Home

Why EA simplified striking attributes?

This is a discussion on Why EA simplified striking attributes? within the EA Sports UFC forums.

Go Back   Operation Sports Forums > Combat Sports > EA Sports UFC
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 01-18-2018, 11:39 AM   #9
MVP
 
Trillz's Arena
 
OVR: 0
Join Date: Apr 2016
Re: Why EA simplified striking attributes?

i wondered why i was kicking people with nate diaz like barboza
__________________
Youtube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_Soldier
Trillz is offline  
Reply With Quote
Old 01-18-2018, 11:40 AM   #10
Banned
 
Acebaldwin's Arena
 
OVR: 0
Join Date: Apr 2016
Location: MTL, QC, CA
Blog Entries: 1
Re: Why EA simplified striking attributes?

Quote:
Originally Posted by Solid_Altair
The effect of move levels on damage isn't that big, apparently. It says +14% on level 5. The Power attribute is still a huge deal. And power perks seem to give one point per level (to the attribute)... so, up to +5.
Well gaddamn, and here I thought I had the perfect reason as to why the stats were merged, and I had honestly thought I had read GPD saying something similar to what I said.

Would of made more sense to be honest. So yeah, I'm now of the same opinion as most, it is one heck of a stupid change.
Acebaldwin is offline  
Reply With Quote
Old 01-18-2018, 11:42 AM   #11
MVP
 
Yaari's Arena
 
OVR: 0
Join Date: Feb 2014
Re: Why EA simplified striking attributes?

Not a fan of this change, its a step backwards, more than one actually.
Yaari is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-18-2018, 11:44 AM   #12
MVP
 
OVR: 0
Join Date: Nov 2017
Re: Why EA simplified striking attributes?

This is pretty much the only change I don't like or understand tbh. Everything else they did was good or at the very least makes a lot of sense, whereas this is just so bizarre, like I don't see how anyone can think it makes sense for these attributes to be merged.
__________________
**** off, Nugget7211 - GPD, 2017 & 2018
Internet Hero - Jack Slack, 2018
Nugget7211 is offline  
Reply With Quote
Old 01-18-2018, 11:46 AM   #13
MVP
 
Boiler569's Arena
 
OVR: 0
Join Date: Apr 2016
Location: Northern VA
Re: Why EA simplified striking attributes?

Some of the things EA has done with stats are great to see

This, is not one of those.

We need *more* intricate and detailed striking stats. Not simpler.

Move levels "sort of" make up for it, but especially as it relates to striking speed, they fall short.

(Move levels affect your Stamina Loss and Power of a strike; but Speed isn't affected at all).

Obvious answer is they did this for ease of use in Ultimate Team. I understand that to some degree. But I still don't think this simplification is a good thing overall.

At the least, we need different Speed and Power Stats for Punches vs. Kicks (and really, Left vs. Right Punches/Kicks too) --- as well as the other stats and moves already included.

Accuracy could use another stat perhaps, too (punch vs. kick accuracy)
__________________
PSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
FNR4 Gamestop Vegas Tournament Qualifier
Ranked #1 (EA MMA)

UFC 3 LEC: 2x Diamond; 6x Plat.
@Boiler569 on Twitter & Twitch

Last edited by Boiler569; 01-18-2018 at 11:48 AM.
Boiler569 is offline  
Reply With Quote
Old 01-18-2018, 11:59 AM   #14
Banned
 
OVR: 0
Join Date: Aug 2017
Re: Why EA simplified striking attributes?

I can't get rid of those mixed up and down feelings for EA.

First of all I agree with OP.
EA is changing things that don't need to be touched at all.

Another example: They're bringing us new outstanding stuff that people really get excited for and then they take something good out-of the game. Why?

I have no idea why there even was KO zoom in the beta when we voted that off years ago.

The post beta KOs look so good (not ea ufc 2 good but better than ok) but then they leave the follow up punches out of the game. Why?

Nobody likes Microtransaction but limiting packs per week seems to be an impossible change. Why?

Make it 2 packs a week for pay to win. Boom Balanced!

I could go on forever but I'm ending the rant here.
xFINISHxHIMx is offline  
Reply With Quote
Old 01-18-2018, 12:04 PM   #15
EA Game Changer
 
Solid_Altair's Arena
 
OVR: 0
Join Date: Apr 2016
Re: Why EA simplified striking attributes?

I think move levels can take care of the differences between power of different sides. Having attributes for the different sides opens things up for exploit, such as only having power in one leg, as you can use only one leg quite well.

Quote:
Originally Posted by Trillz
i wondered why i was kicking people with nate diaz like barboza
To be fair, Barboza's kicks are still much better. But yeah Nate's are too good because the stats issue.
Solid_Altair is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-18-2018, 12:06 PM   #16
Banned
 
Acebaldwin's Arena
 
OVR: 0
Join Date: Apr 2016
Location: MTL, QC, CA
Blog Entries: 1
Re: Why EA simplified striking attributes?

Quote:
Originally Posted by Solid_Altair
I think move levels can take care of the differences between power of different sides. Having attributes for the different sides opens things up for exploit, such as only having power in one leg, as you can use only one leg quite well.


To be fair, Barboza's kicks are still much better. But yeah Nate's are too good because the stats issue.
Isn't that what you'd say is..realistic for those who don't switch irl or literally don't use their lead leg for exemple for striking? It's exploiting a weakness, not exploiting as in cheesing a gameplay exploit.

It would makes it so you would hesitate to switch stance even more, on one side you have to considerably be more aware of checking the leg kicks, on the other side you can switch stance but resulting in you having way less power/speed/technique hence posing much less risk to your opponent.

Or am I not understanding what you mean? Cause you did say that the move levels doesn't make that much of a difference.

Last edited by Acebaldwin; 01-18-2018 at 12:14 PM.
Acebaldwin is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > EA Sports UFC »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:11 AM.
Top -