a bit more of a splash when I dropped it.

Glad someone is excited.
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